Activity
From 2017-03-03 to 2017-03-16
2017-03-16
- 23:25 Bug #2213: Alt+enter does don change full-screen mode to windowed mode.
- F11 works just fine in builds 2264 and 2265.
- 23:25 Bug #2180: Task bar shows only partially (Intel Mobility)
- Config.ui.translucency=False does not work in build #2265. The same happens as in the video attached above. Both, in ...
- 07:24 Bug #2180: Task bar shows only partially (Intel Mobility)
- In the currently available build, does it help if you run in windowed mode?
There is a way to toggle the option vi... - 03:38 Bug #2180: Task bar shows only partially (Intel Mobility)
- Unfortunately, I cannot test that option because immediately after I click the settings icon the screen goes black. P...
- 23:20 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- I'm assured that issue was reproducible without addons, but maybe some resourse cache or other things made this, so n...
- 17:56 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- theleo_ua wrote:
> Should I upload cfg/logs/video of this issue?
The doomsday.out might help.
I tried in Windows... - 22:06 Bug #2214 (Closed): package list not populated
- 22:03 Bug #2214: package list not populated
- Wiping .doomsday and all installed files fixed it, it seems I messed up versions. I assumed it was a bug because befo...
- 21:52 Bug #2214: package list not populated
- If this is still happening after #2215 and #2216, please attach your doomsday.out. Also, is the issue occurring alway...
- 12:34 Bug #2214 (Closed): package list not populated
- In home page: select a game with a proper wad and try to select a package : wheel spins but no packages are added to ...
- 21:49 Bug #2216 (Closed): qt locale setting
- No problem. :)
- 21:48 Bug #2216: qt locale setting
- The issue is fixed with 7bb85733b14, thanks.
- 20:17 Bug #2216: qt locale setting
- Please check if the changes in commit:7bb85733b14 have any effect on the issue.
- 19:13 Bug #2216: qt locale setting
- The locale that Doomsday attempts to use is "en_US.UTF8". Do you have that one available? (check @locale -a@) If not,...
- 19:05 Bug #2216 (In Progress): qt locale setting
- 12:46 Bug #2216: qt locale setting
- I'll check that it overrides the locale for number formatting.
- 12:43 Bug #2216 (Closed): qt locale setting
- Linux os (manjaro). I have to start doomsday with ENV=LANG C, otherwise I get the same error as in #1021. It seems th...
- 20:50 Bug #2215 (Closed): warning message
- 20:49 Bug #2215: warning message
- Sorry, seems that fragments of an older installation remained in /usr/lib64; uninstalled manually everything, now it'...
- 12:41 Bug #2215: warning message
- The "libidtech1converter.so" library was renamed a while back, so it appears you have some obsolete files where you'r...
- 12:38 Bug #2215 (Closed): warning message
- warning appears in home page (and console). It seems everything else is working, aside from package loading.
003.3... - 20:14 Revision 7bb85733 (github): Unix|libcore: Set preferred locale for number formatting earlier
- Also, specifically request "C" for number formatting.
IssueID #2216 - 19:58 Revision b3f14bf7 (github): Tests: Allow running test_info successfully on non-Mac platforms
- 18:33 Revision 11ccc20e (github): Web|Master Server: Fixed handling of missing server info entries
2017-03-15
- 21:52 Revision 29fbdde9 (github): Windows|Builder: Updated code signing command
- 08:12 Bug #2212 (Closed): [Hexen] Strange behavior of torch artifact
- 08:12 Bug #2210 (Closed): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
- 00:49 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- Windows 7 x64
x64 version of doomsday 2.0 and x32 version of doomsday 1.15.8 (reproduced on both)
Should I upload...
2017-03-14
- 23:08 Revision 125a1cbd (github): Documentation: Updated the repository readme
- [ci skip]
- 23:06 Revision cf3a90b6 (github): Documentation: Updated the repository readme
- [ci skip]
- 22:41 Revision 6a105d75 (github): Fixed|CommandLine|libcore: “-v” command line option counted twice
- The alias “-v” and “-verbose” were both counted at the same time.
- 22:39 Revision b49b759b (github): Fixed|CommandLine|libcore: “-v” command line option counted twice
- The alias “-v” and “-verbose” were both counted at the same time.
- 22:08 Revision 8a86da4c (github): Snowberry: Moved Snowberry to the attic
- Omitted from source packages.
