Activity
From 2018-11-14 to 2018-11-27
2018-11-27
- 22:12 Revision b1befc66 (github): GL|Fixed: Lines are not being drawn
- Don’t batch lines and triangles together. Line vertices use a special additional offset to account for the line thick...
- 21:50 Revision 43520e23 (github): GL|Performance: Improved draw batching
- Primitives with compatible GL types can be inserted in one batch.
- 21:48 Revision a37319bf (github): Windows|libappfw: Update font sizes according the UI scaling
- 20:58 Revision 9d88eaf2 (github): GL|Performance: DGL batches draw calls when possible
- DGL is the OpenGL 1 emulation layer used by the “classic” renderer and the game-side graphics code.
To reduce the nu... - 20:53 Revision 44ac5821 (github): libgui|Shaders: Defines, program validation, cleanup
- GLShaderBank can be given a set of predefined symbols to include in shaders.
GLUniform now has arrays for ints and 2... - 20:49 Revision f0a0d699 (github): Cleanup
- 20:49 Revision 7d719f69 (github): liblegacy: Improved const usage in API
2018-11-26
- 22:19 Revision 6a38c1c5 (github): UI|libdoomsday: Error loading game logos
- The background thread loading the logo was sometimes accessing the wrong catalog.
2018-11-25
- 19:02 Revision 3a6b3986 (github): Materials|World: More efficient animating of materials
- Only animate materials that are known to have something to animate.
- 19:00 Revision e9491393 (github): UI|Client: Changed “Now playing” button colors
- 18:56 Bug #974: [Heretic] No map def for E4M1
- I agree with you, it should be included. However, if there is ever going to be a "pure vanilla option" that title sho...
- 15:53 Bug #974: [Heretic] No map def for E4M1
- Are you suggesting the title should be removed?
The title "American's Legacy" is "an unofficial one":https://doomw... - 15:50 Bug #2283 (Closed): Pink Demons become Spectres
- 15:50 Bug #2285 (Closed): Extreme lag with LAN discovery of multiple (12) local servers
- 15:49 Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- 15:30 Bug #2141 (Resolved): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- 15:49 Bug #2044 (Closed): [HeXen] Pig mode weapon switching should be inactive
- 15:43 Bug #849 (Resolved): Sound effects lower pitch and longer at higher frequencies
- Testing with 2.1 and the FMOD low-level API all SFX frequencies, including 32 kHz, seem to be working as intended.
- 15:25 Revision 231c030a (github): UI|Home|Multiplayer: Use server IDs to detect duplicates
- The UI prefers to show the LAN version of the server.
IssueID #2141 - 15:09 Revision 6556afa1 (github): Server|Network|API|Web: Added server instance IDs
- A random ID number is given to each running server so clients can detect duplicate servers.
IssueID #2141 - 15:08 Revision 0404a29a (github): Scripting|libcore: Improved handling of int/uint numbers
- Added semantic flags for integers and unsigned integers so they can be converted better into text.
- 12:26 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- According to "Doom Wiki":https://doomwiki.org/wiki/No_Rest_for_the_Living, the Doom II endgame comes after map 8, so ...
- 12:22 Revision f9cee51e (github): Doom: Endgame of No Rest for the Living
- IssueID #1575
2018-11-24
- 21:14 Revision ef8e5bcc (github): Fixed|Music|Definitions: Music pack compatibility issues
- Make sure Music defs overwrite contents from the earlier ones. Music IDs can't be fully trusted because music definit...
- 20:37 Bug #2082 (Resolved): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- Applied a fix, although the processing of MAPINFO and SNDINFO with regard to DED definitions feels bug-prone. This st...
- 18:22 Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- I tested WAV and MP3 with the latest unstable 2.1, and from an audio standpoint there is now no problem playing back ...
- 20:35 Revision f9565d40 (github): Fixed|Music: Defined external music file ignored
- The way Hexen loads the MAPINFO and SNDINFO lumps was causing custom music definitions to be ignored.
The MAPINFO tr... - 17:21 Revision 196e80ef (github): Fixed|Hexen: Disable all weapon switching when morphed
- IssueID #2044
- 17:20 Bug #2044 (Resolved): [HeXen] Pig mode weapon switching should be inactive
- 02:09 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- It seems that the No Rest for the Living finale text should be added somewhere - see C6TEXT from https://github.com/s...
- 01:41 Bug #974: [Heretic] No map def for E4M1
- It is possible to downgrade heretic 1.3 to 1.0 https://www.doomworld.com/idgames/utils/exe_edit/herdwngr and then pat...
2018-11-23
- 14:30 Feature #1394: Consistent map scoping in definitions
- After that feature is implemented the goal described in https://talk.dengine.net/discussion/2624/is-it-possible-to-di...
- 11:41 Revision 01a277ad (github): Fixed|libcore: Fog rendering regression
- The recently changed perspective matrix was producing incorrect Z values, so it needed some more fixing.
- 08:34 Bug #874 (Closed): [Hexen] Stalker gib levitates
- As far as I can see, there's nothing here to fix any longer.
