Activity
From 2018-11-03 to 2018-11-16
2018-11-15
- 20:48 Revision 9ce794b9 (github): Fixed: Audio system shutdown
- Data created by unloaded plugins must also be deleted.
- 20:30 Revision 148b06a8 (github): Cleanup
- 20:15 Revision cc89d6a9 (github): Audio: Selecting the FMOD output driver
- The low-level API allows selecting which of the available audio outputs is used. The output also implicitly determine...
- 20:12 Revision 82a28686 (github): UI|Widgets: Word wrap long choice widget items
- 18:32 Feature #2280 (Closed): Disable audio in background
2018-11-14
- 21:32 Revision 6fbe344f (github): Fixed|Audio: Map music stops when map reloaded
- If the correct music is already playing, it isn’t an error if the same music is requested to be played.
- 21:31 Revision 008e5f81 (github): Fixed|libdoomsday: Clean up the temp directory after exit
- Don’t leave temporary files and directories hanging around for no reason.
- 19:07 Revision c2838d1c (github): Fixed build error
- 18:19 Revision 659e39d6 (github): UI|Client: Foldable Audio Backend settings; other fixes
- The Audio Backend section of Audio Settings is now a foldable group.
Some UI dialogs had zero-sized widgets in the t... - 18:17 Revision fe62631d (github): Widgets|Debug|libappfw: UI framework improvements
- Print a warning about incomplete layout rules.
- 18:15 Revision 54f8861c (github): Widgets: Cleanup
- 10:25 Revision f3bdfcce (github): Widgets|libcore: Checking for layout rectangle validity
- 10:22 Revision 4e2778e9 (github): Cleanup: Version number text
2018-11-13
- 09:10 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- Bumped to 2.2.
- 09:10 Feature #2279 (In Progress): Detect uncensored WADs of BFG edition (including No Rest for the Living)
- 05:38 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- (winx64 build 2872)
Ultimate Doom BFG uncensored wad works as expected (newprofile-> Game: Ultimate Doom (BFG Editio...
2018-11-12
- 20:32 Feature #2238 (Resolved): Configure game rules in custom profiles
- Games can now define gameplay options whose values can be set per-profile in the game library.
This currently supp... - 20:29 Revision 47475727 (github): UI|Home: Foldable subgroups in profile edit dialog
- 20:28 Revision 311ea734 (github): Cleanup
- 09:13 Revision 6f0a5508 (github): UI|Widgets: Working on dialog layout
2018-11-11
- 22:10 Revision ac627bed (github): UI|Client: Working on game profile options UI
- Foldable option groups are not fully functional yet.
- 22:10 Revision 5742bba0 (github): All Games: Check for gameplay options in profile
- Instead of just checking command line options, also check option values in the game profile.
- 22:09 Revision 0db640a1 (github): libdoomsday: Games may define additional options
- A game profile stores values for the options in a Record.
- 22:08 Revision 8df3e0d2 (github): Widgets|libappfw: Widget improvements
- All dialogs now have a scroll indicator enabled by default.
- 22:07 Revision 45a14fce (github): Widgets|Scripting: Added Widget namespaces
- Each Widget can have its own Record of local variables.
- 14:30 Revision 0314714a (github): Fixed|Widgets: Animation fails to update
- A paused animation was incorrectly considered “done”, so an AnimationRule stopped observing it.
- 14:28 Revision 47aa5f9f (github): Fixed|libdoomsday: Potential crash during startup
- The UI shouldn’t be accessing the games while they are being defined/updated.
- 14:27 Revision 628ab867 (github): UI|Home: Default filter in game data file selection
- By default, show all the recognized game data files.
- 09:58 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- In the next build, you can see all the recognised game IWADs in the Mods list if you enter "gamedata" as the search w...
- 04:03 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- It seems to me that the uncensoored files created by the above-mentioned tool are not detected automatically. The fil...
- 09:57 Revision b4209cc8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 09:57 Revision 425f4bf1 (github): libappfw: Updated header file
- 09:46 Revision 6f768e1f (github): UI|Home: Showing special tags via Mods tab menu
- The Mods tab menu now has a couple of helpful items for showing the predefined tags, such as recognized game data fil...
- 09:44 Bug #2296 (Resolved): FreeDoom IWAD detection problems
- Added detection of FreeDoom 0.11.3.
- 08:35 Bug #2296: FreeDoom IWAD detection problems
- Dday doesn't detect the latest version of Freedoom (the wad has been updated since Dday added support for the version...
