Activity
From 2015-07-20 to 2015-08-02
2015-08-02
- 16:23 Revision 563099c8 (github): Merge branch 'gl2-models'
- 16:12 Revision 6b79485b (github): Model Renderer: Drawing GL2 models for psprites; minor cleanup
- ModelRenderer now supports rendering models in eye space, while
transforming light vectors according to view angles.
... - 15:56 Revision df0793a7 (github): Cleanup
2015-08-01
- 22:10 Revision 5d5376fb (github): Fixed|libgui: Must swap red and blue when loading a 24-bit Targa image
- 18:48 Revision fa2cae3a (github): Model Renderer: Setup a vispsprite for a GL2 model
- The data is passed to ModelRenderer, which performs the drawing
according to the parameters. - 15:06 Revision 775daf59 (github): Fixed|Builder: Finding the previous build for comparing changes
- The logic for finding a suitable previous build to produce a change
log was incorrect: version number matching was no... - 15:01 Revision 8819198f (github): Fixed|Builder: Finding the previous build for comparing changes
- The logic for finding a suitable previous build to produce a change
log was incorrect: version number matching was no... - 00:40 Revision bc78235e (github): Windows|CMake|Fixed: Run windeployqt on the right executable
- By default, windeployqt just seems to pick the first executable it finds,
which may not have all the required depende...
2015-07-31
- 22:51 Revision bf296be2 (github): Fixed|Model Renderer: Eye position for specular lighting
- Previously only the eye direction was passed to the shader, but
for accurate results, the eye direction has to be cal... - 20:06 Revision a47acbf7 (github): Builder|Linux: Use available CPU count for parallel make
- 20:01 Revision 953b5b03 (github): Model Renderer|ClientPlayer: Observe psprite and current weapon changes
- When the game notifies about current weapon and psprite state changes,
ClientPlayer checks that (respectively) if the... - 19:58 Revision 377512d0 (github): All Games|libdoomsday: Added notification about psprite state changes
- Whenever a psprite changes state, a plugin notification is sent so
the client can react to the change. - 19:56 Revision 9a0fdfb4 (github): UI|Client: Added a PrivilegedLogWidget into the window
- 18:30 Revision bed4aa02 (github): Log|libappfw|Client: Added PrivilegedLogWidget (developer utility)
- Often when working on a specific piece of code, it is easiest to just
use qDebug to print debug messages because they... - 03:56 Revision a5877259 (github): Refactor|Plugins: Use C++11 for iterating plugin hooks
- One can now use a C++11 lambda for iterating through plugin hooks,
allowing for more flexible ways of executing the h...
2015-07-30
2015-07-29
- 19:56 Revision 26592644 (github): Refactor|Resources: Moved map resource manifests to libdoomsday
- MapDef was renamed and relocated to libdoomsday as res::MapManifest,
which means this data is now visible to plugins ... - 15:53 Revision 7c2cc216 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 14:32 Feature #2105 (Closed): Manually created reflection cube maps for models
- Define reflection cubemaps as map or setting-dependent. For instance for a Hexen Winnowing hall we can use a dark-blu...
- 10:07 Bug #2104 (New): [Doom] Boss Brain generators incorrect position
- It seems that the default generators attached to the Boss Brain's death explosions, all appear at the top or bottom ...
- 02:51 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Thank you skyjake. That at this point has fixed this problem. This Sony Vaio is touchy on a lot of different software's.
2015-07-28
- 20:16 Revision 27cfd972 (github): Builder: Generate an index page for code.iki.fi/builds/
- Latest builds and builds by version.
- 06:30 Revision 1657eae4 (github): Merge branch 'master' into gl2-models
- 04:16 Revision 5c5691e1 (github): Builder: Generated HTML pages use UTF-8 encoding
- 01:50 Revision 5d8f5e50 (github): Refactor|World: Added world::System and world::Map base classes in libdoomsday
- The "world" namespace in libdoomsday is intended for world related
classes (cf. "defn" for definitions).
world::Syst...
2015-07-27
- 21:42 Revision bffa87f6 (github): Builder: Basic CSS styling for code.iki.fi build reports
- 20:11 Revision f3c88499 (github): Fixed|Unix: Missing headers
- 19:49 Bug #2100 (Closed): [Windows] FMOD audio plugin missing from 2.0 installation
- Thanks for the reminder. FMOD should now be installed in the next build, fixing the problem.
- 19:42 Bug #2100 (Resolved): [Windows] FMOD audio plugin missing from 2.0 installation
- 03:16 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
- Any progress on this issue.
- 19:47 Revision 56ea4788 (github): Cleanup|CMake: Whitespace
- 19:47 Revision 5114451a (github): Fixed|CMake|Installer: Missing/excessive installed components
- FMOD was not included in the packaged components.
The Assimp static libraries are not supposed to be installed as pa... - 19:47 Revision 24111816 (github): Fixed|Windows|CMake: Warning about missing VCINSTALLDIR
- Compiler runtime libraries installed manually.
