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Revision 6b79485b

Added by skyjake about 9 years ago

Model Renderer: Drawing GL2 models for psprites; minor cleanup

ModelRenderer now supports rendering models in eye space, while
transforming light vectors according to view angles.

Refactored vissprites slightly by adding
VisEntityLighting::setupLighting() where the lighting parameters are
determined for sprites. (Same function should be used for other
objects.)

Cleaned up vispsprite_t by moving common members out of the contained
union.

Fine-tuned the model shader with regard to specular reflection behavior
when light direction passes behind the surface.

Todo: For more accurate lighting, the world space origins for lights
must be made available to the renderer.

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