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danij's activity

From 2010-04-02 to 2010-04-15

2010-04-15

14:40 Doomsday Engine Bug #898 (Closed): [DOOM] HUD ammo counters display incorrect values
Apparently the HUD ammo counters are not always displaying the correct values. See here: http://dengine.net/forums/vi... danij
14:37 Doomsday Engine Bug #897 (Closed): Shiny textures do not work
It appears that shiny textures are not working presently.
*Labels:* Graphics
danij

2010-04-14

21:12 Doomsday Engine Bug #890: [Windows] Crash caused by SDL_mixer
"Seemingly random" in that to a user there does not seem to be a logical pattern; i.e., it does not crash every time ... danij
18:25 Doomsday Engine Bug #895: jHexen crashes at loading a map
This appears to be the same as this issue: http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&ati... danij
18:22 Doomsday Engine Bug #896: Console background flicker during fade in with resize
Not ATI specific. I can replicate the issue on my NVidia GTX 8800. danij

2010-04-13

13:03 Doomsday Engine Feature #1510: Uninstaller to remove all files
Ok. Newer versions do include them though, so I'll consider the issue closed. danij

2010-04-10

16:13 Doomsday Engine Bug #891 (Closed): [OpenAL] Wrong sounds played, incorrect 2D/3D pos
When using the OpenAL plugin for sound effects there would appear to be a sound sample id tracking issue leading to t... danij

2010-04-09

15:11 Doomsday Engine Bug #890 (Rejected): [Windows] Crash caused by SDL_mixer
Under Windows SDL_mixer will regularly cause a seemingly random crash (typically in mipmap.dll). This can fixed by fo... danij
12:33 Doomsday Engine Bug #889 (Closed): Fatal error attempting to play Deathkings
Attempting to play Deathkings of the Dark Citadel results in fatal error:
Rend_RenderSkyHemisphere: Sky layer with...
danij

2010-04-06

18:13 Doomsday Engine Bug #658: BugWall
Fixed for 1.9.0-Beta6.9 danij
18:11 Doomsday Engine Bug #780: BLODGR1-4 Textures Inanimate
Fixed for 1.9.0-beta6.8 danij
11:43 Doomsday Engine Bug #718: Heretic: Chicken auto movement
Fixed for 1.9.0-Beta6.9 danij
11:23 Doomsday Engine Bug #826: Frequent frame skipping at 60Hz
Disregard the original detail in this report.
It would seem the problem I am experiencing is that when vsync is en...
danij

2010-04-05

18:19 Doomsday Engine Bug #883: [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
Fix by spreading polyobj links to all contacted BSP leafs, similarly to dynamic lights. danij
17:22 Doomsday Engine Bug #825: XG: Damage class if health below
Fixed for 1.9.0-Beta6.9 danij
17:10 Doomsday Engine Bug #824: Double press input events
Brainwave: Change the default bindings for the chat widget, making use of the new shift modifier. That way, its still... danij
16:58 Doomsday Engine Bug #824: Double press input events
Good point. Clearly then, the event responder cannot eat events in a partial sequence.
We don't want to interfere ...
danij
16:47 Doomsday Engine Bug #824: Double press input events
How about; once the first event in a sequence is triggered, any subsequent events in a partial sequence are eaten. Th... danij
16:21 Doomsday Engine Bug #824: Double press input events
There may be a problem with that. Without testing, here is what I'm thinking:
If an event sequence uses a characte...
danij
15:25 Doomsday Engine Bug #757: SND_INFO error when changing difficulty on MP setup
Multiplayer does not work at all in the current 1.9.0 beta releases. We are aware of the problems and they will be ad... danij
14:29 Doomsday Engine Bug #885 (Closed): GL state - wireframe vs sky vs fakeradio shadow edges
I noticed a slightly odd GL state management issue with the current Beta6 branch (as of #53cbd8944bd470495f95c619d78d... danij
14:15 Doomsday Engine Bug #330: Crash bug in jdoom with 3d models enabled
Please recheck this in 1.9.0-Beta6.9 (when released), as a rare zone heap corruption issue was found and fixed; this ... danij
13:00 Doomsday Engine Bug #594: Full screen HUD sprites / Incorrect scaling of HUD items
I really don't know what to do about the problem seen in Batman Doom. danij
12:31 Doomsday Engine Bug #736: Player acceleration and movement
Anything I can do to assist? If its a case of not being able to compare vs the original game: are you aware that Choc... danij
12:02 Doomsday Engine Bug #734: [1.9.0 beta6.4] Texture name missing in Doom 2 Map 14
Fixed for 1.9.0-Beta6.9 danij

2010-04-04

19:10 Doomsday Engine Bug #769: Warping from map with hub exit to another hub plays anim
Can you please elaborate on this report as I'm unsure as to what you are referring to. danij
15:21 Doomsday Engine Bug #761: Switch doesn't open up before Caves of Circe
On investigation the only difference I could detect in the behaviour of this scripted sequence (compared to the origi... danij
13:39 Doomsday Engine Bug #775: HeXen: Dormant foes waking up after loading saved game
Fixed for 1.9.0-beta6.8 danij
09:34 Doomsday Engine Bug #885: GL state - wireframe vs sky vs fakeradio shadow edges
It would appear this issue is due to drawing geometry with the current GL color left uninitialized. Although I'm not ... danij

2010-04-03

19:50 Doomsday Engine Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID
Thanks for taking the time to make this excellent quality report. However this is already a known issue (duplicate of... danij
00:44 Doomsday Engine Bug #883 (New): [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
Geometry is constructed fine for this area however HOM is visible due to the subsector being considered as occluded b... danij
 

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