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From 2018-11-22 to 2018-12-05

2018-12-04

22:19 Revision 76bdd173 (github): Cleanup
skyjake
22:08 Revision b5320d1d (github): Cleanup
skyjake
21:39 Revision 5b4d0527 (github): Cleanup: POD correctness; default initializers
skyjake
20:21 Revision 4df18747 (github): Fixed|libgui: Typo in config variable name
skyjake
08:54 Revision d256cf72 (github): Readme|Documentation: Explain audio backend a bit
skyjake
08:47 Revision 4b2230cd (github): Fixed|UI: Check for and show icons in PK3s as well
skyjake
08:37 Revision becd98ac (github): Cleanup
skyjake
08:37 Revision a977ef34 (github): Fixed|Doom: IDMUS cheat not working correctly
skyjake
08:23 Revision 30dc42f3 (github): Fixed|libgui: Font scaling issue
On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat... skyjake
08:22 Revision 25702920 (github): Readme|Documentation: Further updates for 2.1
skyjake

2018-12-03

09:39 Revision e793b294 (github): Fixed|All Games: Switching weapons
The weapon switch controls were always triggering the weapon cycling action. skyjake
09:39 Revision fbef9ad5 (github): Fixed|UI|libgui: Loading package icons
The UI attempted to load icons from packages that didn’t have a custom icon. This caused some error messages. skyjake
09:39 Revision 61ef8cd8 (github): Fixed|Shell: Updated text in About dialog
skyjake
09:39 Revision d208ac2f (github): Installer|CMake: Component names and descriptions
skyjake
09:39 Revision f65e4199 (github): Model Renderer: Added animation sequence “mustFinish”
When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override... skyjake
09:39 Revision 425207ea (github): Readme|Documentation: Updated for the 2.1 release
skyjake
09:39 Revision 4b4dcba1 (github): Readme|Documentation: Updates related to server files
skyjake
09:39 Revision 5848191e (github): Cleanup
skyjake
09:39 Revision 467418c7 (github): Gameplay|All Games: Compatibility option for pushable momentum
When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc... skyjake
09:39 Revision 4b8bf810 (github): Readme|Documentation: Updated the “See also” section
skyjake

2018-12-02

20:42 Revision 82a5a28f (github): Readme|Documentation: Updated the “See also” section
skyjake
20:37 Revision e581e991 (github): Gameplay|All Games: Compatibility option for pushable momentum
When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc... skyjake
20:07 Revision b6969b4c (github): Cleanup
skyjake
15:54 Revision aaecf036 (github): Readme|Documentation: Updates related to server files
skyjake
13:55 Revision 205c8c77 (github): Readme|Documentation: Updated for the 2.1 release
skyjake
09:20 Revision 00197933 (github): Model Renderer: Added animation sequence “mustFinish”
When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override... skyjake
07:29 Revision 38fb6f04 (github): Installer|CMake: Component names and descriptions
skyjake
07:26 Revision c4063b4f (github): Fixed|Shell: Updated text in About dialog
skyjake

2018-12-01

21:08 Revision 7b4dcbb1 (github): Fixed|UI|libgui: Loading package icons
The UI attempted to load icons from packages that didn’t have a custom icon. This caused some error messages. skyjake
20:23 Revision 4e48a6a4 (github): Fixed|All Games: Switching weapons
The weapon switch controls were always triggering the weapon cycling action. skyjake
13:21 Revision 9e117b6b (github): Before Map07 finale doom2-nerve fix
Drako
11:36 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Thanks! skyjake
07:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
I have just created a pull request to fix the above. Drako
11:33 Revision 9a84ee89 (github): Merge pull request #21 from DrakoPensulo/master
Fixed|Doom: Before Map07 finale doom2-nerve fix skyjake
11:12 Revision e6e9ac26 (github): Fixed|Builder: Python indentation
skyjake
06:29 Revision 852b6033 (github): Before Map07 finale doom2-nerve fix
Drako

2018-11-30

05:38 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
In No Rest for the Living before map07 text C1TEXT (see file defs\jdoom\doom2\finales.ded line 95) from Doom 2 appear... Drako

2018-11-29

10:42 Revision b49a17be (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
# Conflicts:
# doomsday/sdk/libcore/src/core/loop.cpp
skyjake
10:33 Revision 715033dc (github): Performance: Fire the event loop more frequently
The maximum frame rate was being limited by how often the event loop was triggering updates. skyjake
10:31 Revision 06f5d6cc (github): Performance|Widgets: Tuning widget text updates
Don’t check the text lines for reallocation if we know that nothing has changed. skyjake

2018-11-28

11:07 Revision 4cda39e4 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
# Conflicts:
# distrib/autobuild.py
# doomsday/apps/client/include/ui/clientrootwidget.h
# doomsday...
skyjake

2018-11-27

22:12 Revision b1befc66 (github): GL|Fixed: Lines are not being drawn
Don’t batch lines and triangles together. Line vertices use a special additional offset to account for the line thick... skyjake
21:50 Revision 43520e23 (github): GL|Performance: Improved draw batching
Primitives with compatible GL types can be inserted in one batch. skyjake
21:48 Revision a37319bf (github): Windows|libappfw: Update font sizes according the UI scaling
skyjake
20:58 Revision 9d88eaf2 (github): GL|Performance: DGL batches draw calls when possible
DGL is the OpenGL 1 emulation layer used by the “classic” renderer and the game-side graphics code.
To reduce the nu...
skyjake
20:53 Revision 44ac5821 (github): libgui|Shaders: Defines, program validation, cleanup
GLShaderBank can be given a set of predefined symbols to include in shaders.
GLUniform now has arrays for ints and 2...
skyjake
20:49 Revision f0a0d699 (github): Cleanup
skyjake
20:49 Revision 7d719f69 (github): liblegacy: Improved const usage in API
skyjake

