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From 2019-11-13 to 2019-11-26

2019-11-26

22:01 Feature #2267 (Resolved): Detect future Freedoom IWADs
Changing this issue to be specific to Freedoom.
Added a generic detection rule for the Freedoom IWADs so that Doom...
skyjake
21:34 Bug #814 (Resolved): [XG] Cooperative and Deathmatch flags only check for MP
skyjake
21:18 Bug #1876 (In Progress): [XG] Floor chains appear infunctional
The attached floor chain works in build 3251.
The second room has a floor chain that inflicts damage once per seco...
skyjake
16:30 Bug #1875 (Resolved): [XG] Colored sector lighting does not affect the transition frame
skyjake
15:49 Bug #2354 (In Progress): Compatibility with TNT: Revilution (MAP30)
☑️ Sprite replacements fail to show: The map 30 uses dehacked nazi and keens replacements. Nazis are plasma turrets a... skyjake
13:54 Bug #2272 (Rejected): Build Error - ByteSwapper.h
Closing this issue now because the build error is in an external software library.
In the future, Doomsday can use...
skyjake
11:53 Bug #2327 (In Progress): [Heretic] Linetype 98 is nonfunctional
Line special 98 was completely missing from @p_spec.cpp@ in Heretic.
Now using code from vanilla Heretic. Please t...
skyjake
09:14 Bug #1822 (Resolved): [XG] Line class "teleport" can't find teleport destination mobj
skyjake
08:24 Bug #2255 (Resolved): Line teleport (XG class) - "No Flash" parameter inverted
skyjake

2019-11-25

23:04 Bug #2300 (Resolved): [Doom] Secret exit switch in E3M6 placed too low
Applied a fix. Please test if this causes regressions elsewhere... skyjake
22:47 Bug #2300: [Doom] Secret exit switch in E3M6 placed too low
For future reference, the problem is likely around @walledge.cpp:323@, and pertains to material origin calculation of... skyjake
11:11 Bug #2353 (Closed): Bugs in Doomsday Script parsing and execution
* "doomsdayscript" tool can't import modules from the same directory
* parser fails when encountering a single-line ...
skyjake

2019-11-16

21:24 Feature #2352 (Closed): [Heretic] Scripted touch action for special things
Things with the MF_SPECIAL flag can be touched for an effect like getting the health powerup.
In addition to the h...
skyjake

2019-11-15

21:48 Feature #2351 (Closed): Recognize Freedoom 0.12.1 IWADs
Add the details of these IWADs to @databundles.dei@. skyjake
21:28 Feature #1429 (Closed): Support for Freedoom
Agreed. Closing since Boom features no longer required. skyjake
 

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