IssueID #1600 - 21:48 Revision 9d0a5c6f (github): Fixed|Resources: Improved matching of recognized data files
- Require most of the specified rules to match for a given file to
be recognized. - 21:46 Revision 296471ec (github): UI|Home: Minor layout and text tweak
- 21:44 Revision fe11e3fe (github): UI|Home: Minor layout and text tweak
- 21:43 Revision 286cac37 (github): Fixed|Resources: Improved matching of recognized data files
- Require most of the specified rules to match for a given file to
be recognized. - 19:17 Revision 2c2762f2 (github): Fixed|libdoomsday: Save all game profiles before loading a game
- Ensures that changes to game profiles won’t be lost in the case
there is a problem.
IssueID #2210 - 19:16 Revision 239e321e (github): UI|Home: Hide the Data Files config button when a game is loaded
- Configuring data files is only possible when no game is loaded.
- 19:14 Bug #2211: Cleric flechette trick causes a hang (related to mobj damage particle effects)
- This works fine for me on the 64-bit macOS build 2257.
You are using Windows? Do you have the 32 or 64-bit version... - 18:53 Revision b50cb92d (github): Fixed|libdoomsday: Save all game profiles before loading a game
- Ensures that changes to game profiles won’t be lost in the case
there is a problem.
IssueID #2210 - 18:51 Bug #2210 (Resolved): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
- 12:17 Bug #2210 (In Progress): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
- I'll make a change so that the game profiles are written to disk whenever a game is started. That way an error or oth...
- 18:42 Revision 12425ab6 (github): UI|Task Bar: Added menu annotations for “Browse Packages” and “Clear Cache”
- 18:30 Revision 439caee8 (github): UI|Home: Hide the Data Files config button when a game is loaded
- Configuring data files is only possible when no game is loaded.
- 17:32 Revision 2150045e (github): Fixed|Renderer: Torch light is broken
- Light contribution from torches was unclamped. Removed the unused
additive torch light option.
IssueID #2212 - 17:32 Revision bfbce9b3 (github): Snowberry: Moved Snowberry to the attic
- Omitted from source packages.
IssueID #1600 - 17:32 Revision a500ae0a (github): Widgets|libappfw: DirectoryListDialog can have multiple groups
- 17:32 Revision cc1e667e (github): UI|Home: Merged popups for configuring data files (IWAD, packages)
- Also added a button in the end of the Packages list for opening
the Data Files settings. - 17:32 Revision 395ece69 (github): UI|Home: Adjusted layout and appearance of the Data Files settings
- 17:31 Revision 51791fb7 (github): UI|Client: Reverted changes to PackageCompatibilityDialog
- The dialog cannot change the game because the operation has been
started from a game plugin. Changing the game would ... - 17:27 Revision d0377dee (github): Fixed|Renderer: Torch light is broken
- Light contribution from torches was unclamped. Removed the unused
additive torch light option.
IssueID #2212 - 17:25 Bug #2212 (Resolved): [Hexen] Strange behavior of torch artifact
- 16:11 Bug #2212: [Hexen] Strange behavior of torch artifact
- A stable release should not release with any bug like this.
- 13:05 Bug #2212 (In Progress): [Hexen] Strange behavior of torch artifact
- I'll investigate what is causing this and, if it's a simple fix, it can be included in 2.0.
- 11:33 Bug #2180: Task bar shows only partially (Intel Mobility)
- Drako wrote:
> BTW the version number is incorrect, it is 2.1, it should be 2.0 - see 15.jpg
The unstable builds ha... - 02:52 Bug #2180: Task bar shows only partially (Intel Mobility)
- Build #2259 (possibly also some earlier ones but not older than 2244.
All the problems also appear now in the wind... - 11:27 Revision e3907b67 (github): Client|libgui: Added UI setting for background translucency
- 08:01 Bug #2213: Alt+enter does don change full-screen mode to windowed mode.
- Does the default fullscreen toggle key (F11) work? I don't think I've ever used Alt-Enter in Doomsday myself...
- 02:54 Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
- Build #2259, windows x64. I think that in older builds alt+enter worked correctly.
