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From 2015-09-25 to 2015-10-08

2015-10-08

23:29 Bug #2118 (New): [HeXen] Possible mishandling of sector effect 200 (sky textures)
It seems that Doomsday handles sector effect 200 'Sky2 Mapinfo' differently from Vanilla HeXen.
In the below pwad ...
vermil
21:24 Bug #2117 (New): [HeXen] Polyobj collision incompatible with vanilla behavior (in colin4)
In the below vanilla HeXen pwads second map is a polyobj (thing 139). In Doomsday 1.15 and 2.0, the player is unable ... vermil

2015-10-07

19:14 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
I have a feeling the FBO setup improvements done in #1977 will help with this issue as well. skyjake
19:12 Feature #2116 (Closed): Compatibility with limited FBO functionality (old OpenGL drivers)
If the FBO setup does not support certain renderer features, there should be graceful fallbacks that minimize the amo... skyjake
19:09 Bug #1977 (Closed): Doomsday crashes with Intel Chipset
skyjake
18:49 Bug #2114: doomsday-1.14.5 hard crash
I tried loading the DoomSav0.save in the latest unstable build. It did not crash, however the player was stuck in a w... skyjake
13:25 Bug #2115 (Closed): [HeXen] No sound from breaking a suit of armor
The suit of Armour scenery mobj in HeXen is missing it's shattering sound when destroyed.
Tested in 1.15 and 2.0 u...
vermil

2015-10-06

20:31 Revision d139bab9 (github): API|Audio|Client: Attribute SFX playback interfaces with a unique identity key; cleanup
danij
14:58 Revision 7b944029 (github): Refactor|Audio|Client: Extracted audio::IPlayer made pure abstract
danij

2015-10-01

22:22 Bug #2114 (Closed): doomsday-1.14.5 hard crash
Been playing doomsday and it's normally very stable.
However I have been able to save a game that, when reloaded, ...
charlton
18:40 Revision 2e9de0b4 (github): Merge branch 'master' into audio-cleanup
danij
16:40 Revision 691888a3 (github): Server: Replaced sample cache with a WaveformData database
The server has no need for caching sound samples (as they will never
be played locally) and because purging was never...
danij

2015-09-29

19:34 Revision b3612357 (github): Changed release type to Stable
Candidate build was successful. skyjake
19:30 Bug #1977: Doomsday crashes with Intel Chipset
I put it here because it is most likely related to the Intel Chipset. The problem is I cannot change the resolution i... Drako

2015-09-28

13:09 Revision 8b6ce431 (github): Refactor|Audio: Moved server side audio::System functionality to ServerApp
ServerApp itself now provides a tracking mechanism for logical sounds
that are playing in the Server side's view of t...
danij

2015-09-27

17:10 Revision bcd487ca (github): Refactor|Audio: Removed server side audio "frames"; cleanup
Todo: As there is now very little left of the server side audio::System
we should make the whole system Client only a...
danij
10:10 Revision a15d593e (github): Bumped version number to 1.15.4 Candidate
skyjake
10:07 Revision b7690605 (github): Fixed|GL|libgui: Better compatibility with older OpenGL drivers
More robust FBO configuration that is more likely to work with
OpenGL 2.1 drivers.
However, some renderer features m...
skyjake

2015-09-26

21:43 Revision 9c4e9e77 (github): Fixed|Model Renderer|World: Defer triggering of state animations
A mobj may change states multiple times per tick. For instance, an
Ettin's attack could be restarted immediately duri...
skyjake

2015-09-25

17:00 Revision 4ee83ab5 (github): Fixed|Audio|Client: Typos
danij
16:48 Revision 1f3bbe63 (github): Refactor|Audio|Client: Relocated more client side audio system functionality; cleanup
danij
01:11 Revision db3d974a (github): Refactor|Audio|Client: Reassigned responsibility for refreshing audio::Sound buffers
Logically speaking, refreshing sound data buffers is contractually
mandated by audio::Sound; thus it follows that who...
danij
 

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