- 05:32 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
- yeah, seems to be fixed now !
thanks again !
2018-11-22
- 21:53 Bug #2285 (Resolved): Extreme lag with LAN discovery of multiple (12) local servers
- The optimizations in commit:2be0bd42 should provide a sufficient performance improvement. Please test and check how w...
- 21:51 Revision 2be0bd42 (github): Performance: Manipulating and copying ServerInfos
- The Record-based shell::ServerInfo was being copied multiple times continuously during discovery and update of server...
- 21:48 Revision ba7dfd67 (github): Fixed|FS|libcore: Crash when disconnecting from server
- The server’s remote files were unmounted incorrectly, causing a folder to be destroyed twice.
- 19:26 Revision cf4aa176 (github): macOS|Shell: Disable Mojave dark mode in Shell
- The Shell GUI will need some work to make it compatible with dark mode. This needs to wait for Qt 5.12, though.
The ... - 18:44 Bug #974 (Resolved): [Heretic] No map def for E4M1
- 03:37 Bug #974: [Heretic] No map def for E4M1
- Actually downgrading the WAD will not help as WADs do not contain MAPINFO. According to https://doomwiki.org/wiki/E6M...
- 18:44 Revision 6609febd (github): Heretic: Added MAPINFO for E4M1 (Heretic Registered)
- IssueID #974
2018-11-20
- 21:08 Bug #974: [Heretic] No map def for E4M1
- Should be simple enough to fix this.
- 20:54 Bug #974: [Heretic] No map def for E4M1
- There is a diff file to downgrade heretic.wad from version 1.3 to 1.2
https://github.com/Doom-Utils/iwad-patches/tr... - 20:04 Revision 18149403 (github): Doom: Retain order of hardcoded Text definitions
- 17:55 Revision 3c583309 (github): Fixed|Doom: Incorrect music in MAP09 of TNT Evilution
- 17:50 Revision 143ae916 (github): Fixed|Doom: Missing finale after E4M8 (BFG Edition)
- There was no E4M8 finale animation defined for doom1-bfg.
Also, the “title” sequence should be the same for doom1-ul... - 17:21 Revision 9b5e8efe (github): Doom: Added a fallback music definition for MAP33
- 17:15 Revision e8d8bfae (github): Fixed|Doom: E1M8 had the incorrect music lump
- 15:49 Feature #2298 (New): Upgrade Assimp to latest 4.x version
- There is a new version of Assimp available. Should upgrade to it, and enable glTF2 model format as well.
- 15:46 Feature #1676 (Closed): FluidSynth for Windows
- 10:10 Revision 5939d042 (github): Builder|Web: Purge unstable builds after 4 weeks
- 10:10 Revision c3b1ffbb (github): Builder|Web: Manually removing a build from the database
- 09:43 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Merged.
- 04:59 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- I have created a pull request to incorporate the above changes to master
- 09:42 Revision 08bc80ad (github): Merge pull request #20 from DrakoPensulo/master
- Correct names of maps 31 and 32 in the BFG edition of Doom
- 04:43 Revision 49bfadc6 (github): Correct names of MAPs 31-32
- 04:39 Revision 572e0a0e (github): Add strings for Doom 2 BFG maps 31-33 names
2018-11-19
- 19:28 Revision 3632a3f9 (github): Fixed|Renderer: Demons and Spectres get mixed up
- Model frame interpolation links were set up incorrectly.
IssueID #2283 - 19:27 Bug #2283 (Resolved): Pink Demons become Spectres
- This is a regression in the model metadata setup. Selectors were not considered when determining the frame progressio...
- 15:18 Bug #2017 (Progressed): Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
- Automatic .pack rebuilding is on its way.
- 09:43 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Drako wrote:
> In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems i... - 02:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems it will be better...
2018-11-18
- 19:18 Revision d73b06ed (github): FS|Packages: Unload package if source file changes
- If the source file of a loaded package changes or is deleted altogether, the package gets automatically unloaded.
- 19:18 Revision 1199b8ca (github): Fixed|Renderer: Improved field of view
- The field of view is now specified as the horizontal FOV without any extra special cases. This fixes a problem with v...
- 19:15 Revision 4dca6fec (github): Renderer|VR: Fixed row-interleaved stereo rendering
- 19:15 Revision f36c41da (github): Fixed|libcore: Improved perspective matrix
- 15:03 Revision 18f59f99 (github): UI|Cleanup: Cleanup and minor tweaks
- 13:30 Revision 017cbc0b (github): Build failure
- 12:30 Bug #2297 (Resolved): UI confused when window moved between screens that have different pixel density
- commit:ec4aee38bd handles image sizing in this situation.
- 08:07 Bug #2297 (In Progress): UI confused when window moved between screens that have different pixel density
- 08:06 Bug #2297: UI confused when window moved between screens that have different pixel density
- There is a remaining issue with UI images having the wrong sizes after the pixel ratio change.