- 18:23 Revision ac76671d (github): Cleanup: Removed include/de_system.h
- 17:34 Revision 118e16ba (github): Cleanup: Removed include/de_filesys.h
- 17:17 Revision 778a6bb5 (github): Cleanup: Removed include/de_audio.h
- 16:53 Revision 587c3c5c (github): Cleanup: Removed include/de_ui.h
- 14:00 Revision fb0bea6b (github): Client: Players notified about weapon changes; ClientPlayer ticking
- ClientPlayer now gets notified about which weapon identifier to use.
Each (fractional) tick, players will also get a ... - 11:24 Revision 4f3cbfc1 (github): libdoomsday|Player: Added a tick() method
- Allows for players to perform ticks internally.
- 11:22 Revision e810c803 (github): All Games|libdoomsday: Notify about player weapon changes
- Added Values that specify a text identifier for each player weapon.
Expanded `G_Ticker` to perform "post-tick" for e... - 10:52 Revision 9ebb9adb (github): Builder: Ignore warning from windeployqt
- Doomsday will deploy the required VC libraries manually.
2015-07-26
- 14:41 Revision 257af9be (github): Fixed|64-bit: Ambiguous template arguments for de::min
- 14:41 Revision ccb82295 (github): Client: Added PlayerWeaponAnimator for animating new HUD models
- Owned by ClientPlayer.
- 14:39 Revision a317ae29 (github): Fixed|64-bit: Ambiguous template arguments for de::min
- 14:37 Revision 89e7eb4f (github): Fixed|Network: Incorrect parsing of data sent from server
- Now taking use of the safe behavior of qstrncpy, which ensures null
termination.
This was triggering an assertion an... - 12:55 Revision 306739f7 (github): Builder|Pilot: Retry queries if the socket connection fails
- 12:55 Revision 1307a254 (github): Builder|Pilot: Retry queries if the socket connection fails
- 12:11 Revision 4c3d04a3 (github): Fixed|Windows: Missing exports, working around MSVC's C++11 issues
- It appears that a doubly-nested lambda function caused MSVC to lose track
of whether "this" is const or not (!). - 12:09 Revision 5e736f6d (github): Fixed|Network: Incorrect parsing of data sent from server
- Now taking use of the safe behavior of qstrncpy, which ensures null
termination.
This was triggering an assertion an... - 10:46 Revision 4b202d8d (github): Merge branch 'master' into gl2-models
- 10:45 Revision d9c39cc0 (github): Merge branch 'app+player-cleanup'
- 10:41 Revision 2502079b (github): Refactor|Server|Client: Removed the client_t struct
- Most of the remaining members went to ServerPlayer. Also applied some
minor cleanup regarding the use of these variab... - 08:56 Revision 4887dbbf (github): Refactor|Client|Server: Continued splitting up client_t
- Also removed "connected" as redundant. "bandwidthRating" was removed
as unused. "nodeID" was renamed to remoteUserId ...
2015-07-25
- 20:49 Revision ff33077a (github): Refactor|Client: Moved some client_t members to Player
- Name, pinger, viewConsole, and Smoother are all common members of
all players. - 17:47 Revision f8f74497 (github): Refactor|Server: Moved delta pools to ServerPlayer
- 17:33 Revision b30cc101 (github): Refactor|Client: Moved clPlayerState[] and fxConsole[] to ClientPlayer
- 15:17 Revision a1c57f0f (github): Refactor|Client: ClientPlayer owns viewport data
- No longer necessary to have a global array for viewdata_t.
- 14:49 Revision 0aea58ad (github): Refactor|Client|libdoomsday: Use player instances owned by DoomsdayApp
- Removed the global ddPlayers array. DoomsdayApp now owns either
ClientPlayer or ServerPlayer instances, which get use... - 13:13 Revision 4a50c632 (github): Refactor|libdoomsday: Moved DD paths to DoomsdayApp
- The old paths.cpp is now just a C wrapper.
- 11:50 Revision 401aa76b (github): CMake|MSVC: Build products are runnable within build directory (on Windows)
- The output paths for binaries were changed so that the files form a
products tree inside the build directory. Also, w... - 09:21 Revision 589e9cab (github): Fixed|Scripting: Interpreting truth value of text strings
- "false" was thought to be True when checking for truth.
- 09:20 Revision bd0ee487 (github): Fixed|Scripting: Interpreting truth value of text strings
- "false" was thought to be True when checking for truth.
- 09:02 Revision 19093cbd (github): Fixed|Builder|RSS: Problem when parsing the changes XML
- cron is using an older version of Python.
2015-07-24
- 17:44 Revision 77760082 (github): Builder|RSS: Improved description of build contents
- 10:00 Revision fac034b1 (github): Builder|RSS: Swapped code.iki.fi and sf.net links
- In the RSS feed and code.iki.fi website, the sf.net links are now
shown as "(SF.net)" next to the code.iki.fi link. - 09:05 Revision abe50040 (github): libdoomsday|Refactor: Moved ddplayer_s; basic Players array
- Relocated some player related API enums/definitions to libdoomsday.
