Activity
From 2018-10-19 to 2018-11-01
2018-10-31
- 14:24 Feature #2290 (Rejected): Extend ambient light Map Info and Cvar to reduce light levels
- Extend ambient light Map Info and Cvar to reduce light levels
Dday offers these two features to globally increase ...
2018-10-29
2018-10-27
- 19:13 Feature #1638 (Closed): Configure game options via Shell GUI
- 14:42 Feature #1638 (Resolved): Configure game options via Shell GUI
- The basic game settings are now in the GUI.
It would be preferable to have the full set of options there as well, ... - 19:13 Feature #2228 (Closed): Automatic additional episode for custom PWADs
- 15:15 Feature #2228 (Resolved): Automatic additional episode for custom PWADs
- This is now done, although it is only enabled when the PWAD is loaded via the "Play in..." feature of the Mods tab in...
- 19:13 Feature #1445 (Closed): Player Max Ammo Values in Heretic
- 19:07 Feature #2289 (New): Filtering game profiles in Home using search terms
- When there are many profiles, it would help to use search terms to narrow down which profiles to show (similar to the...
- 19:05 Bug #1872 (Resolved): Copyright year of Windows binaries incorrect
- 16:08 Bug #2146 (Closed): [Hexen] Dragon Chapel - Game Breaking Bug (needs testing)
- I can't do anything about this right now, but we can reopen the issue if necessary.
- 16:07 Bug #2262: [Hexen] Quest switches in Griffin Chapel aren't working
- Needs to be re-tested and replication of the bug should be attempted.
- 16:03 Bug #2268 (Closed): Build Error - incorp assimp commit (PPC)
- Perhaps this should be revisited when Doomsday's Assimp is upgraded to the latest stable version.
- 15:50 Bug #2147 (Resolved): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
- 15:42 Bug #1830 (Rejected): Bug in Hexen Death Kings expansion savegame
- This is quite an old report, but I notice the save metadata says it is using the "hexen" game mode instead of "hexen-...
- 15:14 Feature #1623: Shaders
- 2.1 does DGL rendering via a shader, including implementations for all the custom blending modes. However, the shader...
- 15:11 Feature #1351 (Rejected): Dynamic Light polys rotated to match THING/Wall angle
- Obsolete.
- 15:10 Feature #1615 (Progressed): Sloped planes
- Gloom supports arbitrary normal vectors for planes.
- 15:08 Feature #1945 (Resolved): Efficient reuse of world geometry across multiple frames/passes
- Gloom has an entirely different model for managing the map geometry.
For details, see the blog: "Further renderin... - 15:06 Feature #1635 (Resolved): HDR rendering
- Gloom does HDR rendering by using floating-point framebuffers and PBR materials and lighting.
- 15:05 Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
- The classic renderer is very different from Gloom, and it relies on an entire stack of supporting resource management...
- 14:58 Other #2274 (Closed): Can't find /packs/net.dengine.stdlib/modules/Config.de
- 14:57 Other #2273 (Closed): Failed to initialize OpenGL when run in CDB debugger
- 14:56 Feature #1756 (Rejected): URIs for locating/identifying resources and assets
- This should actually not be necessary in the future.
- 14:54 Bug #2278 (Rejected): Music Not Playing - Fedora 28
- If the problem persists, let's diagnose the issue on the forums: http://dengine.net/support
- 14:51 Bug #2225 (Resolved): Some packages are not displayed in package list until tricky editing info file
- Marking this as resolved. A number of improvements have been made to package management, including automatic updating...
- 14:48 Bug #2250 (Resolved): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
- The likely cause for this was that multiple threads tried to initialize the data bundles registry simultaneously: com...
- 14:45 Feature #2288 (New): Configure all multiplayer game options via GUI
- There should be a set of definitions (Info file in the game package) that specify the game options to show in the GUI...
- 14:39 Bug #2005 (Resolved): [Doom] Configure Weapon Priority Order Broken
- I have fixed this bug when I was refreshing the game menus.
2018-10-26
- 20:33 Bug #1029: Switch sound origin
- "The cvar “sound-switch-origin” determines where sound effects for
switches are positioned. The default is the intui... - 09:09 Bug #2287 (Resolved): Macintosh variant of HEXEN.WAD is not recognized
- 08:33 Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
- The "Macintosh version":https://doomwiki.org/wiki/HEXEN.WAD#Mac_version of HEXEN.WAD is a slightly different version ...
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