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From 2015-09-29 to 2015-10-12

2015-10-12

23:10 Bug #2115: [HeXen] No sound from breaking a suit of armor
Deeper investigation reveals that while Doomsday is seemingly correct in stopping the sound immediately, at least whe... danij
01:40 Bug #2115: [HeXen] No sound from breaking a suit of armor
Right, the issue here concerns the lifetime of the emitter the sound is asked to play from and whether or not sounds ... danij
00:45 Bug #2115: [HeXen] No sound from breaking a suit of armor
The plot thickens. Playing the same sound manually from the console works as expected: @playsound SUITOFARMOR_BREAK@
...
danij
00:27 Bug #2115: [HeXen] No sound from breaking a suit of armor
Interesting, the sound in question is being asked to play at the appropriate time, it's definition is found, the asso... danij

2015-10-11

22:17 Bug #2120 (New): Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
The ZDoom-extended @MAPINFO@ syntax makes a various changes to the Hexen syntax (supported). While the existing parse... danij
21:51 Bug #2115 (In Progress): [HeXen] No sound from breaking a suit of armor
danij
20:15 Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
danij wrote:
> I addressed the typo I mentioned above and converted your .dsg savegame successfully, which I'll atta...
gattovicentino
19:40 Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
I addressed the typo I mentioned above and converted your .dsg savegame successfully, which I'll attach to this repor... danij
19:28 Bug #2119: Failed conversion of .dsg savegame with ambiguous game mode
I've had a look at your .dsg file and it seems to be fine, however the intended game mode is ambiguous (due to a tech... danij
19:17 Bug #2119 (In Progress): Failed conversion of .dsg savegame with ambiguous game mode
danij
18:46 Bug #2119 (Closed): Failed conversion of .dsg savegame with ambiguous game mode
old .DSG savegame (saved playing Plutonia.wad + PL2.wad additional PWAD) not automatically converted into .SAVE forma... gattovicentino

2015-10-08

23:29 Bug #2118 (New): [HeXen] Possible mishandling of sector effect 200 (sky textures)
It seems that Doomsday handles sector effect 200 'Sky2 Mapinfo' differently from Vanilla HeXen.
In the below pwad ...
vermil
21:24 Bug #2117 (New): [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4)
In the below vanilla HeXen pwads second map is a polyobj (thing 139). In Doomsday 1.15 and 2.0, the player is unable ... vermil

2015-10-07

19:14 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
I have a feeling the FBO setup improvements done in #1977 will help with this issue as well. skyjake
19:12 Feature #2116 (Closed): Compatibility with limited FBO functionality (old OpenGL drivers)
If the FBO setup does not support certain renderer features, there should be graceful fallbacks that minimize the amo... skyjake
19:09 Bug #1977 (Closed): Doomsday crashes with Intel Chipset
skyjake
18:49 Bug #2114: doomsday-1.14.5 hard crash
I tried loading the DoomSav0.save in the latest unstable build. It did not crash, however the player was stuck in a w... skyjake
13:25 Bug #2115 (Closed): [HeXen] No sound from breaking a suit of armor
The suit of Armour scenery mobj in HeXen is missing it's shattering sound when destroyed.
Tested in 1.15 and 2.0 u...
vermil

2015-10-01

22:22 Bug #2114 (Closed): doomsday-1.14.5 hard crash
Been playing doomsday and it's normally very stable.
However I have been able to save a game that, when reloaded, ...
charlton

2015-09-29

19:30 Bug #1977: Doomsday crashes with Intel Chipset
I put it here because it is most likely related to the Intel Chipset. The problem is I cannot change the resolution i... Drako
 

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