Activity
From 2016-08-24 to 2016-09-06
2016-09-06
- 22:22 Revision a314a684 (github): Fixed|libgui: Window init notification gets lost
- For some strange reason (currently using Qt 5.7.0), the QTimer
singleshot to trigger Canvas::notifyReady() was random... - 20:38 Revision 075f9413 (github): Refactor|Canvas: Moved frame GPU time measurement to lower level
- The point is to time all the drawing that is done.
- 20:38 Revision 102f896e (github): Fixed|GL: Added OpenGL context activations
- An OpenGL context must be active when executing GL functions. This
includes destruction of OpenGL objects. - 20:36 Revision e7ddd3d6 (github): libcore|Qt: Check for Qt 5.7
- 20:36 Revision 1f92c592 (github): libgui: Added GUI-friendly app loop timer
- Activates the OpenGL context before triggering a loop iteration.
- 08:46 Bug #2178: Packages do not load at runtime from UI sidebar
- > I ran Doom2 with no packages. Then I use the UI menu "Packages..." to load the hires package.
After you've clicked... - 05:38 Bug #2178 (Closed): Packages do not load at runtime from UI sidebar
- build 2072
I ran Doom2 with no packages. Then I use the UI menu "Packages..." to load the hires package. The package... - 08:16 Revision db20771c (github): Refactor|Cleanup|Client: Window initialization and drawing
- Cutting down on the cruft. Removed obsolete code from ClientWindow.
- 08:13 Revision 19ddccd2 (github): Refactor|Cleanup|libappfw: Window initialization and drawing
- Cutting down on the cruft. Updating application framework window
classes following the libgui changes.
libappfw's Ba... - 08:09 Revision cbe655c8 (github): Refactor|Cleanup|libgui: Cleaning up Canvas/CanvasWindow and window init/drawing
- Cutting down on the cruft. The Qt 5 OpenGL APIs allow for a cleaner
implementation of window initialization and refre... - 07:53 Revision b1baae65 (github): libcore|Time: Added conversion from TimeDelta to microseconds
2016-09-04
- 19:35 Revision 9b2ce730 (github): Fixed|libgui: Removing all shaders
- 18:46 Revision b14f3d85 (github): Windows|GL: Fixes and tweaks
- Investigating a problem with the busy mode screen capture, which seems to
break window updates. The FBOs get mixed up... - 17:33 Revision 1edf507c (github): libgui|GL: Tweaking framebuffer behavior
- 15:04 Revision 463c67f0 (github): libgui: Added stub for GLDrawQueue
- 15:03 Revision b38eefdb (github): Fixed|Cleanup: Framebuffer initialization
- The GL init/ready notifications are now done when the first
Canvas::paintGL() is issued. Canvas::initializeGL() perfo... - 10:01 Revision 875613d4 (github): Cleanup
- 09:35 Bug #2176: Load last saved file after death
- I thought reloading the last save on death was already implemented... Maybe it's broken at the moment.
- 05:36 Bug #2176 (Closed): Load last saved file after death
- Load last saved file after death instead of the beginning of the level. GZDoom, for example, behaves that way.
- 09:30 Feature #2177 (New): Savegames are not completely separated between profiles
- 09:28 Feature #2177 (Closed): Savegames are not completely separated between profiles
- 09:26 Feature #2177: Savegames are not completely separated between profiles
- I'm converting this to a Feature because the management of savegames is working as intended at the moment. The old "s...
- 06:46 Feature #2177 (Closed): Savegames are not completely separated between profiles
- build 2072
Savegames are not completely separated between profiles. I played Doom2 in the profile automatically crea... - 09:28 Feature #1446 (Closed): Separate saved games for game profiles and users
- Superceded by #2177.
- 08:52 Revision 593e824e (github): Refactor|GL|Client: Revised GL calls for Qt 5.4 OpenGL APIs
- The chosen version of the OpenGL API is available via the LIBGUI_GL
macro (via de::GLInfo). This is currently OpenGL ... - 08:48 Revision 91e3d870 (github): Mac|Audio: macOS 10.12 drops QTKit, disable the old MusicPlayer
- When compiling for macOS 10.12 or newer, the old QuickTime MusicPlayer
is not left out of the build. Apple recommends... - 08:45 Revision 7b21c6ba (github): Refactor|libappfw|Tests: Updated for new GL classes (work in progress)
- Use of the GLTarget/GLFramebuffer classes was revised.
The old GL buffer swapping mechanism was removed, because the... - 08:38 Revision fbd925e3 (github): Refactor|GL|libgui: Use Qt 5.4 OpenGL APIs, renamed GLTarget/GLFramebuffer
- Qt 5 comes with new OpenGL classes (prefix "QOpenGL") and a portable
way to access OpenGL and extension functions. Th...
2016-09-02
- 19:26 Bug #2175 (Resolved): Screenshots save to the same file (via F12)
- 13:13 Bug #2175 (In Progress): Screenshots save to the same file (via F12)
- I will investigate.
- 05:37 Bug #2175 (Closed): Screenshots save to the same file (via F12)
- Build 2069
When I take screenshots (by pressing F12) in DOOM2 all of them save to the file DOOM2-000.png . That is o... - 19:26 Revision 8b33d3a9 (github): Fixed|All Games: All screenshots written with the number "000"
- IssueID #2175
- 13:19 Bug #2144 (Resolved): Crash when reseting engine with a map loaded
- I believe this was fixed when the new package loading UI was implemented, when working on the dialog for automaticall...
2016-08-31
2016-08-30
2016-08-29
- 23:24 Revision 2e7f1e7d (github): Widgets|libappfw: Set focus on selected item when opening ChoiceWidget
- 23:23 Revision dd73202a (github): Performance|libappfw: Rasterize long text content in the background
- When preparing text for drawing, rasterize longer text content in
the TextDrawable background thread. This should yie... - 23:21 Revision 6b50b137 (github): libgui|Image: Added a method for multiplying an image with a color
- 09:20 Bug #2171 (Closed): Binding different commands to different joystick hat directions
2016-08-27
2016-08-26
- 10:56 Revision 3af1b345 (github): Windows|Fixed: Xbox One controller presets for Windows
- The default button and axis mapping is different on Windows, because
of course it is. The previous Xbox One mappings ...
2016-08-24
- 09:26 Bug #2174 (Resolved): [Doom2] Map14 uncaught exception
- 08:42 Bug #2174 (In Progress): [Doom2] Map14 uncaught exception
- 02:06 Bug #2174 (Closed): [Doom2] Map14 uncaught exception
- Doomsday 2 build2059 x64
I load doom 2 (no additional packages), go to console and type "warp map14". An Uncaught ... - 09:22 Revision 3592a02f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 09:22 Revision 020c6053 (github): Fixed|World|Client: Uncaught exception (Doom 2 MAP14)
- Never attempt to fix missing materials on the back of lines belonging
to "one-way window" effects/mapping-errors (the... - 09:07 Revision a6d3b466 (github): CMake|Builder: Changed default value for the Turbo build option
- The idea is to only enable Turbo for release builds, because when
debugging it is more valuable to use the original s... - 08:37 Revision 9b3d04ac (github): X11: Further undefines of X11 preprocessor symbols
- 07:11 Revision fb9e0b7c (github): CMake: Source merging should use a well-defined order for the sources
- Alphabetically sorted by filename.
- 07:07 Revision bed0a623 (github): X11: Undefine conflicting symbols defined in X11 headers
Also available in: Atom