Activity
From 2015-09-18 to 2015-10-01
2015-10-01
- 22:22 Bug #2114 (Closed): doomsday-1.14.5 hard crash
- Been playing doomsday and it's normally very stable.
However I have been able to save a game that, when reloaded, ... - 18:40 Revision 2e9de0b4 (github): Merge branch 'master' into audio-cleanup
- 16:40 Revision 691888a3 (github): Server: Replaced sample cache with a WaveformData database
- The server has no need for caching sound samples (as they will never
be played locally) and because purging was never...
2015-09-29
- 19:34 Revision b3612357 (github): Changed release type to Stable
- Candidate build was successful.
- 19:30 Bug #1977: Doomsday crashes with Intel Chipset
- I put it here because it is most likely related to the Intel Chipset. The problem is I cannot change the resolution i...
2015-09-28
- 13:09 Revision 8b6ce431 (github): Refactor|Audio: Moved server side audio::System functionality to ServerApp
- ServerApp itself now provides a tracking mechanism for logical sounds
that are playing in the Server side's view of t...
2015-09-27
- 17:10 Revision bcd487ca (github): Refactor|Audio: Removed server side audio "frames"; cleanup
- Todo: As there is now very little left of the server side audio::System
we should make the whole system Client only a... - 10:10 Revision a15d593e (github): Bumped version number to 1.15.4 Candidate
- 10:07 Revision b7690605 (github): Fixed|GL|libgui: Better compatibility with older OpenGL drivers
- More robust FBO configuration that is more likely to work with
OpenGL 2.1 drivers.
However, some renderer features m...
2015-09-26
- 21:43 Revision 9c4e9e77 (github): Fixed|Model Renderer|World: Defer triggering of state animations
- A mobj may change states multiple times per tick. For instance, an
Ettin's attack could be restarted immediately duri...
2015-09-25
- 17:00 Revision 4ee83ab5 (github): Fixed|Audio|Client: Typos
- 16:48 Revision 1f3bbe63 (github): Refactor|Audio|Client: Relocated more client side audio system functionality; cleanup
- 01:11 Revision db3d974a (github): Refactor|Audio|Client: Reassigned responsibility for refreshing audio::Sound buffers
- Logically speaking, refreshing sound data buffers is contractually
mandated by audio::Sound; thus it follows that who...
2015-09-24
- 17:06 Revision 47d74489 (github): Audio|Client: Provide notifications when the audio channel mapping changes
- Various components will need to observe this event (such as future
UI widget displays used for monitoring purposes). - 16:25 Revision 34714b2d (github): Fixed|Audio|Client: Ensure sfxbuffer_t memory is released during sound player deinit
- 15:44 Revision 8c0f64bb (github): Refactor|Audio|Client: Audio drivers have ownership of Sounds they create
- Audio drivers now retain ownership of all Sounds they create and will
ensure that they are destroyed (during de-initi... - 08:03 Revision a3b7c31c (github): Fixed|Model Renderer: Yaw angle for flying objects
- In a couple of places, the old `mf` pointer was still being used for
determining whether a model was available. Howev... - 08:01 Revision 16f3fb97 (github): libcore|Range: Added a method for random number generation
2015-09-23
- 20:13 Revision 65cb42d4 (github): Fixed|Model Renderer|libgui: Clamping non-looping animations
- The clamping was done in the wrong place, preventing animations from
finishing.
2015-09-22
- 16:41 Revision cd0f275d (github): Audio|Client: Cleanup/typos
- 16:20 Revision 25ee932c (github): Refactor|Audio|Client: Decouple audio::IDriver::IPlayer instances
- Such instances are no longer linked to their owning driver object,
meaning that each implementation must provide this... - 14:37 Revision b13a4d95 (github): Refactor|Audio|Client: Moved audio::ISoundPlayer functionality
- Each audio driver now implements a specialized audio::Sound which
hides the details of interacting with any underlyin...
2015-09-19
- 18:49 Revision 8f0223c9 (github): Merge branch 'master' into gl2-models
- 16:03 Revision 2fc2a815 (github): Cleanup
- Whitespace.
- 16:01 Bug #2113 (Closed): Event binding with a modifier condition is never triggered
- 16:01 Revision 51547a3a (github): Fixed|Bindings|Client: Evaluating modifier condition for an event binding
- Provide a binding context for `B_CheckCondition`.
IssueID #2113 - 15:52 Revision 001ffc45 (github): Debug|Unix|libcore: Keeping track of where Counted objects are created
- If there are unreleased Counted objects when the client is shut down,
backtraces of their allocation are now printed.... - 15:33 Revision f67f98be (github): Fixed|libdoomsday: Release Doomsday Script functions used as bindings
- 13:21 Feature #2112 (Resolved): Bindings for the Playstation 3 controller
- Notes for future work:
* Defining the bindings in an Info document would be more approachable for end users.
* We ... - 13:10 Revision cbb921e3 (github): Merge branch 'input-gamecontroller-presets'
2015-09-18
- 04:49 Revision 862356d6 (github): Refactor|Audio|Client: Cleanup
- Tomorrow I'll begin splitting audio::Sound into an abstract interface
plus an implementation for each audio::IDriver-... - 02:42 Revision 30aac72e (github): Refactor|Audio|Client: Mutating managed sfxbuffer_t properties
- In the future we'll use Adapter classes for this ...
- 00:02 Revision 5f40023c (github): Refactor|Audio|Client: Object-oriented interface for sound playback
- Encapsulate outbound audio driver communication through the imported
audio driver ABI and provide the engine with a s...
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