Activity
From 2020-01-09 to 2020-01-22
2020-01-22
-
20:32 Feature #2405 (Closed): Per-model FOV for rendering psprite models
- Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override t...
-
06:48 Bug #2370: [2.3 Unstable] Render Hack Regressions
- sonicdoommario wrote:
> Looking at the map, the areas where the Chaingunners are enclosed with block monster lines a... -
06:41 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Encountered this one in Map12 in Plutonia, diagonally across from the exit (at 800, -3200). The area that the Chaingu...
-
06:32 Bug #2404 (New): REKKR compatibility issues
- There is a number of problems with "REKKR.":https://www.doomworld.com/idgames/levels/doom/megawads/rekkr
* Some ma...
2020-01-20
-
06:26 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Wanted to throw in another regression I encountered, this one in Map24 of Plutonia. This map has cages with Revenants...
2020-01-18
2020-01-17
-
19:57 Feature #2403 (New): User-provided particle texture flipbook (atlas)
- Large collections of particle textures (perhaps animated) would be more convenient to provide as a user-prepared atla...
-
13:54 Feature #2379: HUD Weapon FOV 4:3 adaptation
- tried on 2.3 Unstable [#3302] x64 and it works ok for me
-
07:27 Bug #2401 (Resolved): "cubeshot" does not render views for all directions
- Marking as resolved, although might be worth finding out later where the GL state is being mismanaged.
-
07:25 Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
- Notarization was not successful because the server and tools executables were not all codesigned.
-
07:24 Bug #2400: Some models are not rendered (invisible) or rendered only partially
- Found a regression due to implementation of #2373.
2020-01-16
-
19:53 Bug #2401: "cubeshot" does not render views for all directions
- Got a workaround, but the real cause should be investigated.
-
13:43 Bug #2401 (Closed): "cubeshot" does not render views for all directions
- It appears the "cubeshot" command is broken. Only one of the views is rendered into the output image.
Could be an ... -
13:36 Bug #2400 (In Progress): Some models are not rendered (invisible) or rendered only partially
- I have a hunch about what could be wrong here, let me take a look...
-
05:01 Bug #2400: Some models are not rendered (invisible) or rendered only partially
- > so I will send them via PM
>
> will mark as "ISSUE ID = 2400"
done: https://talk.dengine.net/messages/1737#It... -
04:56 Bug #2400: Some models are not rendered (invisible) or rendered only partially
- > so I will send them via PM
will mark as "ISSUE ID = 2400" -
04:55 Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
- Some models are not rendered (invisible) or rendered only partially
Testmod and cfg/logs are confidential, so I wi...
2020-01-13
-
07:10 Bug #2399 (New): [Render hack] TNT map21: Transparent doors
- Submitting this separately since I don't believe this was ever properly displayed in Doomsday.
Map21 of TNT has do...
2020-01-12
-
22:33 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Did some testing in Plutonia, in Map07, the cages in the central courtyard (in the map's starting area) no longer ren...
2020-01-10
-
13:02 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Thanks! Edited the formatting a bit to remove the boxes, and added the remaining PL2 issues.
-
08:04 Bug #2370: [2.3 Unstable] Render Hack Regressions
- I was able to edit the description and get all of the resolved issues added in. Only problem is that some of the issu...
-
07:29 Bug #2386: [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
- Here's a hack from Map23 of AV. Is this based off the same hack listed here from Map09? This is at -200, 1600, along ...
Also available in: Atom