Activity
From 2017-03-17 to 2017-03-30
2017-03-30
- 22:51 Revision 32e843a9 (github): Web: Use the Manual for release notes
- 17:37 Revision ec2c07f9 (github): Fixed|Audio|FluidSynth: Stop all playing notes after finishing music playback
- IssueID #2221
- 17:32 Bug #2221 (Resolved): MIDI music keeps playing after exiting
- 08:57 Bug #2221 (In Progress): MIDI music keeps playing after exiting
- 08:41 Bug #2221 (Closed): MIDI music keeps playing after exiting
- Hi
I am using doomsday 2.0 RC on Fedora 25, and I configured the music for MUS Lumps with Fluidsynth. The music pl... - 17:30 Revision dd57d809 (github): Fixed|Audio|FluidSynth: Stop all playing notes after finishing music playback
- IssueID #2221
- 17:13 Bug #2223 (Closed): Directory selection box is not selectable
- Hi!
I noticed that the directory selection box I get when first starting doomsday 2.0RC only allows to select WAD ... - 10:20 Bug #2222: Music not working right on Deathkings (1.0)
- Indeed, HeXen DK was accidently released with a lump missing from it's Iwad, that meant no midi music worked (1.0). R...
- 09:04 Bug #2222: Music not working right on Deathkings (1.0)
- Please check which version of HEXDD.WAD you are using: http://doom.wikia.com/wiki/HEXDD.WAD
For me, the v1.1 WAD p... - 08:57 Bug #2222 (Closed): Music not working right on Deathkings (1.0)
- I am using Doomsday 2.0RC on Fedora 25. When I start deathkings of the dark citadel (Hexen expansion pack) the music ...
- 09:06 Revision 1646f1e2 (github): Changed release type to “Stable”
2017-03-29
- 10:41 Revision 45a4c86d (github): Homepage: Updated URL rewrite rules
- [ci skip]
2017-03-27
- 22:55 Revision c53ca854 (github): Assimp|libgui|clang: Disabled a clang warning “address-of-packed-member”
- 22:55 Revision 3ab8a8cb (github): Fixed|Resources|Client: Texture description does not include all variants
- 22:55 Revision 56744c94 (github): libcore|Info: Added a string-quoting utility method
- 22:55 Revision cd36c3f1 (github): GameProfiles|libdoomsday: Quote all package identifiers written to Info files
- 22:51 Revision 77b6790a (github): GameProfiles|libdoomsday: Quote all package identifiers written to Info files
- 22:50 Revision f49b090c (github): libcore|Info: Added a string-quoting utility method
- 22:45 Revision 8980ca63 (github): Fixed|Resources|Client: Texture description does not include all variants
- 22:44 Revision 7c8df26f (github): Assimp|libgui|clang: Disabled a clang warning “address-of-packed-member”
- 11:06 Revision c3ffc265 (github): Documentation: Fixed HTML header path in Doxygen config
- [ci skip]
2017-03-26
- 21:59 Revision bf0d7f01 (github): Homepage: Redirect /builds and /build(number) to api.dengine.net
- [ci skip]
- 21:03 Revision b79cb558 (github): Fixed|Web: Escape query parameter
- [ci skip]
- 20:58 Revision 793a6c6e (github): Homepage: Added “latestbuild” query for old versions of Doomsday
- [ci skip]
- 16:23 Bug #2220 (Closed): Long sidebars should always keep their Close button visible
- For instance, the packages list is cumbersome to close if the list of packages is long.
- 14:19 Revision fd624f4b (github): Documentation: Added dengine.net top bar to Doxygen template
- 13:27 Revision 2829ec57 (github): Documentation: API documentation CSS tweaks
- 11:17 Revision 166d6477 (github): Homepage: Hide top bar in embedded Vanilla Forums comments frame
2017-03-25
2017-03-24
- 20:12 Revision 4ac06203 (github): Homepage: Added Add-ons page; recent servers list in site map
- 15:12 Revision b0601fc2 (github): Homepage: Minor layout tweak
- 15:12 Revision c84cedfb (github): Homepage: Started work on the next version of the website
- 15:12 Revision 716241db (github): Homepage: Revised front page content and layout
- 15:12 Revision c73b10a3 (github): Homepage: Added sidebar and macOS downloads page
- 15:12 Revision 54d3868e (github): Homepage: Added download pages and the bottom site map
- 15:12 Revision a9a8160d (github): Homepage: Added more pages, improved layout responsiveness
- New pages for recent blog posts and donating.
