Activity
From 2015-09-04 to 2015-09-17
2015-09-17
- 21:21 Revision ce64280e (github): libcore|Config: Doomsday Script import override paths
- Config.importPath should only contain the user's overriding import
paths; the normal import paths are configured via ... - 21:19 Revision b88bdfcd (github): Input|Bindings|Client: Completed PS3 gamepad bindings
- Added inventory controls for Heretic and Hexen, and configured
deadlines appropriately for a PS3 gamepad.
IssueID #2112 - 21:09 Revision 33f4474e (github): All Games: Added impulse "flymode" (modifier 2)
- While "strafe" is for sideways movement, "flymode" is intended for
vertical movement. - 21:07 Revision a08646f7 (github): Console|libdoomsday: Regex-matching known words; added Console.listVars()
- 20:07 Revision e759db24 (github): Scripting|libdoomsday: Added native "Console" module
- The built-in Console module provides access to the old-fashioned
console features via Doomsday Script.
Added binding... - 18:17 Revision 5a26a045 (github): libcore: Cleanup
- 18:17 Revision 31a1981a (github): Fixed|Bindings|Client: Evaluating modifier condition for an event binding
- Provide a binding context for `B_CheckCondition`.
IssueID #2113 - 18:13 Bug #2113 (Closed): Event binding with a modifier condition is never triggered
- When evaluating the condition for event bindings, no binding context is being provided, which means the modifier is n...
2015-09-16
- 16:52 Revision b252c739 (github): Fixed|Model Renderer: Clamp non-looping animations before they wrap
- ModelDrawable always wraps animations to zero when they reach their
duration time. - 08:23 Revision 8f40b191 (github): UI|Input|Client: Added Game Controller settings to the Input Settings dialog
- ChoiceWidget used for the available controller presets. Replaced use
of the "joystick" term with the more generic "ga... - 08:22 Revision 3894e689 (github): Refactor: PrivateAutoPtr must be initialized with a value
- This avoid the pitfall of forgetting to instantiate the private
implementation. - 08:21 Revision a75624a4 (github): Input|Client: Controller presets via Doomsday Script; basic PS3 bindings
- The client's "controllers" DS module inserts a set of objects into the
Input.controllerPresets dictionary. Each objec... - 07:06 Revision 095d2c90 (github): Refactor|Audio|Client: Handle deferred sfxbuffer_t property writes in audio::Sound
- Use audio::System frame notifications for flushing deferred sound
property values to the assigned data buffer in Soun... - 06:16 Revision 18774f49 (github): Refactor|Audio|Client: Encapsulate sfxbuffer_t mutation in audio::Sound
- All engine side mutation of sfxbuffer_t data is now handled via Sound
instances which will manipulate the buffer at t... - 05:07 Revision 830a7d40 (github): Refactor|Audio|Client: Began revising audio system, object-orientation
- The plan here is to move away from the idea of having logical audio
channels which issue playback events, instead usi...
2015-09-14
- 16:54 Revision a4eb0171 (github): libappfw|GridPopupWidget: Adding a cell-spanning widget to the grid
- 16:53 Revision 5e1a4e56 (github): Input|Client: Added method for removing all bindings of a device
- 16:49 Revision 095aac11 (github): Scripting|libcore: Added built-in typeof() for checking value types
- typeof() returns the type of its argument as a string (e.g.,
typeof(4) returns "Number"). Implemented the typeId() me... - 16:43 Revision c303578b (github): Cleanup: Joystick C++ functions, added name query
- 16:33 Revision e792e21f (github): Fixed|Default Style|OS X: Excessive import of DisplayMode in fonts.dei
2015-09-13
- 15:52 Revision c867dcf7 (github): Merge branch 'master' into gl2-models
- 15:46 Revision 23d2067e (github): Fixed|Model Renderer: Inadvertently borrowing other objects' bone transformations
- ModelDrawable objects are shared between all the mobjs of the same type,
so if one of them doesn't have anything to u... - 13:50 Feature #2112 (Closed): Bindings for the Playstation 3 controller
- When a gamepad controller is plugged in, the default joystick bindings should be bound to buttons/axes suitable for i...
- 13:45 Feature #1886: Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
- Joysticks/gamepads are already being accessed via SDL2.
2015-09-12
2015-09-10
- 16:36 Bug #1977: Doomsday crashes with Intel Chipset
- Ok. Thanks. I am looking forward new build of 1.15.4.
2015-09-09
- 09:34 Bug #1977: Doomsday crashes with Intel Chipset
- This is the 2.0 branch, which means resource packs aren't fully supported at the moment (short answer: you currently ...
- 05:52 Bug #1977: Doomsday crashes with Intel Chipset
- (build 1712) In fact after the engine starts, I am able to write in the console and choose options "Video, network, u...
- 05:32 Bug #1977: Doomsday crashes with Intel Chipset
- This build (1712) is better. The engine starts, I was able to see this short tutorial in the beginning. But then afte...
- 04:19 Bug #1977: Doomsday crashes with Intel Chipset
- I was able to extract some data from OpenGL extensions viewer 4.3.8. Please see the xls file. Pixel formats are numbe...
2015-09-08
- 20:26 Bug #1977: Doomsday crashes with Intel Chipset
- Hmm, I can't see the information I was looking for in those. However, I've added a couple of further fallbacks to the...
