Activity
From 2015-11-22 to 2015-12-05
2015-12-05
- 12:26 Bug #2138 (Resolved): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
- Applied in changeset commit:github|caab1d0af312701326d87ff864bffc727fb88f6f.
- 11:53 Revision 5e80ed77 (github): Bumped version number to 1.15.7
- 11:50 Revision caab1d0a (github): UI|Client: Removed stray icon in VR Settings dialog title
- Fixes #2138
2015-12-04
- 19:33 Bug #2138 (Closed): Stray icon in the 3D & VR Settings dialog title (stable 1.15.6)
- The dialog icon should be removed in the 1.15 branch because the dialogs titles don't support icons.
2015-12-01
2015-11-30
2015-11-29
- 13:14 Revision eaffc124 (github): Git: Ignore .msi packages
- 11:48 Revision 2f051baa (github): Cleanup: Replaced use of auto_ptr
- IssueID #2137
- 11:39 Bug #2130 (Closed): Segfault during ambient occlusion drawing (Hexen map02)
- This does not appear to be applicable to the 1.15 branch, so not cherry-picking.
- 02:21 Bug #2130 (Resolved): Segfault during ambient occlusion drawing (Hexen map02)
- 11:28 Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
- This bug is not present in the 1.15 branch (@Library_New@ returning NULL is handled), so no cherry-picking is necessary.
- 00:54 Bug #2134 (Resolved): Crash after plugin load error in AudioDriver initialization (Fedora 21)
- Applied in changeset commit:github|745ab8f5ffaa11a2697cc47462405a56024a8f1d.
- 10:47 Revision a46903ca (github): Fixed|Client|Assimp: Fixed minor build warnings
- 02:20 Revision 8177c987 (github): Fixed|Renderer|Client: Segfault during ambient occlusion drawing (Hexen map02)
- Line sides which share one or more edge with malformed geometry should
not be considered for ambient occlusion.
Issu... - 01:13 Revision 255c760d (github): Fixed|Audio|Client: Positioning of plane movement sounds; cleanup
- 00:23 Revision 745ab8f5 (github): Audio|Client: Handle audio plugin library load error
- Fixes #2134
- 00:12 Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
- Assimp still has some auto_ptr usage, but that's not our problem.
- 00:11 Revision b70c42db (github): Cleanup: Replaced use of auto_ptr
- IssueID #2137
- 00:04 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- I tried a clean install of Fedora Workstation 22 and managed to build everything like this: http://wiki.dengine.net/w...
2015-11-28
- 23:32 Feature #2137 (In Progress): C++11 cleanup: replace use of auto_ptr
- 23:26 Feature #2137 (Closed): C++11 cleanup: replace use of auto_ptr
- C++11 deprecates @auto_ptr@. In almost all places, the appropriate replacement is @unique_ptr@.
Newer GCC versions... - 21:32 Revision 95aacba3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 21:32 Revision bbd64f45 (github): Renderer|Client: Cleanup label generation for sound emitter debug visual
- 21:32 Revision df6c7ffc (github): Renderer|Client: Cleanup GL state management when drawing labels for debug visuals
- 21:28 Revision d1806437 (github): Model Renderer: Added the common uMapTime uniform
- uMapTime is shared between all shaders that want to use the current
map time during rendering. A shader must declare ... - 20:07 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- It's possible that the build configuration needs adjusting on the newer Fedora. I'll upgrade and see what happens.
- 14:42 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- After a fresh re-clone with the latest commits, I still get the same error at the end of compilation.
The @stable@... - 11:45 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- I tried a clean build of the master on Fedora 21, and the compilation was successful. I'll see if I can try a newer v...
- 10:30 Bug #2133 (In Progress): Building on Fedora, CMake issues (linking minizip in Assimp target)
- 19:06 Revision a036d566 (github): Fixed|Definitions|libdoomsday: Missing attack sounds (typo)
- 18:48 Revision 324f9ab5 (github): Fixed|Audio|Client: Misinterpreted sound ID (-1) when trying to cache waveform data
- 18:16 Revision f7997421 (github): Fixed|Audio|Client: Catch missing symbol errors when loading audio plugins
- IssueID #2134
- 17:49 Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
- 14:14 Bug #2135 (Resolved): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
- 12:53 Bug #2135 (Closed): Disable Oculus support by default (until proper LibOVR 1.0 support is implemented)
- To avoid potential problems with the obsolete LibOVR being used in the stable builds, we should disable it for now.
