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From 2015-10-18 to 2015-10-31

2015-10-31

23:36 Revision 0014a119 (github): Audio|Client: Cleanup; typos
danij
23:21 Revision f9ef0d7d (github): Refactor|Audio|Client: Removed/relocated remnants of audio::IPlayer
de::Record is now used as the public representation of a playback
interface and there is no longer any direct interac...
danij

2015-10-30

20:38 Revision ab888726 (github): Hexen|Fixed: Breaking a suit of armor makes no sound
Now using one of the chunks as the sound origin, so it won't stop
when original object is removed.
IssueID #2115
skyjake
20:34 Revision b9c71c05 (github): Hexen|Fixed: Breaking a suit of armor makes no sound
Now using one of the chunks as the sound origin, so it won't stop
when original object is removed.
IssueID #2115
skyjake
20:12 Revision da043bb0 (github): Cleanup
skyjake
20:11 Revision da2c7c0b (github): Scripting|Model Renderer: Added bindings for StateAnimator
Currently only has a method for listing currently playing sequences. skyjake
20:10 Revision 1885e89d (github): Cleanup|libcore: Accessing built-in script classes; setting super record
skyjake
18:10 Revision 40de768c (github): Scripting|Scheduler: Added a method for checking if a scheduler has finished
skyjake
18:06 Revision cd9e8f11 (github): Cleanup|Refactor: Use "names" as method name for accessing a namespace record
skyjake
13:56 Revision 28cbafca (github): Refactor|World|Client: Reacting to mobj damage
The client is now notified of damage to mobjs via MobjThinkerData.
It can then spawn particle generators and check if...
skyjake
13:18 Revision 5ed9b064 (github): Common|libdoomsday: Damage to mobjs applied via libcommon
`Mobj_InflictDamage()` applies damage to a mobj and notifies the
engine via MobjThinkerData.
Particle generator spaw...
skyjake
13:14 Revision 5f2ea4fd (github): Scripting: Added a utility for calling script functions from native code
Makes it easier to call script functions from native code, with
arbitrary parameters passed in the function call. Use...
skyjake
13:11 Revision a851200b (github): Fixed|libcore: PackageLoader reports Doomsday Script parsing errors
The exception from the Parser was hitherto uncaught. skyjake
13:09 Revision a7f067d5 (github): Cleanup
skyjake
13:09 Revision 5cb3495d (github): libcore|Scripting: RecordValue is now derived from RecordAccessor
Easier to access contents of the record. skyjake
08:33 Revision 3f11e13f (github): API|Map: Use const mobj arguments in SpawnDamageParticleGen()
skyjake
08:31 Revision c1581910 (github): libdoomsday: Allow game plugins to include libdoomsday's world/mobj.h
Workaround until the mobj situation is resolved with a cleaner
architecture.
skyjake
03:44 Revision 7ff286b1 (github): Audio|Client: Moved more logic into audio::Listener; cleanup
danij

2015-10-29

19:00 Revision 7698a97a (github): Renderer|Refactor: Moved general purpose shader functions to GLSL files
In the "net.dengine.client.renderer" pack, shaders/include/ contains
GLSL files with functions useful for many shader...
skyjake
15:21 Revision 3a5e399b (github): Refactor|Audio|Client: Reformatted PluginDriver::SoundChannel buffer attachment
danij
14:44 Revision 2ebd88c2 (github): Audio|Client: Cleanup
danij
10:51 Revision fbe5f621 (github): Fixed|Refactor|Thinker|Hexen: Mobj-on-mobj checks shouldn't duplicate the mobj
When performing a check of whether a mobj was resting on another mobj,
Hexen would duplicate the entire thinker (!), ...
skyjake
09:07 Revision d0ce736b (github): Fixed|Model Renderer: Animation triggering when state changes multiple times
Sometimes a mobj's state changes more than once before the mobj thinks.
ClientMobjThinkerData is now a bit smarter in...
skyjake

2015-10-28

20:54 Revision b5d43831 (github): Refactor|Record: Record member navigation; renamed addRecord()
The term "subrecord" is used to mean a record owned by another record.
However, the member (.) notation (for instanc...
skyjake
18:52 Revision 13eac2d6 (github): Cleanup
skyjake
17:29 Revision f52aa56c (github): Scripting|World: Added the World.Thing class for mobj bindings
MobjThinkerData's info record is now an object derived from World.Thing.
It identifies the mobj using its ID number, ...
skyjake
17:25 Revision 726462fe (github): Cleanup
skyjake
11:42 Revision e776aef3 (github): Refactor|Audio|Client: audio::Channel is now de::Deletable
However one cannot freely delete them (yet) because the audio drivers
retain ownership in order to ensure that refres...
danij
07:50 Revision 1147eb4e (github): Audio|Client: Cleanup
danij
06:53 Revision fa3abeff (github): Audio|Client: Removed superfluous logic/state variables from DummyDriver
danij
04:22 Revision 3c5ddee7 (github): Audio|Client: Perform initial Environment updates when Channel playback begins
There is no longer a need for the driver to expose this API - if the
driver supports environmental audio we can defer...
danij
02:54 Revision 867b216f (github): Audio|Listener|Client: Use of Environments are enabled/disabled at Listener level
Any changes affecting Channels which are observing the Listener will
be applied at the usual times (when playback beg...
danij
01:47 Revision b7f229c7 (github): Refactor|Audio|Client: Defer SFXLP_PRIMARY_FORMAT setup
Only PluginDriver is concerned with primary buffer configuration (for
Direct Sound). We can defer this setup until th...
danij
00:48 Revision 3161d9a8 (github): Refactor|Audio|Client: Moved Channel construction upwards into IDriver
As the "playback interface" abstraction is a driver specific concern
the IDriver API should not assume that there are...
danij