2018-11-26

22:19 Revision 6a38c1c5 (github): UI|libdoomsday: Error loading game logos
The background thread loading the logo was sometimes accessing the wrong catalog. skyjake

2018-11-25

19:02 Revision 3a6b3986 (github): Materials|World: More efficient animating of materials
Only animate materials that are known to have something to animate. skyjake
19:00 Revision e9491393 (github): UI|Client: Changed “Now playing” button colors
skyjake
18:56 Bug #974: [Heretic] No map def for E4M1
I agree with you, it should be included. However, if there is ever going to be a "pure vanilla option" that title sho... Drako
15:53 Bug #974: [Heretic] No map def for E4M1
Are you suggesting the title should be removed?
The title "American's Legacy" is "an unofficial one":https://doomw...
skyjake
15:50 Bug #2283 (Closed): Pink Demons become Spectres
skyjake
15:50 Bug #2285 (Closed): Extreme lag with LAN discovery of multiple (12) local servers
skyjake
15:49 Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
15:30 Bug #2141 (Resolved): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
15:49 Bug #2044 (Closed): [HeXen] Pig mode weapon switching should be inactive
skyjake
15:43 Bug #849 (Resolved): Sound effects lower pitch and longer at higher frequencies
Testing with 2.1 and the FMOD low-level API all SFX frequencies, including 32 kHz, seem to be working as intended. skyjake
15:25 Revision 231c030a (github): UI|Home|Multiplayer: Use server IDs to detect duplicates
The UI prefers to show the LAN version of the server.
IssueID #2141
skyjake
15:09 Revision 6556afa1 (github): Server|Network|API|Web: Added server instance IDs
A random ID number is given to each running server so clients can detect duplicate servers.
IssueID #2141
skyjake
15:08 Revision 0404a29a (github): Scripting|libcore: Improved handling of int/uint numbers
Added semantic flags for integers and unsigned integers so they can be converted better into text. skyjake
12:26 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
According to "Doom Wiki":https://doomwiki.org/wiki/No_Rest_for_the_Living, the Doom II endgame comes after map 8, so ... skyjake
12:22 Revision f9cee51e (github): Doom: Endgame of No Rest for the Living
IssueID #1575 skyjake

2018-11-24

21:14 Revision ef8e5bcc (github): Fixed|Music|Definitions: Music pack compatibility issues
Make sure Music defs overwrite contents from the earlier ones. Music IDs can't be fully trusted because music definit... skyjake
20:37 Bug #2082 (Resolved): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
Applied a fix, although the processing of MAPINFO and SNDINFO with regard to DED definitions feels bug-prone. This st... skyjake
18:22 Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
I tested WAV and MP3 with the latest unstable 2.1, and from an audio standpoint there is now no problem playing back ... skyjake
20:35 Revision f9565d40 (github): Fixed|Music: Defined external music file ignored
The way Hexen loads the MAPINFO and SNDINFO lumps was causing custom music definitions to be ignored.
The MAPINFO tr...
skyjake
17:21 Revision 196e80ef (github): Fixed|Hexen: Disable all weapon switching when morphed
IssueID #2044 skyjake
17:20 Bug #2044 (Resolved): [HeXen] Pig mode weapon switching should be inactive
skyjake
02:09 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
It seems that the No Rest for the Living finale text should be added somewhere - see C6TEXT from https://github.com/s... Drako
01:41 Bug #974: [Heretic] No map def for E4M1
It is possible to downgrade heretic 1.3 to 1.0 https://www.doomworld.com/idgames/utils/exe_edit/herdwngr and then pat... Drako

2018-11-23

14:30 Feature #1394: Consistent map scoping in definitions
After that feature is implemented the goal described in https://talk.dengine.net/discussion/2624/is-it-possible-to-di... Drako
11:41 Revision 01a277ad (github): Fixed|libcore: Fog rendering regression
The recently changed perspective matrix was producing incorrect Z values, so it needed some more fixing. skyjake
08:34 Bug #874 (Closed): [Hexen] Stalker gib levitates
As far as I can see, there's nothing here to fix any longer. skyjake
05:32 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
yeah, seems to be fixed now !
thanks again !
tacgnol

2018-11-22

21:53 Bug #2285 (Resolved): Extreme lag with LAN discovery of multiple (12) local servers
The optimizations in commit:2be0bd42 should provide a sufficient performance improvement. Please test and check how w... skyjake
21:51 Revision 2be0bd42 (github): Performance: Manipulating and copying ServerInfos
The Record-based shell::ServerInfo was being copied multiple times continuously during discovery and update of server... skyjake
21:48 Revision ba7dfd67 (github): Fixed|FS|libcore: Crash when disconnecting from server
The server’s remote files were unmounted incorrectly, causing a folder to be destroyed twice. skyjake
19:26 Revision cf4aa176 (github): macOS|Shell: Disable Mojave dark mode in Shell
The Shell GUI will need some work to make it compatible with dark mode. This needs to wait for Qt 5.12, though.
The ...
skyjake
18:44 Bug #974 (Resolved): [Heretic] No map def for E4M1
skyjake
03:37 Bug #974: [Heretic] No map def for E4M1
Actually downgrading the WAD will not help as WADs do not contain MAPINFO. According to https://doomwiki.org/wiki/E6M... Drako
18:44 Revision 6609febd (github): Heretic: Added MAPINFO for E4M1 (Heretic Registered)
IssueID #974 skyjake
 

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