Model Renderer|ClientPlayer: Observe psprite and current weapon changes
When the game notifies about current weapon and psprite state changes, ClientPlayer checks that (respectively) if there is a 3D model asset available with the weapon's identifier, and triggers animation sequences.
Also started setting up support for ModelRenderer in vispsprite_t.
Model Renderer|ClientPlayer: Observe psprite and current weapon changes
When the game notifies about current weapon and psprite state changes,
ClientPlayer checks that (respectively) if there is a 3D model asset
available with the weapon's identifier, and triggers animation
sequences.
Also started setting up support for ModelRenderer in vispsprite_t.