2015-10-27

23:36 Revision 7511ea93 (github): Refactor|Audio|Client: Moved playback interface objects into their respective driver
As the driver and interface implementations share code it make sense
for the IDriver derived class to contain these s...
danij
17:22 Revision aa444f87 (github): libcore|Info: Report a syntax error if block attribute is missing a value
Avoids the pitfall of `name inherits other {`, which is actually
interpreted as block type "name", block name "inheri...
skyjake
08:33 Revision ee3d427b (github): Fixed|Model Renderer: Rendering passes were indexed incorrectly
When enabling and disabling rendering passes, the incorrect ones
were being accessed, due to the setup not processing...
skyjake

2015-10-26

21:14 Revision 462f7292 (github): Fixed|Qt: Workaround for older Qt 5 compatibility
QVector::removeAll() was added in Qt 5.4. skyjake
20:41 Revision 4736fc61 (github): Fixed|libgui: Unbinding shadowed uniforms from a GLProgram
skyjake
20:41 Revision 3304564b (github): libcore|PackageLoader: Log syntax errors in package metadata
skyjake
19:34 Revision f0ec6b89 (github): Merge branch 'gl2-models'
skyjake
19:34 Revision 92e05b26 (github): Fixed|Model Renderer: Use model's atlas when drawing; fixed shutdown crash
Also removed the default textures, since they would have to be allocated
separately for each model, in the model's al...
skyjake
17:57 Revision 7553e085 (github): Refactor|Model Renderer: Use MultiAtlas; got rid of AuxiliaryData
The client now derives its own version of ModelDrawable, so that there
is no need to maintain the separate AuxiliaryD...
skyjake
17:52 Revision 4da31507 (github): Refactor|ModelBank|libgui: Custom model objects in a ModelBank
ModelBank now can be configured to use any type of ModelDrawable
derived objects.
skyjake
17:51 Revision b06e7e68 (github): libgui|ModelDrawable: Commit textures are initialization complete
When using IAtlas, commit() is expected after all the images have been
allocated. MultiAtlas::AllocGroup will then de...
skyjake
17:49 Revision 6084dea4 (github): libgui|MultiAtlas: Added a clear() method to release all atlases
skyjake
07:32 Revision 18428230 (github): Refactor|Audio|Client: Unified API for playing of audio::Channels
One now "binds" a data buffer/stream/track via specialized subclass
methods before then simply play()'ing the channel...
danij

2015-10-25

22:11 Revision c037512f (github): Refactor|libgui: Added abstract IAtlas interface
More flexibility for TextureBank and ModelDrawable:
MultiAtlas::AllocGroup can be used instead of a regular atlas.
skyjake
22:04 Revision 7a952fd5 (github): Model Renderer: Added a "uAlpha" variable for the default model shader
skyjake
22:03 Revision b2b64247 (github): libgui|GLShaderBank: Default uniform values for shaders
The shader definition can now declare default uniforms to specify
particular initial values. When the programs are us...
skyjake
22:00 Revision 56cd3d9e (github): libgui: Binding multiple overriding uniforms to a GLProgram
GLProgram now keeps track of when uniforms override previously bound
uniforms.
skyjake
21:57 Revision 9e7303e2 (github): Refactor|Model Renderer: Cleanup
skyjake
18:21 Revision 71b9f8ef (github): libgui: Added MultiAtlas: expanding collection of atlases
One atlas cannot hold an infinite number of images, but a MultiAtlas
can.
Atlas was modified to allow making allocat...
skyjake
03:08 Revision 5cb3875f (github): Refactor|Audio|System: Continued to re-architect the audio subsystem
Taken into use the new audio components and began restructuring the
audio::System itself for separating concerns alon...
danij
02:44 Revision bab73378 (github): Audio|Client: SampleCache is Client only (removed unused Server functionality)
danij
02:43 Revision 7d1302e5 (github): Refactor|Definitions: Renamed AudioEnvironment as AudioEnvironmentDef
Avoids confusion with the similarly named audio::Environment
Todo for later: We should make these user-definable (at...
danij
01:32 Revision 658f4da0 (github): Audio|Client: Added audio::Mixer (stub)
audio::Mixer provides a specialized audio::Channel mapper and offers
grouping of channels into logical audio "tracks"...
danij
01:10 Revision e5a37cf9 (github): Audio|Client: Added audio::Listener and audio::Stage
audio::Listener provides a logical model of a soundstage entity which
perceives the audible "world" around it. Note t...
danij
00:54 Revision c2e62f6a (github): SectorCluster|World|Client: Provide notification when the effective audio::Environment changes
danij
00:50 Revision 26f54165 (github): Audio|Client: Added audio::Environment POD struct
For representing effective audio environment characteristics (such as
those provided by SectorCluster).
danij
00:42 Revision 8666b4f0 (github): Map|World: Provide notification when a mobj is (re)linked into the BSP
de::Map now provides notification whenever a map object is (re)linked
into the BSP.
Todo for later: Ideally this aud...
danij
00:13 Revision 0d5717fe (github): OpenAL: Offer EAX 2.0 for audio environment simulation on Windows
If the EAX package is available and enabled at runtime, make use of
EAX 2.0 for simulating environmental audio effect...
danij
00:06 Revision 20cc47a6 (github): CMake|DirectSound|Windows: Added DENG_ENABLE_EAX option; DirectSound cleanup
One can now disable the EAX 2.0 build time requirement and usage at
runtime. Enabled by default.
Presently only used...
danij

