Activity
From 2017-04-10 to 2017-04-23
2017-04-23
- 10:04 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- Indeed, #2068 needs fixing in the near future...
- 10:01 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- This is part of this bigger bug in Dday: https://tracker.dengine.net/issues/2068
- 08:47 Bug #2227 (Resolved): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- I've applied a fix that avoids the crash at least for me. It will be available in the next 2.1 unstable build, and al...
- 08:24 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- Thank you! :) I'm now looking at the crash in the debugger, looks like Heresiarch forgot about its attack target duri...
- 08:17 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- Added 2 savegames (one before portal and second before crash)
- 07:56 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- theleo_ua wrote:
> I reproduced the crash, even without packages: just wait while heresiarch will start his attack s... - 00:11 Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- skyjake wrote:
> I spent some time replicating that exact same situation where the crash occurred, but it didn't cra...
2017-04-22
- 18:16 Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
- 18:11 Bug #2227 (Progressed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
- I spent some time replicating that exact same situation where the crash occurred, but it didn't crash for me. I also ...
2017-04-18
- 20:18 Bug #2232 (Rejected): Flask 2.0 "picked up" model hiding delay issue
- This does not appear to be a bug in Doomsday.
The issue can be fixed by changing the model animation definitions. ... - 19:53 Bug #911 (Resolved): [Hexen] Poison cloud vs Repulsion Disc
- 08:28 Feature #2229 (Closed): Game profile option to immediately start game in a specific map
2017-04-17
- 11:30 Bug #2231 (Closed): Visual scripts for FBX HUD models not reset after entering portal
- 11:29 Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
- 11:29 Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
- 11:29 Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
- 11:29 Bug #2220 (Closed): Long sidebars should always keep their Close button visible
- 11:29 Bug #2223 (Closed): Directory selection box is not selectable
- 11:29 Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
- 08:32 Bug #2225: Some packages are not displayed in package list until tricky editing info file
- theleo_ua wrote:
> So, for make this to work properly in current 2.0 build, I should replace all () with [], am I ri...
2017-04-16
- 20:32 Bug #2225: Some packages are not displayed in package list until tricky editing info file
- skyjake wrote:
> The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allow... - 19:57 Bug #2225 (Progressed): Some packages are not displayed in package list until tricky editing info file
- The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allowed in key identifi...
- 18:50 Bug #2231 (Resolved): Visual scripts for FBX HUD models not reset after entering portal
- Weapon animator state is now properly reset when the map changes.
- 11:01 Bug #2223 (Resolved): Directory selection box is not selectable
- I have addressed this by not limiting the file dialog to WAD files. Now in GNOME it correctly says the filter is "Dir...
- 09:15 Bug #2220 (Resolved): Long sidebars should always keep their Close button visible
- 07:01 Bug #2218 (Resolved): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
2017-04-15
2017-04-14
- 19:42 Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
- In Windows, under seemingly random circumstances, Home does not appear after startup but instead the screen remains b...
2017-04-12
- 19:11 Feature #2244 (In Progress): Create an official portable Linux distribution
- I've made some progress. I managed to create a functioning AppImage using the following steps:
* Do a normal build w...
2017-04-11
- 19:52 Bug #2217 (Resolved): Fullscreen "Quit" button doesn't appear until after unloading a game
- 10:18 Feature #2244: Create an official portable Linux distribution
- Thanks for the links, they were informative. It looks like it should be pretty easy to make a YAML recipe that builds...
2017-04-10
- 20:11 Feature #2245 (Closed): Improved UI for data folder configuration
- It is not really clear why IWAD folders are not recursed while add-on folders are. The configuration should be made m...
- 15:13 Feature #2244: Create an official portable Linux distribution
- I don't know the details (I've never used CPack), however, do note that for AppImages to be truly portable, they need...
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