2017-03-12
- 23:17 Bug #2212 (Closed): [Hexen] Strange behavior of torch artifact
- [Hexen] Strange behavior of torch artifact
1) Run Hexen
2) Type indiana cheat
3) Activate torch artifact
Actu... - 03:41 Bug #2211 (Closed): Cleric flechette trick causes a hang (related to mobj damage particle effects)
- Cleric flechette trick hangs doomsday
1) Start game as cleric and type indiana cheat
2) Try to use flechette and ... - 03:00 Bug #2210 (Closed): Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
- Selected packages are not saved when exitting doomsday (2_0 RC2, build 2257)
1) Run doomsday
2) Choose any game (...
2017-03-09
- 19:04 Revision 0eee653b (github): UI|Home: Adjusted layout and appearance of the Data Files settings
- 18:42 Revision a44ebd4e (github): UI|Home: Merged popups for configuring data files (IWAD, packages)
- Also added a button in the end of the Packages list for opening
the Data Files settings. - 18:40 Revision b418318f (github): Widgets|libappfw: DirectoryListDialog can have multiple groups
- 18:39 Revision 4edcef61 (github): Homepage: Improve front page performance by avoiding extra queries
- Read blog posts from cached JSON and the latest builds directly
from BDB. Guesstimate a good number of posts to show ... - 10:18 Revision 9cd004dc (github): Web: Prefer to always use cached news/dev feed content
2017-03-08
- 23:11 Revision 28d63c6a (github): UI|Client: Reverted changes to PackageCompatibilityDialog
- The dialog cannot change the game because the operation has been
started from a game plugin. Changing the game would ... - 23:01 Revision 9e5e0792 (github): Widgets|libappfw: Added a query method
- 20:41 Revision 3fcac501 (github): Web|Builder: Fine-tuning
- Fetch only a small number of posts from the blog. Describe download
and signature links with titles.
[ci skip] - 17:51 Revision 9701b003 (github): Homepage: Updated link on Add-ons page
- 12:54 Revision 5be86a48 (github): Fixed|Web|Builder: Use of a deprecated PHP function
2017-03-07
- 23:08 Revision 29d1c57d (github): Renderer|Client: “cubeshot” chooses a unique output file name
- IssueID #2208
- 22:47 Bug #2206 (Closed): "jdrp.box" is not being recognized
- 22:20 Revision d816fed6 (github): Fixed|Model Renderer: Cube map reflections were not mirrored horizontally
- 21:12 Revision 2867bd47 (github): Renderer|Client: Rendering a cubemap screenshot (“cubeshot” command)
- IssueID #2208
- 21:11 Revision c2359e16 (github): Fixed|libgui: Image captured from an FBO was upside down
- 21:10 Revision 6709b207 (github): Fixed|Model Renderer: Cube map reflections were not mirrored horizontally
- 21:08 Feature #2208 (Resolved): cubemap screenshot function/console command
- 11:40 Revision 319ca849 (github): Homepage|Web: Cache blog news feeds and the latest stable release
- 10:24 Revision 8433b6cf (github): Homepage: Removed internal API docs from the Source page
- 09:50 Revision ce0f3078 (github): Builder: Only generate public API docs
- 09:50 Revision 3a21bef4 (github): Homepage: Updated Forums link
2017-03-06
- 21:34 Revision e19c9d5c (github): Homepage|Forums: Customized date formatting
- 21:09 Revision 73f94950 (github): Web|Builder: Tweaked build page output
- 19:02 Revision 3d2447a3 (github): Web|Builder: Cache all build database query output
- 15:30 Revision 2c9356e3 (github): Fixed|Client|Resource: More robust way to load packages needed by savegame
- At the moment, there are a number of bugs that get triggered when
data files are unloaded and loaded individually. As... - 15:30 Revision 3f9b0841 (github): UI|Home: Consider game “unplayable” if its default packages are missing
- The user's additional packages selected in the profile shouldn't have
an effect on visibility. - 15:30 Revision 61554320 (github): Fixed|MSVC|Debug: Build failure
- 15:29 Revision 09d8d3c1 (github): Client|World: Avoid a crash when materials are broken
- 15:28 Revision 2dae9290 (github): UI|Home: Usability improvements
- Show a different message when user-selected packages are missing
vs. when the game IWAD files are missing.