On the client, DoomsdayApp populates the Players... - 08:44 Revision ff67df5a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 08:43 Revision 8c6cc381 (github): CMake|Server|GCC: Ignore warnings due to old/C-like code
- Take it easy, GCC.
- 08:35 Revision 58e14266 (github): Builder: Ignore more warnings from external sources
- 08:30 Revision b5865ee8 (github): Builder: Fixed doubled Clang warning count, ignore external warnings
2015-07-23
- 17:41 Revision eb6ed28b (github): Refactor|libdoomsday: Moved Game and Games out of the "de" namespace
- The "de" namespace is reserved for SDK libraries. libdoomsday uses
either no namespace or a domain-specific one like ... - 14:59 Revision f1d8b9b0 (github): Fixed|Hexen: Failure to load Hexen due to sprite error ("Unknown view 0")
- 14:59 Revision 233877ab (github): Fixed|Hexen: Failure to load Hexen due to sprite error ("Unknown view 0")
- 11:37 Revision b12c3007 (github): Builder|RSS: Added fallback download links to the build reports
- The XML feed already had these.
- 11:25 Revision 083acf1a (github): Refactor: Moved Games and Game to libdoomsday
- The Games instance is now owned by DoomsdayApp.
- 11:11 Revision c1450788 (github): Refactor|Resources: Moved -savedir and native save path to res::System
- 09:18 Revision f6375a4a (github): Refactor: Action functions and XG classes moved from def_main to libdoomsday
- To facilitate moving `Games` to libdoomsday, the dependent
game-interfacing functionality of querying action function...
2015-07-22
- 21:32 Revision 694cda7c (github): Refactor|Client: Removed dependency between Games and UI
- The Games class will now use an audience to notify about the progress
of the resource locating work. - 21:31 Revision 853dff47 (github): libdoomsday|Busy Mode: Busy tasks support C++ lambda functions
- 21:13 Revision 09a5e462 (github): liblegacy: Optionally using a std::function as thread callback
- 21:12 Revision f7db9642 (github): Client: Added test 3D model that illustrates the XYZ axes
- Model provided by veirdo.
- 21:11 Revision f949e16f (github): Cleanup
- 19:48 Revision 6df6c007 (github): Fixed|Model Renderer: Models drawn facing 90 degrees the wrong way
- The configured front axis of the model should be facing the object's
angle direction. - 17:22 Revision a3ab5dbf (github): Fixed|Model Renderer: Models drawn facing 90 degrees the wrong way
- The configured front axis of the model should be facing the object's
angle direction. - 10:25 Revision 0f832378 (github): Fixed|Cleanup: Missing headers etc. after merge
- 10:13 Revision ae93860c (github): Merge branch 'master' into app+player-cleanup
- # Conflicts:
# doomsday/apps/client/src/busymode.cpp
# doomsday/apps/client/src/dd_pinit.cpp
# doomsday/apps/client/s... - 10:03 Revision 0f2e37eb (github): Merge branch 'master' into app+player-cleanup
- 07:06 Revision efc7163e (github): Cleanup: Removed include/de_console.h
- 06:35 Revision 1e17a1d7 (github): Cleanup: Removed include/de_edit.h
- 06:31 Revision 12c72053 (github): Cleanup: Removed include/de_play.h
- 06:06 Revision 25a297cc (github): Cleanup: Removed include/de_infine.h
- 05:59 Revision 01644311 (github): Cleanup: Removed include/de_graphics.h
- 04:51 Revision e30a96ab (github): Cleanup: Removed include/de_misc.h
- 04:29 Revision b2ee6949 (github): Cleanup: Removed include/de_render.h
2015-07-21
- 20:46 Revision 662df7db (github): Model Renderer|GL2: Moved rendering to ModelRenderer; model mirroring
- Assimp uses a different handedness in the coordinate system, which
means the model needs mirroring when it is drawn.
... - 20:25 Revision d6193b9c (github): libcore|Matrix: Mirroring a frame matrix
- 20:22 Revision fcfc4ddc (github): Scripting|libcore: Determining values to be semantically true
- Added ScriptedInfo::isTrue().
2015-07-20
- 23:15 Revision 5ecbe4af (github): Unix: Fixed build (de_network.h removed)
- 23:09 Revision c48cf8e9 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
- By default, models are autoscaled to their Thing height.
- 23:09 Revision a110e1dc (github): Scripting|libcore: Determining values to be semantically false
- Added ScriptedInfo::isFalse().
- 23:05 Revision 324be845 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
- By default, models are autoscaled to their Thing height.
- 23:03 Revision 4bc13964 (github): Scripting|libcore: Determining values to be semantically false
- Added ScriptedInfo::isFalse().
- 19:51 Revision b104f143 (github): Network|OS X|Unix: Fixed build (ambiguous use of de::min<>())
- 18:12 Revision 04656836 (github): Windows|Refactor: Fixed build after Plugins, DoomsdayApp changes
- 10:30 Revision b6f13567 (github): Refactor: Plugin loader, game exports, and Library moved to libdoomsday
- Client/server specific functionality is now done via audiences, e.g.,
publishing APIs to the plugins.
Game exports a...
Also available in: Atom