- 03:39 Bug #2296 (Closed): FreeDoom IWAD detection problems
- freedoom wads are only detected if placed in doomsday\data folder
chex3.wad is not detected (size 19 191 031 downlo... - 09:44 Revision 61c017ba (github): Resources|libdoomsday: Recognized FreeDoom version 0.11.3
- IssueID #2296
- 09:28 Revision cadd9e2c (github): UI|Client: Improved package list searching
- One can now enter any of the hidden tags (such as “gamedata” or “core”) to see those packages, too, even though they ...
2018-11-10
- 17:51 Feature #2241 (New): Configure games via Home UI (advanced users, cf. autoexec.cfg)
- 17:50 Feature #2238 (In Progress): Configure game rules in custom profiles
- 17:47 Feature #2279 (Resolved): Detect uncensored WADs of BFG edition (including No Rest for the Living)
- Detection rules added. My assumption is that this doesn't need a new game mode, so a custom profile with "doom1-bfg" ...
- 16:10 Revision 68131e55 (github): Doom|Resources: Added detection rules for patched BFG IWADs
- A custom game profile can use these with the BFG game modes.
IssueID #2279 - 13:44 Revision 6b6df883 (github): Windows|FMOD: Check for the default name of FMOD API install folder
2018-11-09
- 12:02 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- More play testing should be done before this issue is closed.
- 08:21 Revision d75ad7de (github): UI|Home: Hovering on profile Play button
- Show the action description only when hovering on the action button for clearer causality.
- 08:20 Revision 1ce44e55 (github): libcore: Friendlier friendly time format
- 08:00 Revision a00d371b (github): Fixed|Doom: Inconsistent games IDs
- Freedoom and BFG variants of Doom 1 sould also use the “doom1-“ identifier.
- 07:46 Feature #2295 (New): Support XBOX version of Doom
- Drako wrote:
> I did some testing with DOOM.WAD and IWADConverter. I converted doom.wad to the XBOX version. It cont...
2018-11-08
- 22:45 Feature #2280 (Resolved): Disable audio in background
- 22:44 Revision af6df1af (github): Audio|Client: Option for pausing music when focus lost
- Added a new option to Audio Settings for pausing music when window loses focus.
Reorganized the Audio Settings dialo... - 22:42 Revision 1d742fc1 (github): Cleanup
- 22:42 Revision 8bdafe87 (github): Widgets|libappfw: Nicer way of creating subheading labels
- 21:28 Revision 7e359630 (github): Fixed|UI|Client: Loading a savegame from the Home screen
- The selected save item got deselected while the UI was being updated during the busy mode, and the save was not loaded.
- 21:14 Revision 4b90b9a6 (github): Cleanup: Avoid undefined behavior
- Cannot dereference nullptrs.
- 21:14 Revision 6a05b5e4 (github): Cleanup
- 19:37 Feature #2177 (Resolved): Savegames are not completely separated between profiles
- 19:17 Revision 5b2ad745 (github): UI|SaveGames: Creating a custom save folder
- Older custom profiles naturally don’t yet have a custom save folder, so offer to create one in the context menu.
Als... - 18:46 Revision 5143d824 (github): SaveGame|UI: Custom profiles have their own save folders
- Each custom profile is assigned a unique empty save folder when the profile is created.
SaveGames can be queried for... - 18:42 Revision 46154378 (github): Cleanup
- 18:42 Revision 759ad135 (github): FS|libcore: Deleting directories; cleanup
- DirectoryFeed did not have the ability to delete directories even when requested.
- 18:40 Revision 3631daba (github): Cleanup|Math: Random number functions
- 18:38 Revision 0bedb480 (github): Homepage: Old forums URL
2018-11-07
- 22:32 Revision f9aeec0f (github): Cleanup
- 22:23 Revision 228b1b06 (github): FS|libcore: Accessing native files
- Improved the utility method for accessing a native file anywhere in the file system. It can now create new files in a...
- 22:21 Revision 84e09e43 (github): libcore|Math: Better random number generator
- 17:35 Revision 9cf1e77c (github): Refactor|Cleanup|SaveGames: Determining save folder
- GameProfile is now used as the authority when determining where to place save files.
AbstractSession::Profile was re... - 17:33 Revision 6af021cb (github): Cleanup
- 16:56 Feature #2177 (In Progress): Savegames are not completely separated between profiles
- This should be addressed before the 2.1 release. Basically, every profile needs to have a unique save folder.
