Activity
From 2015-12-06 to 2015-12-19
2015-12-19
- 18:44 Revision c62ff51d (github): Cleanup
- 16:38 Revision b5f42d7f (github): Model Renderer|Fixed: Load all programs used by models
- The model renderer had a bug where shaders were not being properly
loaded if the model was using the default renderin... - 16:35 Revision 0daf57e7 (github): FS|libcore: PackageLoader unloads all packages at shutdown
- Unloading all packages ensures that all resources have been released,
e.g., shaders. - 16:34 Revision 2478763d (github): Cleanup|Log: Cleaned up log entries from ModelDrawable and Bank
- 16:34 Revision 833302d7 (github): Log|libcore|libappfw: New formatting for entry section metadata
- The entry section was put in square brackets for better separation
from other content, and the italics were removed i...
2015-12-18
- 11:29 Revision 637ac102 (github): Renderer|Shaders: "model.skeletal.generic" supports uMapTime, custom UV macro
- The generic shader can now be customized with predefined macros.
The PREDEF_TRANSFORM_UV() macro is called before tex... - 11:27 Revision 742a4e66 (github): Renderer: Load/unload shaders as packages are loaded/unloaded
- IssueID #1623
- 11:22 Revision c9d58b31 (github): libcore|FS: Finding files in packages; package load/unload notifications
- PackageLoader now has audiences for package loads and unloads.
FileIndex has some additional methods for searching p... - 11:19 Revision 7e6c7a8b (github): libcore|Log: Improved monospaced log entry formatting
- Prefer to align consecutive entries with whitespace for improved
readability. - 11:18 Revision 52649eed (github): libcore|InfoBank: Removing items based on where they are from
- When packages are unloaded, their bank items need to be removed.
- 08:59 Feature #2143 (Closed): Add FreeDOOM's FreeDM as a recognized Doom IWAD
- FreeDM is vanilla compatible, so it should be recognized as an officially supported IWAD.
https://www.doomworld.co... - 08:24 Revision 331d854a (github): libgui|GLProgram: Ignore uniforms not present in the linked program
- This facilitates use of common uniforms like uMapTime that are declared
in the generic shaders but may not end up bei...
2015-12-14
2015-12-11
- 11:15 Feature #2142: Color adjustment should only apply to game view
- We are currently applying color adjustments using the system APIs, which work on the entire display and typically can...
2015-12-10
- 23:45 Feature #2142 (Closed): Color adjustment should only apply to game view
- Dday's brightness options affect the entire screen, even when windowed.
This can make it difficult to multitask wh... - 21:02 Revision aac92f71 (github): libgui|GLShaderBank: Shader definition macros
- The "defines" key in the shader definition can define GLSL preprocessor
macros to be prepended to the shader sources.... - 20:58 Revision 3e40f49f (github): libcore: Getter for dictionaries using RecordAccessor
2015-12-09
- 21:19 Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- One instance of the server is located via broadcast on the local network, while the other instance is received from t...
- 20:37 Bug #2140 (Closed): Unnecessary warning about MD2 model not having any skins
- When an MD2 model does not specify any skins, but its DED definition uses "Skin file", a warning gets printed in @def...
2015-12-07
- 22:54 Revision 799135e3 (github): Homepage|Forums|CSS: Removed unnecessary space in Unread Posts list
- 22:27 Revision 741110d8 (github): Homepage: Added a donation link
2015-12-06
- 23:00 Bug #2138 (Closed): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
- 22:55 Feature #1995: Improved 3D model shaders
- Model vertex colors are now read from the model file and provided as an attribute named @aColor@.
- 22:55 Revision 79570cab (github): Model Renderer|Shaders: Multiply vertex color into diffuse texture color
- The general-purpose shaders in renderer.pack now multiply aColor into
the color from the diffuse texture map.
IssueI... - 22:41 Revision 4b7dd26f (github): libgui: Added a vertex attribute for vertex color in ModelDrawable
- Vertex colors specified in the model file (if any) are now available
via the `aColor` vertex attribute in the ModelDr...
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