Activity
From 2016-09-07 to 2016-09-20
2016-09-17
- 13:15 Revision 680b2988 (github): Widgets|libgui: Performance tuning
- Avoid forced text re-rasterization with TextDrawable: switching the
text wrapping doesn't always mean a full update i... - 12:45 Revision a913aabf (github): Fixed|Widgets: Ensure OpenGL context is active when needed
- OpenGL operations cannot be carried out with an active context.
- 03:44 Feature #2179: Map has no secrets, displayed as 0% (vs. 100%)
- Well, IMO when you see "secrets 0%" you think "I missed all the secrets (so maybe I play again to find them)" rather ...
2016-09-16
- 10:55 Bug #2176 (Closed): Load last saved file after death
- 10:53 Feature #2179: Map has no secrets, displayed as 0% (vs. 100%)
- Converting to a feature request. IMO when a map contains no secrets, displaying it as 0% or 100% are both correct sin...
2016-09-14
- 05:32 Bug #2176: Load last saved file after death
- The exact name of this option is "Reborn Preferences Load Last Save Yes/No".
- 05:29 Bug #2176: Load last saved file after death
- Actually, there is an on/off option (load last save on death) in Options\Game saves which allows to achieve that. How...
2016-09-13
- 15:23 Feature #2179: Map has no secrets, displayed as 0% (vs. 100%)
- Maybe there should be an option in Doomsday like "Strict Vanilla Doom On/Off" or something like that. In case the opt...
- 11:03 Feature #2179: Map has no secrets, displayed as 0% (vs. 100%)
- In Vanilla Doom, if there are no items or secrets on a map, then the intermission screen will display 0%. Dday imitat...
- 05:15 Feature #2179 (New): Map has no secrets, displayed as 0% (vs. 100%)
- build 2072
When the number of items or secrets in a level is 0 then the final screen after that level shows 0% inste...
2016-09-08
- 15:47 Revision 5d259aa4 (github): Fixed|libappfw: Window refresh does not begin at all
- Don't stop the timer loop before drawing is possible.
- 15:47 Revision e3333d75 (github): Refactor|Client: Updated to use revised GLWindow classes
- 15:15 Revision f5da9ea1 (github): Refactor|libappfw|Tests: Update for new GLWindow classes
- Now also making a clear difference between pixel and logical point
sizing for HiDPI. - 15:13 Revision d40db6a2 (github): Refactor|libgui: Renamed window classes, removed extra FBO
- The window itself has an FBO for rendering into, so let's not have
an extra one for no real reason.
Renamed window c...
2016-09-07
- 04:43 Bug #2178: Packages do not load at runtime from UI sidebar
- skyjake wrote:
> After you've clicked "Load" on the package, have you tried manually entering a "reset" command in...
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