Activity
From 2019-11-13 to 2019-11-26
2019-11-26
- 22:01 Feature #2267 (Resolved): Detect future Freedoom IWADs
- Changing this issue to be specific to Freedoom.
Added a generic detection rule for the Freedoom IWADs so that Doom... - 21:34 Bug #814 (Resolved): [XG] Cooperative and Deathmatch flags only check for MP
- 21:18 Bug #1876 (In Progress): [XG] Floor chains appear infunctional
- The attached floor chain works in build 3251.
The second room has a floor chain that inflicts damage once per seco... - 16:30 Bug #1875 (Resolved): [XG] Colored sector lighting does not affect the transition frame
- 15:49 Bug #2354 (In Progress): Compatibility with TNT: Revilution (MAP30)
- ☑️ Sprite replacements fail to show: The map 30 uses dehacked nazi and keens replacements. Nazis are plasma turrets a...
- 13:54 Bug #2272 (Rejected): Build Error - ByteSwapper.h
- Closing this issue now because the build error is in an external software library.
In the future, Doomsday can use... - 11:53 Bug #2327 (In Progress): [Heretic] Linetype 98 is nonfunctional
- Line special 98 was completely missing from @p_spec.cpp@ in Heretic.
Now using code from vanilla Heretic. Please t... - 09:14 Bug #1822 (Resolved): [XG] Line class "teleport" can't find teleport destination mobj
- 08:24 Bug #2255 (Resolved): Line teleport (XG class) - "No Flash" parameter inverted
2019-11-25
- 23:04 Bug #2300 (Resolved): [Doom] Secret exit switch in E3M6 placed too low
- Applied a fix. Please test if this causes regressions elsewhere...
- 22:47 Bug #2300: [Doom] Secret exit switch in E3M6 placed too low
- For future reference, the problem is likely around @walledge.cpp:323@, and pertains to material origin calculation of...
- 11:11 Bug #2353 (Closed): Bugs in Doomsday Script parsing and execution
- * "doomsdayscript" tool can't import modules from the same directory
* parser fails when encountering a single-line ...
2019-11-16
- 21:24 Feature #2352 (Closed): [Heretic] Scripted touch action for special things
- Things with the MF_SPECIAL flag can be touched for an effect like getting the health powerup.
In addition to the h...
2019-11-15
- 21:48 Feature #2351 (Closed): Recognize Freedoom 0.12.1 IWADs
- Add the details of these IWADs to @databundles.dei@.
- 21:28 Feature #1429 (Closed): Support for Freedoom
- Agreed. Closing since Boom features no longer required.
Also available in: Atom