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From 2018-11-19 to 2018-12-02

2018-12-01

11:36 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Thanks! skyjake
07:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
I have just created a pull request to fix the above. Drako

2018-11-30

05:38 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
In No Rest for the Living before map07 text C1TEXT (see file defs\jdoom\doom2\finales.ded line 95) from Doom 2 appear... Drako

2018-11-25

18:56 Bug #974: [Heretic] No map def for E4M1
I agree with you, it should be included. However, if there is ever going to be a "pure vanilla option" that title sho... Drako
15:53 Bug #974: [Heretic] No map def for E4M1
Are you suggesting the title should be removed?
The title "American's Legacy" is "an unofficial one":https://doomw...
skyjake
15:50 Bug #2283 (Closed): Pink Demons become Spectres
skyjake
15:50 Bug #2285 (Closed): Extreme lag with LAN discovery of multiple (12) local servers
skyjake
15:49 Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
15:30 Bug #2141 (Resolved): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
15:49 Bug #2044 (Closed): [HeXen] Pig mode weapon switching should be inactive
skyjake
15:43 Bug #849 (Resolved): Sound effects lower pitch and longer at higher frequencies
Testing with 2.1 and the FMOD low-level API all SFX frequencies, including 32 kHz, seem to be working as intended. skyjake
12:26 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
According to "Doom Wiki":https://doomwiki.org/wiki/No_Rest_for_the_Living, the Doom II endgame comes after map 8, so ... skyjake

2018-11-24

20:37 Bug #2082 (Resolved): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
Applied a fix, although the processing of MAPINFO and SNDINFO with regard to DED definitions feels bug-prone. This st... skyjake
18:22 Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
I tested WAV and MP3 with the latest unstable 2.1, and from an audio standpoint there is now no problem playing back ... skyjake
17:20 Bug #2044 (Resolved): [HeXen] Pig mode weapon switching should be inactive
skyjake
02:09 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
It seems that the No Rest for the Living finale text should be added somewhere - see C6TEXT from https://github.com/s... Drako
01:41 Bug #974: [Heretic] No map def for E4M1
It is possible to downgrade heretic 1.3 to 1.0 https://www.doomworld.com/idgames/utils/exe_edit/herdwngr and then pat... Drako

2018-11-23

14:30 Feature #1394: Consistent map scoping in definitions
After that feature is implemented the goal described in https://talk.dengine.net/discussion/2624/is-it-possible-to-di... Drako
08:34 Bug #874 (Closed): [Hexen] Stalker gib levitates
As far as I can see, there's nothing here to fix any longer. skyjake
05:32 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
yeah, seems to be fixed now !
thanks again !
tacgnol

2018-11-22

21:53 Bug #2285 (Resolved): Extreme lag with LAN discovery of multiple (12) local servers
The optimizations in commit:2be0bd42 should provide a sufficient performance improvement. Please test and check how w... skyjake
18:44 Bug #974 (Resolved): [Heretic] No map def for E4M1
skyjake
03:37 Bug #974: [Heretic] No map def for E4M1
Actually downgrading the WAD will not help as WADs do not contain MAPINFO. According to https://doomwiki.org/wiki/E6M... Drako

2018-11-20

21:08 Bug #974: [Heretic] No map def for E4M1
Should be simple enough to fix this. skyjake
20:54 Bug #974: [Heretic] No map def for E4M1
There is a diff file to downgrade heretic.wad from version 1.3 to 1.2
https://github.com/Doom-Utils/iwad-patches/tr...
Drako
15:49 Feature #2298 (New): Upgrade Assimp to latest 4.x version
There is a new version of Assimp available. Should upgrade to it, and enable glTF2 model format as well. skyjake
15:46 Feature #1676 (Closed): FluidSynth for Windows
skyjake
09:43 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Merged. skyjake
04:59 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
I have created a pull request to incorporate the above changes to master Drako

2018-11-19

19:27 Bug #2283 (Resolved): Pink Demons become Spectres
This is a regression in the model metadata setup. Selectors were not considered when determining the frame progressio... skyjake
15:18 Bug #2017 (Progressed): Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
Automatic .pack rebuilding is on its way. skyjake
09:43 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Drako wrote:
> In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems i...
skyjake
02:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems it will be better... Drako
 

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