Fixed|Model Renderer: Use model's atlas when drawing; fixed shutdown crash
Also removed the default textures, since they would have to be allocated separately for each model, in the model's alloc group. Now that the shader can be changed, there is no reason to have optional textures: if a texture is missing, a warning will be logged.
Fixed|Model Renderer: Use model's atlas when drawing; fixed shutdown crash
Also removed the default textures, since they would have to be allocated
separately for each model, in the model's alloc group. Now that
the shader can be changed, there is no reason to have optional
textures: if a texture is missing, a warning will be logged.