Refactor|Audio|Client: Unified API for playing of audio::Channels
One now "binds" a data buffer/stream/track via specialized subclassmethods before then simply play()'ing the channel (whatever it is).
All channels now derive directly from audio::Channel.
Todo for later: Allow for pausing sound effects.
View differences
Refactor|Audio|Client: Unified API for playing of audio::Channels
One now "binds" a data buffer/stream/track via specialized subclass
methods before then simply play()'ing the channel (whatever it is).
All channels now derive directly from audio::Channel.
Todo for later: Allow for pausing sound effects.