- 15:12 Revision 0518be1d (github): Homepage: Finished the revised front page
- 15:12 Revision f88f358a (github): Homepage: Fine-tuning
- 15:12 Revision 7a71efc1 (github): Web|Builder: Requesting a non-existent build shows the index page
- 15:12 Revision 79489e33 (github): Homepage|Web: Changed font to Source Sans Pro
- 15:12 Revision 5dd54cbd (github): Homepage: No autoplay video
- 15:12 Revision 7371af2b (github): Homepage: Click to play video
- 15:12 Revision 1ada5cc8 (github): Web|Builder: Purge unstable builds after 60 days
- 15:12 Revision 4e32444f (github): Homepage: Updated addon torrent download links
- 15:12 Revision f27e775d (github): Fixed|Web: Fixed PHP warnings
- 13:29 Bug #2219 (Closed): Multiplayer tab only shows "unknown game" items after changes to Data Files settings
- After configuring Data Files, existing servers listed in the Multiplayer tab become blank "unknown game" items. Refre...
- 12:56 Revision 64842a6e (github): Amethyst|Tools: DokuWiki output filter
- 12:56 Revision 55e3ac67 (github): Documentation|Amethyst: Generate pages for the wiki
- wikidocs.py revised to work with DokuWiki.
- 12:56 Revision d2ea1921 (github): Amethyst: Improved DokuWiki formatting and enabled cross-references
- 12:56 Revision 050d5c39 (github): Documentation|Readme: Fixed a broken link
- 10:00 Revision c403e9c4 (github): Amethyst: Improved DokuWiki formatting and enabled cross-references
- 10:00 Revision db0e9224 (github): Documentation|Readme: Fixed a broken link
- 08:16 Revision 14263830 (github): Documentation|Amethyst: Generate pages for the wiki
- wikidocs.py revised to work with DokuWiki.
- 08:16 Revision 5dd0bc16 (github): Amethyst|Tools: DokuWiki output filter
2017-03-23
- 07:52 Revision beb81110 (github): Resources|libdoomsday: Updated IWAD identification rules
- Identification rules for the following IWADs were added/updated:
- Doom II French version
- Freedoom Phase 1/2 versi... - 07:49 Revision d9cfc176 (github): Resources|libdoomsday: Updated IWAD identification rules
- Identification rules for the following IWADs were added/updated:
- Doom II French version
- Freedoom Phase 1/2 versi... - 07:44 Revision ef73a33a (github): Widgets|libappfw: UI downscaling in small HiDPI window capped at 2/3s
- 07:41 Revision 59614dc3 (github): UI|Home: Package info popup shows WAD directory CRC32
- 06:38 Revision b47fe0b5 (github): Fixed|Widgets|libappfw: “No root widget found” when about to show a notification
2017-03-22
- 20:49 Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
- On WIndows, when switching from fullscreen to windowed mode, the window retains the size of the entire screen. This m...
- 20:46 Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
- When starting up in fullscreen mode, the Home "X Quit" button does not appear even though it is supposed to.
2017-03-21
- 21:39 Revision f9adb778 (github): CMake: Correct variable type for certificate name
- 15:02 Revision 5729dcda (github): Web: Added a BDB download statistics query
- [ci skip]
- 15:02 Revision 988fb691 (github): Merge pull request #16 from lamby/master
- Make the build reproducible.
- 14:23 Revision cfaef79c (github): Make the build reproducible.
- Whilst working on the Reproducible Builds effort [0], we noticed
that doomsday could not be built reproducibly due to...
