Activity
From 2015-10-06 to 2015-10-19
2015-10-13
- 19:43 Bug #2121 (Closed): Resolution does not change properly.
- I cannot change the resolution in Video settings. After I click new resolution, doomsday switches to windows for a w...
- 01:48 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Looking at this again with fresh eyes it turns out that this has a much simpler cause: Doomsday is using the wrong mo...
2015-10-12
- 23:10 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Deeper investigation reveals that while Doomsday is seemingly correct in stopping the sound immediately, at least whe...
- 01:40 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Right, the issue here concerns the lifetime of the emitter the sound is asked to play from and whether or not sounds ...
- 00:45 Bug #2115: [HeXen] No sound from breaking a suit of armor
- The plot thickens. Playing the same sound manually from the console works as expected: @playsound SUITOFARMOR_BREAK@
... - 00:27 Bug #2115: [HeXen] No sound from breaking a suit of armor
- Interesting, the sound in question is being asked to play at the appropriate time, it's definition is found, the asso...
2015-10-11
- 22:17 Bug #2120 (New): Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
- The ZDoom-extended @MAPINFO@ syntax makes a various changes to the Hexen syntax (supported). While the existing parse...
- 21:51 Bug #2115 (In Progress): [HeXen] No sound from breaking a suit of armor
- 20:15 Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- danij wrote:
> I addressed the typo I mentioned above and converted your .dsg savegame successfully, which I'll atta... - 19:40 Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- I addressed the typo I mentioned above and converted your .dsg savegame successfully, which I'll attach to this repor...
- 19:28 Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
- I've had a look at your .dsg file and it seems to be fine, however the intended game mode is ambiguous (due to a tech...
- 19:17 Bug #2119 (In Progress): Failed conversion of .dsg savegame with ambiguous game mode
- 18:46 Bug #2119 (Closed): Failed conversion of .dsg savegame with ambiguous game mode
- old .DSG savegame (saved playing Plutonia.wad + PL2.wad additional PWAD) not automatically converted into .SAVE forma...
2015-10-08
- 23:29 Bug #2118 (New): [HeXen] Possible mishandling of sector effect 200 (sky textures)
- It seems that Doomsday handles sector effect 200 'Sky2 Mapinfo' differently from Vanilla HeXen.
In the below pwad ... - 21:24 Bug #2117 (New): [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4)
- In the below vanilla HeXen pwads second map is a polyobj (thing 139). In Doomsday 1.15 and 2.0, the player is unable ...
2015-10-07
- 19:14 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
- I have a feeling the FBO setup improvements done in #1977 will help with this issue as well.
- 19:12 Feature #2116 (Closed): Compatibility with limited FBO functionality (old OpenGL drivers)
- If the FBO setup does not support certain renderer features, there should be graceful fallbacks that minimize the amo...
- 19:09 Bug #1977 (Closed): Doomsday crashes with Intel Chipset
- 18:49 Bug #2114: doomsday-1.14.5 hard crash
- I tried loading the DoomSav0.save in the latest unstable build. It did not crash, however the player was stuck in a w...
- 13:25 Bug #2115 (Closed): [HeXen] No sound from breaking a suit of armor
- The suit of Armour scenery mobj in HeXen is missing it's shattering sound when destroyed.
Tested in 1.15 and 2.0 u...
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