- 07:36 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
- When there are multiple screens available, it is possible that the Doomsday window is moved between screens whose pix...
- 12:30 Revision ec4aee38 (github): UI|Client|Tests: Point/pixel conversions and image sizing
- 12:29 Revision 32a94dc6 (github): Widgets|libappfw: Improved point/pixel conversions
- There is now a clear way to convert between points and pixels.
LabelWidget’s override size for images is a Rule so i... - 12:28 Revision be44767e (github): libgui|Image: Image point ratio parameter
- An Image can specify a ratio for converting image pixels to layout points.
“@2x” images will automatically get a 0.5... - 12:07 Revision 8171ba4f (github): Widgets|libcore: Added a rule pair utility
- 08:06 Bug #2293 (Closed): md2tool fails to read model files
- 08:06 Bug #2296 (Closed): FreeDoom IWAD detection problems
- 08:05 Feature #2238 (Closed): Configure game rules in custom profiles
- 08:05 Feature #2247 (Closed): Upgrade to new FMOD Low Level Programmer API
- 07:42 Feature #2247 (Resolved): Upgrade to new FMOD Low Level Programmer API
- 08:05 Feature #2177 (Closed): Savegames are not completely separated between profiles
- 08:04 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Thanks for the MAPINFO update, I've included it in the next build of 2.1.
- 05:35 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- I did some testing of Doom 2 BFG. I played for about half an hour an noticed only one minor thing. There is a secret ...
- 08:03 Revision bfad5c63 (github): Fixed|Doom: Added missing secret exit for MAP33 (BFG Edition)
- IssueID #1575
- 07:45 Feature #2295: Support XBOX version of Doom
- See Drako's comment about editing MAPINFO: https://tracker.dengine.net/issues/2279#note-18
- 07:40 Revision e5af53c7 (github): libgui|UI: Changing window pixel ratio
- GLWindow will notify observers when the pixel ratio changes.
Renamed the term “DPI factor” to “pixel ratio”.
IssueI... - 07:38 Revision 09a3f959 (github): Cleanup
- 07:37 Revision adff2f60 (github): Scripting|libcore: Accessing native/imported modules
- A more convenient API.
- 06:24 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- skyjake: "When it comes to "E1M10", I think Doomsday will not be able to handle that correctly at the moment (the mis...
2018-11-17
- 21:11 Revision 0976a77f (github): Windows|Fixed: Build failure
- 20:58 Revision ae8c1544 (github): Fixed: Build failure
- 20:54 Revision 11751714 (github): UI|Home: Visual tweak
- 20:53 Revision 470a5999 (github): Fixed|Widgets: LabelWidget font size change
- 20:12 Revision 60220f05 (github): UI|Client: UI style reloading; cleanup
- There were certain hard-coded lengths that were converted to use Rules, so updating them is easier/possible.
ClientS... - 20:10 Revision 7c0c84e6 (github): Widgets|libappfw: UI style reloading
- If the DPI changes, the UI style needs to be updated. The length rules use a common DPI factor so they don’t need to ...
- 19:58 Revision 514e8870 (github): libgui: Font refresh; GLWindow observes screen change
- FontBank can now reload fonts based on the fonts definitions. The Font objects will not be recreated. The existing fo...
- 19:54 Revision def6a210 (github): Widgets|libcore: Common DPI rule; waiting for assets
- 19:19 Revision 7642f1e8 (github): Scripting|libcore: “import” overwrites existing variable
2018-11-15
- 20:48 Revision 9ce794b9 (github): Fixed: Audio system shutdown
- Data created by unloaded plugins must also be deleted.
- 20:30 Revision 148b06a8 (github): Cleanup
- 20:15 Revision cc89d6a9 (github): Audio: Selecting the FMOD output driver
- The low-level API allows selecting which of the available audio outputs is used. The output also implicitly determine...
- 20:12 Revision 82a28686 (github): UI|Widgets: Word wrap long choice widget items
- 18:32 Feature #2280 (Closed): Disable audio in background
2018-11-14
- 21:32 Revision 6fbe344f (github): Fixed|Audio: Map music stops when map reloaded
- If the correct music is already playing, it isn’t an error if the same music is requested to be played.
- 21:31 Revision 008e5f81 (github): Fixed|libdoomsday: Clean up the temp directory after exit
- Don’t leave temporary files and directories hanging around for no reason.
- 19:07 Revision c2838d1c (github): Fixed build error
- 18:19 Revision 659e39d6 (github): UI|Client: Foldable Audio Backend settings; other fixes
- The Audio Backend section of Audio Settings is now a foldable group.
Some UI dialogs had zero-sized widgets in the t... - 18:17 Revision fe62631d (github): Widgets|Debug|libappfw: UI framework improvements
- Print a warning about incomplete layout rules.
- 18:15 Revision 54f8861c (github): Widgets: Cleanup
- 10:25 Revision f3bdfcce (github): Widgets|libcore: Checking for layout rectangle validity
- 10:22 Revision 4e2778e9 (github): Cleanup: Version number text
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