The ...
2018-11-06
- 20:26 Revision 5884ff42 (github): md2tool|Fixed: Error when reading data from file
- The `Load()` function always reported an error if one tried to load zero bytes.
IssueID #2293 - 20:19 Bug #2293 (Closed): md2tool fails to read model files
- md2tool has a regression where it fails to load a valid MD2 model file:...
- 09:24 Bug #2285 (In Progress): Extreme lag with LAN discovery of multiple (12) local servers
- 09:24 Feature #2279 (New): Detect uncensored WADs of BFG edition (including No Rest for the Living)
- 09:24 Feature #2247 (Progressed): Upgrade to new FMOD Low Level Programmer API
2018-11-05
- 22:08 Revision bcdcf399 (github): Cleanup|All Games: Removed cvar “menu-turningskull”
- This is an obsolete alias for “menu-cursor-rotate”.
- 22:03 Revision 41f630ef (github): libcore: Querying the size of a Record
- 22:03 Revision cd0aa851 (github): libdoomsday: Game profiles can contain additional variables
- 21:57 Revision 093c0e6b (github): libcore|Info: Converting an Info block to a Record
- 20:08 Revision 3f903776 (github): Cleanup|All Games: Common turbo speed multiplier
- 19:15 Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
- 19:15 Bug #2275 (Closed): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
- 19:15 Bug #2276 (Closed): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
- 19:15 Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
- 19:15 Feature #2245 (Closed): Improved UI for data folder configuration
- 19:15 Bug #2250 (Closed): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
- 19:15 Bug #2261 (Closed): Mobj cross-references not always fully restored after loading a save
- 19:15 Bug #2264 (Closed): Crosshair thickness cannot be changed
- 08:45 Bug #2264 (Resolved): Crosshair thickness cannot be changed
- I have fixed this bug as part of the DGL shader improvements for 2.1. Lines are now being drawn as quads using a cust...
- 19:15 Feature #2271 (Closed): Fully customized game profiles (select any WAD as IWAD)
- 08:13 Feature #2271 (Resolved): Fully customized game profiles (select any WAD as IWAD)
- 19:15 Bug #2005 (Closed): [Doom] Configure Weapon Priority Order Broken
- 19:15 Bug #2147 (Closed): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
- 19:15 Bug #2225 (Closed): Some packages are not displayed in package list until tricky editing info file
- 19:15 Feature #2226 (Closed): Sorting game profiles in Home
- 19:15 Feature #2237 (Closed): Add "Max sound channels" option to Audio Settings
- 19:15 Bug #1813 (Closed): Hexen weapons remain smoothed in the Vanilla profile
- 18:33 Bug #1813 (Resolved): Hexen weapons remain smoothed in the Vanilla profile
- 17:30 Bug #1813 (In Progress): Hexen weapons remain smoothed in the Vanilla profile
- 19:15 Bug #1872 (Closed): Copyright year of Windows binaries incorrect
- 19:07 Revision bba7fae1 (github): UI|Home: Tweaked game library item subtitles
- 18:35 Revision 32119208 (github): Fixed|Renderer: Weapon psprites always filtered
- The material spec for psprites was not using the mag filter parameter consistently.
IssueID #1813 - 11:49 Feature #2292: Indication of an options default setting
- Yes. Mainly the options menu.
- 11:32 Feature #2292: Indication of an options default setting
- To clarify a bit, you are talking about the game's Options menu specifically?
- 11:27 Feature #2292 (New): Indication of an options default setting
- Dday has lot's of options for configuring the map, hud etc etc. But it might be cool if the default/original setting ...
- 10:13 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
- tacgnol wrote:
> But I would say there is something else.
I agree. It is doing a lot of unnecessary work updating t... - 05:35 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
- It helped, I went from 2 FPS to 10 or 23 when I check the FPS counter.
But I would say there is something else.
... - 08:43 Bug #2263 (Closed): no paths found matching "fx.blur.horizontal"
- 08:29 Bug #2269 (Rejected): Failed to load Particle00.tga and Particle23.tga when using jDoom Resource Pack on Fedora 27
- I believe this is a bug in jDRP.
- 08:28 Bug #2270 (Rejected): Failed to locate "Models:LostSoul/Lostsoul_flame.md2" when using jDoom Resource Pack in Ultimate Doom on Fedora 27
- I believe this is a bug in jDRP.