Re-filter... - 15:28 Revision 72bd2be9 (github): Fixed|Resources|libdoomsday: Malformed version number generated for a file
- 15:28 Revision d1929c13 (github): FS|libcore: Only populate the folder that was asked for, not all parents
- 15:28 Revision 0bd69430 (github): Fixed|UI|Resources: Package compatibility dialog loads/unloads files twice
- The dialog was still doing a manual load/unload in addition to the
automatic one carried out by PackageLoader. - 15:28 Revision 7bdacd2d (github): Fixed|Resources|libdoomsday: Loading and unloading DEH files
- Don’t attempt to actually load DEHs as data files, but instead let
the DEH import plugin read them while a reset occurs. - 15:28 Revision 7bbaa762 (github): Games|libdoomsday: Checking whether a game is playable at all
- 15:28 Revision 44fad230 (github): UI|Home|Widgets: Showing and hiding individual Home item action buttons
- 15:27 Revision e9ed008d (github): FS|libcore: Improved multithreaded behavior in the file index
- 15:18 Revision afe39e75 (github): UI|Home: Consider game “unplayable” if its default packages are missing
- The user's additional packages selected in the profile shouldn't have
an effect on visibility.
2017-03-05
- 13:50 Revision cebf6266 (github): Fixed|Client|Resource: More robust way to load packages needed by savegame
- At the moment, there are a number of bugs that get triggered when
data files are unloaded and loaded individually. As... - 13:48 Revision 1683e663 (github): Fixed|MSVC|Debug: Build failure
- 12:12 Bug #2209 (New): Materials do not get correctly reset when loading/unloading data files while a game is loaded
- Steps to reproduce:
# Load Aliens TC and start a map.
# Load a savegame from vanilla Doom.
# @PackageCompatibility... - 12:10 Revision 702b72fb (github): Client|World: Avoid a crash when materials are broken
- 12:09 Revision 0339cdda (github): Cleanup
- 12:06 Revision b3eb0e2c (github): Fixed|Resources|libdoomsday: Loading and unloading DEH files
- Don’t attempt to actually load DEHs as data files, but instead let
the DEH import plugin read them while a reset occurs. - 11:19 Revision 0214deea (github): Fixed|UI|Resources: Package compatibility dialog loads/unloads files twice
- The dialog was still doing a manual load/unload in addition to the
automatic one carried out by PackageLoader. - 11:18 Revision 2aea2457 (github): FS|libcore: Only populate the folder that was asked for, not all parents
- 11:18 Revision 6f73ab5e (github): Fixed|Resources|libdoomsday: Malformed version number generated for a file
- 11:17 Revision a20b92d7 (github): UI|Home: Usability improvements
- Show a different message when user-selected packages are missing
vs. when the game IWAD files are missing.
Re-filter... - 10:32 Revision 361a2e51 (github): UI|Home|Widgets: Showing and hiding individual Home item action buttons
- 10:30 Revision e7f18fc1 (github): Games|libdoomsday: Checking whether a game is playable at all
- 10:30 Revision 6e2af5f0 (github): FS|libcore: Improved multithreaded behavior in the file index
- 09:04 Revision be96970a (github): Homepage: Updated other download links on Linux page
- 08:23 Feature #2208 (Closed): cubemap screenshot function/console command
- Allow for a keypress/console command to take a 360 screenshot for use in reflection cube maps
This would allow for q...
2017-03-04
- 22:47 Revision 09348e49 (github): Fixed|Widgets|libappfw: LineEditWidget is not clipped at all
- 22:47 Revision 57524b1f (github): Resources|libdoomsday: Choosing a default version number for data files
- If there is no other version information, generate a version number
based on the file last-modified timestamp. - 22:47 Revision 25b1c5d2 (github): Fixed|UI|Home: Changing profile packages will update save list
- Compatibility with savegames depends on the profile’s packages.
- 22:45 Revision 44458229 (github): Fixed|UI|Home: Changing profile packages will update save list
- Compatibility with savegames depends on the profile’s packages.
- 22:38 Revision 6254895e (github): Resources|libdoomsday: Choosing a default version number for data files
- If there is no other version information, generate a version number
based on the file last-modified timestamp. - 22:18 Revision a64b6eb0 (github): Fixed|Widgets|libappfw: LineEditWidget is not clipped at all
- 21:39 Feature #2207 (Closed): Fast Monsters option in the Options > Gameplay menu
- 10:52 Feature #2207 (Resolved): Fast Monsters option in the Options > Gameplay menu
- 10:08 Feature #2207: Fast Monsters option in the Options > Gameplay menu
- It would be cool to see the option for fast monsters extended to Heretic and HeXen as well; they lack this command li...