2017-03-20
- 21:30 Revision 257b873a (github): Fixed|Widgets|libappfw: “No root widget found” when about to show a notification
- 09:38 Feature #1595 (Closed): [Updater] Separate channels for unstable, stable, and RC+stable releases
- 09:37 Feature #2208 (Closed): cubemap screenshot function/console command
- 09:23 Bug #2211 (Closed): Cleric flechette trick causes a hang (related to mobj damage particle effects)
- 00:49 Bug #2180: Task bar shows only partially (Intel Mobility)
- build 2268 behaves like 2265
2017-03-19
- 20:28 Revision 129463b2 (github): Fixed|Assimp: GCC build flags
- 20:07 Revision 3e9a20d6 (github): Fixed|Assimp: GCC build flags for Assimp
- 19:37 Revision 141d2669 (github): Fixed|Model Renderer: Repeated triggering of a single thing state
- If a thing stays in a single-state loop (e.g., HEAD_STND), don’t keep
retriggering the state. Sequence triggering sho... - 19:37 Revision 2a9fc347 (github): Fixed|libappfw: CompositorWidget needs to flush queued draws
- 19:32 Revision 039848ba (github): Assimp|Model Renderer: Updated Open Asset Import Library to v3.3.1
- 19:31 Revision cbf111cf (github): Fixed|Model Renderer: Repeated triggering of a single thing state
- If a thing stays in a single-state loop (e.g., HEAD_STND), don’t keep
retriggering the state. Sequence triggering sho... - 18:52 Revision 4e146c47 (github): Fixed|libappfw: CompositorWidget needs to flush queued draws
2017-03-18
- 23:49 Revision 317670cd (github): Widgets|libappfw: Command widgets have a persistent history
- Store up to 200 previous commands persistently.
- 23:49 Revision 158d5c15 (github): Widgets|libshell: Saving and restoring text editor history
- 23:47 Revision b906a48f (github): Scripting|libcore: Constructing an ArrayValue out of StringList
- 19:06 Revision dc81cda2 (github): Fixed|GL|libgui: Random color glitches in the UI
- OpenGL uniforms were not always updated when drawing batched UI
primitives. - 19:04 Revision 29b6b673 (github): Fixed|GL|libgui: Random color glitches in the UI
- OpenGL uniforms were not always updated when drawing batched UI
primitives. - 13:41 Revision df437980 (github): Fixed|World|Particles: Set a maximum limit for particles spawned by damage
- IssueID #2211
- 13:41 Revision a17d7526 (github): Fixed|World|Particles: Set a maximum limit for particles spawned by damage
- IssueID #2211
- 13:39 Bug #2211 (Resolved): Cleric flechette trick causes a hang (related to mobj damage particle effects)
- Thanks for the easy-to-use mod to trigger the bug. :) The problem was that the number of particles spawned from damag...
- 13:04 Bug #2213 (Rejected): Alt+enter does don change full-screen mode to windowed mode.
- In Doomsday, the correct behavior when pressing Alt+Enter is that nothing happens (unless that key combination has be...
- 12:39 Revision ce96539b (github): Resources|Client: Game logo can be produced whenever game is playable
- Ignore user’s potentially missing additional packages when making
the game logo. - 12:39 Revision c63ceb4a (github): Fixed|Home: OpenGL context not active when processing an event
- 12:39 Revision e214b611 (github): Fixed|Home|Widgets: Game profile buttons misaligned after changing packages
- 12:39 Revision 4afc13b2 (github): Cleanup: Rely on moves
- 12:39 Revision 43a8395f (github): Fixed|UI|Home: Random crash after editing package profiles
- Opening a PackagesDialog would refresh all packages, which would
result in a game readiness update notification, whic... - 12:39 Revision 9cb48958 (github): Fixed|UI|Home: Popup menu misplaced after deleting a saved game
- 12:38 Revision 58c66cab (github): Fixed|UI|Home: Popup menu misplaced after deleting a saved game
- 12:13 Revision d05cc8b2 (github): Fixed|UI|Home: Random crash after editing package profiles
- Opening a PackagesDialog would refresh all packages, which would
result in a game readiness update notification, whic... - 12:09 Revision 22dd59f6 (github): Cleanup: Rely on moves
- 12:03 Revision 55def4b3 (github): Fixed|Home|Widgets: Game profile buttons misaligned after changing packages
- 12:02 Revision f08776fd (github): Fixed|Home: OpenGL context not active when processing an event
- 09:35 Revision ce7b800a (github): Resources|Client: Game logo can be produced whenever game is playable
- Ignore user’s potentially missing additional packages when making
the game logo.
2017-03-17
- 21:24 Revision 799f4a78 (github): Windows|Builder: Updated code signing command
- 21:24 Revision 60ad1883 (github): Unix|libcore: Set preferred locale for number formatting earlier
- Also, specifically request "C" for number formatting.
IssueID #2216 - 03:24 Bug #2180: Task bar shows only partially (Intel Mobility)
- build 2250 behaves differently than 2265 (win x64).
Namely, the first run (when the "runtime" directory is not prese...
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