- 08:26 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
- Thanks to #2271, one can now set up a custom game using any WAD, so the lack of recognition of the modified IWAD is l...
- 08:21 Feature #2238 (Closed): Configure game rules in custom profiles
- Merged with #2241.
- 08:20 Feature #2241 (In Progress): Configure games via Home UI (advanced users, cf. autoexec.cfg)
- 08:11 Revision 883009fc (github): Resources|UI: Custom data file only replaces “gamedata” packages
- The packages tagged “core” (such as doomsday.pk3) must still be loaded even though the normal “gamedata” package is r...
2018-11-04
- 21:50 Feature #2271 (In Progress): Fully customized game profiles (select any WAD as IWAD)
- 21:49 Revision f42f390e (github): Widgets|libcore: Finding a parent widget of certain type
- 21:49 Revision 6092019f (github): UI|Home|Resources: Custom data file in game profiles
- Starting a profile with custom data file doesn’t work yet because the game plugin’s required PK3 isn’t being automati...
- 18:06 Revision 58ce9545 (github): UI|Home: Added a “Data File” setting to game profiles
- 18:05 Revision 0f298bc2 (github): UI|Home: Game subtitles depend on sort mode
- 14:59 Revision 96271204 (github): Fixed|Windows: Build failure
- 12:47 Bug #2291 (Resolved): If music is not defined in Map Info, should fall back to the default music
- 12:21 Bug #2291 (In Progress): If music is not defined in Map Info, should fall back to the default music
- 12:21 Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
- Older mods may not specify a music ID in Map Info. However, @patchmapinfo.ded@ in the games' definitions makes the as...
- 12:47 Revision e98b33bd (github): Music|Definitions: Fall back to default music
- If a custom Map Info doesn’t specify any music, it should use the map’s default song.
Removed the default songs from... - 12:09 Revision 1402c2b4 (github): FluidSynth: Restored old max gain value
- Some music was breaking up with gain 1.0.
- 10:39 Feature #2237 (Resolved): Add "Max sound channels" option to Audio Settings
- 10:38 Revision 288b749a (github): Audio|UI: Set SFX channel count in Audio Settings
- The -sfxchan option now just changes the value of Config.audio.channels.
IssueID #2237 - 10:36 Revision 92a831ef (github): FS|libcore: Improved API convenience
2018-11-03
- 21:39 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
- commit:d5ec468248 may help with this issue.
- 21:38 Feature #2226 (Resolved): Sorting game profiles in Home
- 21:38 Revision dc4482ee (github): UI|Home: Sort options for game library
- Games can be sorted based on different criteria. The selected item is retained if the item order changes.
IssueID #2226 - 21:35 Revision de93b413 (github): UI|Client: Set profiles’ last played time
- 21:34 Revision b770352a (github): libdoomsday: Game profile last played time
- 21:33 Revision 6ab15f10 (github): Fixed|libcore: Profile title change notification
- 17:22 Revision d5ec4682 (github): UI|Multiplayer: Load game logos asynchronously
- Load multiplayer game logos without blocking the UI thread.
- 15:02 Revision f03c3397 (github): Heretic: Added “mif_spawn_all_firemaces” flag
- Map Info flag for disabling the randomness of Firemace spawning. All Firemace map spots will spawn a MT_WMACE unless ...
- 13:54 Feature #2245 (Resolved): Improved UI for data folder configuration
- 13:49 Revision a88fa5d7 (github): Fixed: Missing include
- 13:27 Revision f34ecfc8 (github): Fixed|UI|Client: Setting the initial WAD folder
- The IWAD folder selected by the user should also be put in Config.resource.packageFolder.
- 13:26 Revision 2fa7a112 (github): Fixed|Resources: Parsing PWAD readme
- The title of the WAD was not always correctly recognized.
- 13:25 Revision df8e7371 (github): Scripting|libcore: Finding index of value in array
- 10:56 Revision 4921c65d (github): UI|Client: Load game logos asynchronously
- It may take a little while to load all the icons, and the UI shouldn’t be blocked in the meantime. This was particula...
- 10:54 Revision 8fcfb358 (github): libcore: Improved async() method
- 10:33 Revision a1866d09 (github): UI|Client: Refreshing packages
- PackagesWidget and PackagesDialog don’t need their own method for refreshing, because they can just observe the file ...
- 10:31 Revision 39d7a30a (github): FS|libcore: Querying the file system busy status
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