- 19:28 Bug #1977: Doomsday crashes with Intel Chipset
- For now I only can send you files 1.jpg and 2.jpg. Later I will have more time to look at this.
There is a render... - 14:29 Bug #1977: Doomsday crashes with Intel Chipset
- If the _OpenGL Extensions Viewer_ app shows these for you, could you check what is supported in the Pixel Formats tab...
- 11:56 Bug #1977: Doomsday crashes with Intel Chipset
- Seeing as all of the fallback configurations failed, it leads me to suspect that your GPU and/or OpenGL drivers actua...
- 05:47 Bug #1977: Doomsday crashes with Intel Chipset
- Now 1711 build. The error changed:
Application path: C:\Program Files (x86)\Doomsday 2.0.0\bin\Doomsday.exe
Creat... - 20:23 Revision d4dde8fb (github): OpenGL|libgui: Even more robust setup for GLFramebuffer
- There are now five alternative configurations for the framebuffer.
The objective is to find the one that supports the...
2015-09-07
- 19:56 Revision 77aa9e35 (github): OpenGL|libgui: Check for EXT_framebuffer_object; more robust FBO setup
- Should check for EXT_framebuffer_object rather than the ARB extension,
because the ARB extension was added for OpenGL... - 19:24 Bug #1977: Doomsday crashes with Intel Chipset
- Please see the attached file. Hopefully it will help.
- 19:04 Bug #1977: Doomsday crashes with Intel Chipset
- @Drako: Could you post an updated log with *-vvv*, please? It would help to see more detail about what is happening a...
- 13:47 Bug #1977 (In Progress): Doomsday crashes with Intel Chipset
- 12:18 Bug #1977: Doomsday crashes with Intel Chipset
- Thanks for the details. Indeed it should be checking for the EXT_framebuffer_object extension rather than ARB. I'll c...
- 05:49 Bug #1977: Doomsday crashes with Intel Chipset
- I do not know if it helps but let me share it with you. I edited deng_gui.dll and changed ARB to EXT at offset 0x25dd...
- 05:33 Bug #1977: Doomsday crashes with Intel Chipset
- Ok. The build 1710 gives the following error:
Application path: C:\Program Files (x86)\Doomsday 2.0.0\bin\Doomsday...
2015-09-06
- 19:47 Revision 2527f0a8 (github): DirectSound|Windows: Cleanup
- 19:08 Revision 3fae774e (github): Model Renderer: Added "uAlphaLimit" variable to the generic model shader
- 18:47 Revision 1e343aff (github): OpenAL: Cleanup
- 18:46 Revision a1ffa5f4 (github): FMOD: Cleanup
- 16:48 Revision bd1f8784 (github): Merge branch 'master' into audio-cleanup
- 11:11 Bug #1977: Doomsday crashes with Intel Chipset
- Let me know if tomorrow's build 1710 works any better/differently.
- 10:22 Bug #1977: Doomsday crashes with Intel Chipset
- Yeah, those functions should be accessed via the extensions (e.g., EXT_framebuffer_object).
Support for FBOs is re... - 07:44 Bug #1977: Doomsday crashes with Intel Chipset
- That is the message which I get when I try to run Doomsday 2 build 1709 (Sep 6, 2015):
Application path: C:\Progra... - 11:09 Revision d49157c8 (github): OpenGL|libgui: Check EXT variants of functions not present in OpenGL 2.1
- IssueID #1977
2015-09-05
- 14:21 Revision ea1d417b (github): libgui|Windows|Linux: Report missing OpenGL entry points
- Exception thrown, aborts startup.
IssueID #1977 - 04:30 Bug #1977: Doomsday crashes with Intel Chipset
- I also attach doomsday.out file (-vvv -nofsaa from the newest version 1.15.3). The way this version does not work is,...
- 04:06 Bug #1977: Doomsday crashes with Intel Chipset
- Hi. I attach (files.zip) dxdiag files (both x32 and x64). I also attach a few files from OpenGL Extensions Viewer 4....
- 02:56 Revision 245a95e0 (github): Refactor|Audio|Client: Cleanup; typos
- 01:46 Revision 49440e60 (github): Refactor|Audio|Client: Standardize formatting of audio driver interface identifiers
- 01:14 Revision 2b72bb34 (github): Refactor|Audio|Client: Standardize formatting of audio driver descriptions
- 00:34 Revision 8e6b10d8 (github): Refactor|Audio|Client: Define IPlugin in audio::PluginDriver (for now)
- 00:18 Revision 0ab9d2cc (github): Refactor|Audio|Client: Cleanup
- Removed the now unused audiodriver_t interface.
2015-09-04
- 23:50 Revision 94a9417f (github): Refactor|Audio|Client: Base audio::SdlMixerDriver on audio::System::IDriver
- This audio driver uses frame event notifications for music playback
updates. - 22:36 Revision 41bdeb66 (github): Refactor|Audio|Client: Base audio::DummyDriver on audio::System::IDriver
- This simple audio driver has no use for frame events.
- 20:37 Bug #1977: Doomsday crashes with Intel Chipset
- Thanks for the info. It might also help to see dxdiag info for your driver and chipset if you can, see here: https://...
- 20:27 Bug #1977: Doomsday crashes with Intel Chipset
- I have the same graphics card (Mobile Intel 4 Series Express Chipset Family) and exactly the same issue. I have figur...
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