2015-10-24

23:51 Revision a0044d94 (github): Merge branch 'master' into audio-cleanup
Conflicts:
doomsday/apps/client/src/clientapp.cpp
doomsday/apps/client/src/dd_main.cpp
danij
21:35 Revision 33579daa (github): libcore: Added SourceLineTable, used it in Info and ScriptedInfo
All parsed ScriptedInfo records and their subrecords have __source__
variables indicating the source code location of...
skyjake
14:13 Revision f9896168 (github): Bumped version number to 1.15.5
skyjake
11:40 Revision 38896973 (github): libgui|ModelDrawable: Don't try to load textures twice
A bank loads items when needed, so calling `load()` is redundant. skyjake
11:39 Revision e7796c17 (github): libcore|Bank: Improved log output from Bank
If loading fails, don't make a "loaded" log entry. skyjake
11:11 Revision bdb380eb (github): libgui|ModelDrawable: More detailed warning message about failed texture loads
Specify mesh and material indices and origin of the information. skyjake

2015-10-23

20:54 Revision 74fdc980 (github): Merge branch 'gl2-models'
skyjake
20:53 Revision 1b5b2c0d (github): Fixed|Client: Improper deinit after mobj model asset init failure
If a mobj's model asset initialization failed, the mobj was still
kept in the model's deletion audience. The model en...
skyjake
19:09 Revision 55bdd860 (github): Fixed|Model Renderer: Added missing "material" variable
If no `render.material` was specified in the model, StateAnimator would
not create a "material" variable at all for a...
skyjake
19:08 Revision 76a9540c (github): Fixed|Model Renderer: Added missing "material" variable
If no `render.material` was specified in the model, StateAnimator would
not create a "material" variable at all for a...
skyjake

2015-10-21

19:06 Revision 17d89e6d (github): Fixed|Model Renderer: Use default rendering passes if none defined
skyjake
10:39 Revision cf4b1677 (github): Refactor|Model Renderer|libgui: Correct mapping between meshes and materials
skyjake

2015-10-20

17:42 Revision 40f16a1a (github): Windows|MSVC|Fixed: Build failure
MSVC seems to want to generate unused templated QList methods, and therefore
requires some operators and qHash to be ...
skyjake

2015-10-19

21:49 Revision b77ac2cf (github): Fixed|Model Renderer: Missing rendering pass information
skyjake
21:33 Revision 1d53cef3 (github): Merge branch 'gl2-models'
skyjake
18:13 Revision 439637c2 (github): Fixed|SettingsRegister: Config settings with a text value
Now it is possible to keep variables like Config.master.apiUrl in
the SettingsRegister.
skyjake
18:13 Revision 41e0deae (github): Fixed|Network|Client: Ignore master server actions if no API URL set
skyjake
18:12 Revision 68c4b672 (github): Fixed|Network|Client: Ignore master server actions if no API URL set
skyjake
18:12 Revision 4c88a3ff (github): Fixed|SettingsRegister: Config settings with a text value
Now it is possible to keep variables like Config.master.apiUrl in
the SettingsRegister.
skyjake
09:25 Revision 2bb06993 (github): Refactor|Model Renderer|libgui: Added ModelDrawable::Appearance
Added a new object that contains parameters that affect how a model
gets drawn. ModelDrawable::Appearance contains th...
skyjake

2015-10-18

19:12 Revision d91a66da (github): Model Renderer: Model materials and switching between them
If a model has multiple materials (sets of textures), it can switch
between them at no cost. Each rendering pass can ...
skyjake
19:10 Revision c06cf1a3 (github): libgui: Improved ModelDrawable documentation and terminology
skyjake
19:08 Revision 36fca260 (github): libcore: Minor improvements
ScriptedInfo utility for checking block type. PackageLoader catches
syntax errors in the package Info.
skyjake
19:05 Revision d2fe2b79 (github): Refactor|libcore|Record: Iterating subrecords using a std::function
skyjake
 

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