- 17:46 Revision e5b6b9bc (github): Oculus Rift|libappfw: Added a method for checking OVR support at runtime
- IssueID #2135
- 17:40 Revision b508bf7d (github): Bumped version number to 1.15.6
- 17:00 Revision 92d76494 (github): Oculus Rift|libappfw: Added a method for checking OVR support at runtime
- IssueID #2135
- 16:53 Feature #2136 (Rejected): Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes
- The map renderer is responsible for drawing the world surfaces. Note that this excludes mobjs (which may be sprites o...
- 16:20 Revision ef572a0c (github): Fixed|FluidSynth|Unix: Link with the system FluidSynth library
- In the non-embedded configuration, FluidSynth was not included in the
linker flags for the FluidSynth plugin. - 16:04 Bug #2134: Crash after plugin load error in AudioDriver initialization (Fedora 21)
- I think the problem is in AudioDriver’s importInterfaces(). It fails to load the library via Library_New(), but then ...
- 11:42 Bug #2134 (Closed): Crash after plugin load error in AudioDriver initialization (Fedora 21)
- Log output shows that the FluidSynth plugin fails to load (due to an unrelated reason):...
- 12:25 Revision a12ed9cc (github): CMake|Unix: Enable C++11 manually
- It seems newer CMake versions still do not enable C++11 unless the
compiler flag is set manually. - 11:33 Revision 1a282f4c (github): Model Renderer|Definitions: Autoscaling is disabled by default
- It's best to assume that the model author has sized the model as
intended. - 11:12 Bug #1989 (New): Client assert fail (possible crash) if joining game during intermission
2015-11-27
- 21:34 Bug #2133: Building on Fedora, CMake issues (linking minizip in Assimp target)
- *Partialy solved:* I had to initialize submodules using @git submodule update --init@. Alternatively, the repository ...
- 21:00 Bug #2133 (Closed): Building on Fedora, CMake issues (linking minizip in Assimp target)
- Hello,
I cloned latest Doomsday Git from GitHub (on 2015-11-27) on Fedora 22 64-bit. I have the required dependenc...
2015-11-26
- 22:27 Bug #2074 (Resolved): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
- I'm marking this issue as done because the basic mechanism has been implemented. Individual console commands whose ou...
- 22:25 Revision b7eef701 (github): Log|libcore|libdoomsday: Interactive script output bypasses filtering
- When the user enters commands in the console, and the commands produce
output, it is better to allow these entries to... - 18:21 Revision 3367369c (github): Terminated branch audio-cleanup
- It has become increasingly clear that the architecture suggested by
libgui's audio::Sound is unworkable due to the de...
2015-11-25
- 22:22 Revision a15bc677 (github): Documentation|Cleanup: Fixed some Doxygen warnings
- 20:57 Revision 2e764334 (github): Fixed|Model Renderer: Incorrect lighting on scaled models
- Tangent space vectors weren't normalized.
- 18:54 Revision 2040d18f (github): Homepage|Forums: Fixed post attachments and poll creation options
- IssueID #1902
2015-11-24
- 19:34 Bug #778 (In Progress): Gamepad usability issues
- 19:17 Bug #1915 (Feedback): Click-to-focus also handled as UI click
- 19:08 Bug #1879 (Feedback): [Windows] Doomsday randomly fails to start when/after loading shader definitions
- 19:07 Bug #2077 (Feedback): Odd lighting glitch in latest builds
2015-11-23
- 22:13 Feature #2131 (Closed): Keyboard navigation
- One should be able to use the Doomsday UI with only the keyboard or a game controller.
Anticipated features:
* -... - 21:40 Revision d70668fa (github): Model Renderer|libcore: Added `worldOffset` for model assets
- The `worldOffset` vector shifts the model's origin.
In the Matrix4 template, added a new withoutTranslation() method... - 21:38 Revision 5378d535 (github): Documentation: libdoomsday is a major part of the public API
- 08:42 Revision ab0e9dec (github): Cleanup
- 08:41 Revision f3168699 (github): Homepage: News feed comes straight from the blog
2015-11-22
- 15:53 Bug #2058 (Closed): [Windows] Adjust client UI scaling factor according to system DPI setting
- The DPI settings can be queried via Direct2D.
- 14:54 Bug #2058 (In Progress): [Windows] Adjust client UI scaling factor according to system DPI setting
- 15:52 Revision a232f857 (github): Windows|libappfw: Use Direct2D to query the desktop DPI factor
- The UI is sized according to the system desktop settings.
IssueID #2058 - 15:52 Revision 06ab9ade (github): libcore|Qt: Added macros for checking Qt versions 5.4+
- 13:58 Revision 4ce259df (github): Documentation|SDK: Expand observer audience definition macros
- 11:12 Revision 384470a3 (github): Documentation|SDK: Reorganized and updated logical groupings
- These changes are largely aiming to create a nice tree of logical
groupings for the Doomsday SDK Modules page.
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