Activity
From 2018-11-05 to 2018-11-18
2018-11-18
- 12:30 Bug #2297 (Resolved): UI confused when window moved between screens that have different pixel density
- commit:ec4aee38bd handles image sizing in this situation.
- 08:07 Bug #2297 (In Progress): UI confused when window moved between screens that have different pixel density
- 08:06 Bug #2297: UI confused when window moved between screens that have different pixel density
- There is a remaining issue with UI images having the wrong sizes after the pixel ratio change.
- 07:36 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
- When there are multiple screens available, it is possible that the Doomsday window is moved between screens whose pix...
- 08:06 Bug #2293 (Closed): md2tool fails to read model files
- 08:06 Bug #2296 (Closed): FreeDoom IWAD detection problems
- 08:05 Feature #2238 (Closed): Configure game rules in custom profiles
- 08:05 Feature #2247 (Closed): Upgrade to new FMOD Low Level Programmer API
- 07:42 Feature #2247 (Resolved): Upgrade to new FMOD Low Level Programmer API
- 08:05 Feature #2177 (Closed): Savegames are not completely separated between profiles
- 08:04 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Thanks for the MAPINFO update, I've included it in the next build of 2.1.
- 05:35 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- I did some testing of Doom 2 BFG. I played for about half an hour an noticed only one minor thing. There is a secret ...
- 07:45 Feature #2295: Support XBOX version of Doom
- See Drako's comment about editing MAPINFO: https://tracker.dengine.net/issues/2279#note-18
- 06:24 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- skyjake: "When it comes to "E1M10", I think Doomsday will not be able to handle that correctly at the moment (the mis...
2018-11-15
2018-11-13
- 09:10 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- Bumped to 2.2.
- 09:10 Feature #2279 (In Progress): Detect uncensored WADs of BFG edition (including No Rest for the Living)
- 05:38 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- (winx64 build 2872)
Ultimate Doom BFG uncensored wad works as expected (newprofile-> Game: Ultimate Doom (BFG Editio...
2018-11-12
- 20:32 Feature #2238 (Resolved): Configure game rules in custom profiles
- Games can now define gameplay options whose values can be set per-profile in the game library.
This currently supp...
2018-11-11
- 09:58 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- In the next build, you can see all the recognised game IWADs in the Mods list if you enter "gamedata" as the search w...
- 04:03 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- It seems to me that the uncensoored files created by the above-mentioned tool are not detected automatically. The fil...
- 09:44 Bug #2296 (Resolved): FreeDoom IWAD detection problems
- Added detection of FreeDoom 0.11.3.
- 08:35 Bug #2296: FreeDoom IWAD detection problems
- Dday doesn't detect the latest version of Freedoom (the wad has been updated since Dday added support for the version...
- 03:39 Bug #2296 (Closed): FreeDoom IWAD detection problems
- freedoom wads are only detected if placed in doomsday\data folder
chex3.wad is not detected (size 19 191 031 downlo...
2018-11-10
- 17:51 Feature #2241 (New): Configure games via Home UI (advanced users, cf. autoexec.cfg)
- 17:50 Feature #2238 (In Progress): Configure game rules in custom profiles
- 17:47 Feature #2279 (Resolved): Detect uncensored WADs of BFG edition (including No Rest for the Living)
- Detection rules added. My assumption is that this doesn't need a new game mode, so a custom profile with "doom1-bfg" ...
2018-11-09
- 12:02 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- More play testing should be done before this issue is closed.
- 07:46 Feature #2295 (New): Support XBOX version of Doom
- Drako wrote:
> I did some testing with DOOM.WAD and IWADConverter. I converted doom.wad to the XBOX version. It cont...
2018-11-08
- 22:45 Feature #2280 (Resolved): Disable audio in background
- 19:37 Feature #2177 (Resolved): Savegames are not completely separated between profiles
2018-11-07
- 16:56 Feature #2177 (In Progress): Savegames are not completely separated between profiles
- This should be addressed before the 2.1 release. Basically, every profile needs to have a unique save folder.
The ...
2018-11-06
- 20:19 Bug #2293 (Closed): md2tool fails to read model files
- md2tool has a regression where it fails to load a valid MD2 model file:...
- 09:24 Bug #2285 (In Progress): Extreme lag with LAN discovery of multiple (12) local servers
- 09:24 Feature #2279 (New): Detect uncensored WADs of BFG edition (including No Rest for the Living)
- 09:24 Feature #2247 (Progressed): Upgrade to new FMOD Low Level Programmer API
2018-11-05
- 19:15 Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
- 19:15 Bug #2275 (Closed): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
- 19:15 Bug #2276 (Closed): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- 19:15 Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
- 19:15 Feature #2245 (Closed): Improved UI for data folder configuration
- 19:15 Bug #2250 (Closed): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
- 19:15 Bug #2261 (Closed): Mobj cross-references not always fully restored after loading a save
- 19:15 Bug #2264 (Closed): Crosshair thickness cannot be changed
- 08:45 Bug #2264 (Resolved): Crosshair thickness cannot be changed
- I have fixed this bug as part of the DGL shader improvements for 2.1. Lines are now being drawn as quads using a cust...
- 19:15 Feature #2271 (Closed): Fully customized game profiles (select any WAD as IWAD)
- 08:13 Feature #2271 (Resolved): Fully customized game profiles (select any WAD as IWAD)
- 19:15 Bug #2005 (Closed): [Doom] Configure Weapon Priority Order Broken
- 19:15 Bug #2147 (Closed): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
- 19:15 Bug #2225 (Closed): Some packages are not displayed in package list until tricky editing info file
- 19:15 Feature #2226 (Closed): Sorting game profiles in Home
- 19:15 Feature #2237 (Closed): Add "Max sound channels" option to Audio Settings
- 19:15 Bug #1813 (Closed): Hexen weapons remain smoothed in the Vanilla profile
- 18:33 Bug #1813 (Resolved): Hexen weapons remain smoothed in the Vanilla profile
- 17:30 Bug #1813 (In Progress): Hexen weapons remain smoothed in the Vanilla profile
- 19:15 Bug #1872 (Closed): Copyright year of Windows binaries incorrect
- 11:49 Feature #2292: Indication of an options default setting
- Yes. Mainly the options menu.
- 11:32 Feature #2292: Indication of an options default setting
- To clarify a bit, you are talking about the game's Options menu specifically?
- 11:27 Feature #2292 (New): Indication of an options default setting
- Dday has lot's of options for configuring the map, hud etc etc. But it might be cool if the default/original setting ...
- 10:13 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
- tacgnol wrote:
> But I would say there is something else.
I agree. It is doing a lot of unnecessary work updating t... - 05:35 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
- It helped, I went from 2 FPS to 10 or 23 when I check the FPS counter.
But I would say there is something else.
... - 08:43 Bug #2263 (Closed): no paths found matching "fx.blur.horizontal"
- 08:29 Bug #2269 (Rejected): Failed to load Particle00.tga and Particle23.tga when using jDoom Resource Pack on Fedora 27
- I believe this is a bug in jDRP.
- 08:28 Bug #2270 (Rejected): Failed to locate "Models:LostSoul/Lostsoul_flame.md2" when using jDoom Resource Pack in Ultimate Doom on Fedora 27
- I believe this is a bug in jDRP.
- 08:26 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- Thanks to #2271, one can now set up a custom game using any WAD, so the lack of recognition of the modified IWAD is l...
- 08:21 Feature #2238 (Closed): Configure game rules in custom profiles
- Merged with #2241.
- 08:20 Feature #2241 (In Progress): Configure games via Home UI (advanced users, cf. autoexec.cfg)
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