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From 2017-04-14 to 2017-04-27

2017-04-25

22:25 Bug #2227 (Closed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
skyjake

2017-04-23

10:04 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Indeed, #2068 needs fixing in the near future... skyjake
10:01 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
This is part of this bigger bug in Dday: https://tracker.dengine.net/issues/2068 vermil
08:47 Bug #2227 (Resolved): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
I've applied a fix that avoids the crash at least for me. It will be available in the next 2.1 unstable build, and al... skyjake
08:24 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Thank you! :) I'm now looking at the crash in the debugger, looks like Heresiarch forgot about its attack target duri... skyjake
08:17 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Added 2 savegames (one before portal and second before crash) theleo_ua
07:56 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
theleo_ua wrote:
> I reproduced the crash, even without packages: just wait while heresiarch will start his attack s...
skyjake
00:11 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
skyjake wrote:
> I spent some time replicating that exact same situation where the crash occurred, but it didn't cra...
theleo_ua

2017-04-22

18:16 Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
skyjake
18:11 Bug #2227 (Progressed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
I spent some time replicating that exact same situation where the crash occurred, but it didn't crash for me. I also ... skyjake

2017-04-18

20:18 Bug #2232 (Rejected): Flask 2.0 "picked up" model hiding delay issue
This does not appear to be a bug in Doomsday.
The issue can be fixed by changing the model animation definitions. ...
skyjake
19:53 Bug #911 (Resolved): [Hexen] Poison cloud vs Repulsion Disc
skyjake
08:28 Feature #2229 (Closed): Game profile option to immediately start game in a specific map
skyjake

2017-04-17

11:30 Bug #2231 (Closed): Visual scripts for FBX HUD models not reset after entering portal
skyjake
11:29 Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
skyjake
11:29 Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
skyjake
11:29 Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
skyjake
11:29 Bug #2220 (Closed): Long sidebars should always keep their Close button visible
skyjake
11:29 Bug #2223 (Closed): Directory selection box is not selectable
skyjake
11:29 Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
skyjake
08:32 Bug #2225: Some packages are not displayed in package list until tricky editing info file
theleo_ua wrote:
> So, for make this to work properly in current 2.0 build, I should replace all () with [], am I ri...
skyjake

2017-04-16

20:32 Bug #2225: Some packages are not displayed in package list until tricky editing info file
skyjake wrote:
> The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allow...
theleo_ua
19:57 Bug #2225 (Progressed): Some packages are not displayed in package list until tricky editing info file
The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allowed in key identifi... skyjake
18:50 Bug #2231 (Resolved): Visual scripts for FBX HUD models not reset after entering portal
Weapon animator state is now properly reset when the map changes. skyjake
11:01 Bug #2223 (Resolved): Directory selection box is not selectable
I have addressed this by not limiting the file dialog to WAD files. Now in GNOME it correctly says the filter is "Dir... skyjake
09:15 Bug #2220 (Resolved): Long sidebars should always keep their Close button visible
skyjake
07:01 Bug #2218 (Resolved): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
skyjake

2017-04-15

18:02 Bug #2246 (Resolved): Screen remains completely black after startup, even though console is accessible (random)
skyjake

2017-04-14

19:42 Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
In Windows, under seemingly random circumstances, Home does not appear after startup but instead the screen remains b... skyjake
 

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