- 09:23 Feature #2207 (Closed): Fast Monsters option in the Options > Gameplay menu
- The fast monsters option should be exposed as a setting in the Options > Gameplay menu. Previously it has only been a...
- 21:16 Revision d38a11b7 (github): Homepage: Omit year in build events list
- 15:58 Revision dd6a906b (github): Cleanup|Homepage: Minor CSS edit
- 15:58 Revision 843dcf5b (github): Documentation: Updated version numbers
- 15:17 Revision 5d5b0dd0 (github): Cleanup|Homepage: Removed files of the old buildrepository plugin
- Now obsolete due to the BDB web API.
[ci skip] - 15:03 Revision 5435e008 (github): Fixed|libcore: JSON parsing error
- Parsing an empty JSON dictionary.
- 15:02 Revision fda35fec (github): Updater: Added a separate channel for RC+stable releases
- The unstable and stable channels only provide one type of builds.
IssueID #1595 - 15:00 Feature #1595 (Resolved): [Updater] Separate channels for unstable, stable, and RC+stable releases
- 14:56 Revision 58170a79 (github): App|Web|libcore: Convenient method for getting the web API URL
- 14:55 Revision 79e6a343 (github): Fixed|libcore: JSON parsing error
- Parsing an empty JSON dictionary.
- 14:03 Revision 0e10895d (github): Model Renderer: Added variable “uReflection” to model.skeletal.generic shader
- Controls the amount of contribution from the environment cube map.
- 12:54 Revision 84f1a6a3 (github): Homepage: Updated links
- [ci skip]
- 12:52 Revision 8d121d97 (github): Doom|Menu: Added Fast Monsters menu option, cvar “game-monsters-fast”
- IssueID #2207
- 12:52 Revision e7bec393 (github): Scripting|libcore: Added more Core.String and Core.File bindings
- 12:52 Revision f3104d61 (github): Fixed|Resources|FS|libdoomsday: “jdrp.box” is not shown in the Packages list
- Packages with an undefined version were not being registered as
being available.
IssueID #2206 - 11:49 Bug #2201 (Closed): Some packages not recognized (builds 2238, 2239)
- 11:49 Bug #2206 (Resolved): "jdrp.box" is not being recognized
- 11:48 Revision 69076313 (github): Fixed|Resources|FS|libdoomsday: “jdrp.box” is not shown in the Packages list
- Packages with an undefined version were not being registered as
being available.
IssueID #2206 - 11:47 Revision e446e9c8 (github): Scripting|libcore: Added more Core.String and Core.File bindings
- 10:51 Revision 550dd50c (github): Doom|Menu: Added Fast Monsters menu option, cvar “game-monsters-fast”
- IssueID #2207
- 09:25 Bug #2198 (Closed): [HeXen] Crash when going through portals with wings (trying to unlock map06 in hub1)
- 09:17 Revision f4af5be3 (github): Fixed|Widgets|GL: Missing flushes of queued draws
- 09:16 Revision cb78e9ae (github): Fixed|Widgets|GL: Missing flushes of queued draws
- 08:55 Revision dbc5c68e (github): Fixed|CMake: Missing quotes around DENG_PLATFORM_ID
- 08:44 Revision 4f98038d (github): Homepage: Revised layout of main page; new download buttons
- The download buttons were moved to the center of the top status box.
Build information for downloads is fetched insta... - 08:42 Revision 8ad6c076 (github): Cleanup|Builder: Autobuilder doesn’t write static HTML pages or XML feed
- Now handled by api.dengine.net.
2017-03-03
- 19:04 Revision 6b9abf6c (github): Web|Homepage: Generate download badges from BDB
- First on Windows.
- 17:09 Revision 7d5a78af (github): Homepage: Configure the api.dengine.net source directory
- 17:09 Revision 942949df (github): Homepage: Use BDB API instead of the old XML build repository
- 17:08 Revision d0ca18ea (github): Web|Builder: Moved JSON response and browser check to an include file
- 10:20 Revision 478b5329 (github): Web|Builder: Redirect download mirror links
- 09:54 Revision de001f33 (github): Web|Builder: Versioned platform IDs for Linux
- 09:23 Revision a92ca469 (github): CMake: Define platform IDs for update checks in CMake config
- 08:41 Revision 472b396a (github): Web|Builder: Download counters and latest build JSON queries
Also available in: Atom