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From 2015-06-12 to 2015-06-25

2015-06-20

22:07 Bug #2096 (New): [Heretic] [HeXen] hud number one offset
A long long standing issue in modern Dday that theleo_ua has just reminded me of:
http://www.dengine.net/forums/vi...
vermil
18:20 Bug #2091: State Particles won't start for Afrit in some cases (Hexen)
Reproduced for Bishop, Reiver (Wraith) and Dragon:
Affected states for Bishop: BISHOP_DEATH1 (Map18 is best for te...
theleo_ua
16:39 Feature #1994 (In Progress): Model asset for player weapons (model.weapon.*)
skyjake
14:54 Bug #2095 (Resolved): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
Yep, the install was going to the wrong directory ("doomsday" instead of "doomsday-stable"). skyjake
13:31 Bug #2095: [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
This is pretty strange. According to the "build log":https://launchpadlibrarian.net/208363716/buildlog_ubuntu-trusty-... skyjake

2015-06-19

21:06 Bug #2083 (Closed): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
skyjake
15:11 Bug #2083 (In Progress): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
skyjake
15:08 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
Since the music warnings can't be fully fixed in 1.15.1, I'll just make prevent them from being printed when processi... skyjake
21:06 Bug #2095 (Closed): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
The stable 1.15 build 1616 built on Launchpad is incorrect: it doesn't contain any binaries or even data files. The s... skyjake
16:02 Bug #2094 (New): Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
1) Run heretic with attached mods Decor-de...
theleo_ua
15:11 Feature #2093 (New): Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Processing of the information in the MAPINFO lump depends on whether the lump is from Hexen or from ZDoom. The requir... skyjake

2015-06-17

09:21 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
The sprite name warnings are the result of these resources being misplaced in the Hexen IWAD(s) - they are marked up ... danij
05:17 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
Also, as you can see in attached doomsday.out, there are additional warnings for sprites:
ResourceSystem: Ignoring...
theleo_ua

2015-06-16

18:00 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
The warnings are printed because the definitions translated from MAPINFO are parsed before the game's music definitions. skyjake

2015-06-15

22:26 Feature #2092 (Closed): [Unix] Add .desktop files for apps in the installation
The unstable 2.0 builds currently do not include _.desktop_ files for the client and the Shell. A CMake macro should ... skyjake
20:42 Bug #2091: State Particles won't start for Afrit in some cases (Hexen)
>>Affected states: FIRED_DEATH, FIRED_DEATH1
should be:
Affected states: FIRED_DEATH1, FIRED_XDEATH1
theleo_ua
20:38 Bug #2091 (New): State Particles won't start for Afrit in some cases (Hexen)
State Particles won't start for Afrit in some cases (Hexen)
1) Run Hexen with Afrit and particles/blood FX from xa...
theleo_ua

2015-06-14

14:27 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
skyjake
14:25 Bug #2080 (Resolved): [Updater] Crash when parsing the version number information
skyjake
14:16 Bug #2080 (In Progress): [Updater] Crash when parsing the version number information
skyjake

2015-06-13

22:25 Bug #2090 (New): Missile with no death state error
A long standing issue that occurs almost every time a missile with a null death state impacts something
Dday 1.8.6...
vermil
18:43 Bug #2088 (Closed): [Hexen] Crash when spawning a missile
skyjake
18:32 Bug #2088 (Closed): [Hexen] Crash when spawning a missile
Under certain circumstances, although rarely, @P_SpawnMissile@ is called with a null target.
One theory could be t...
skyjake
18:42 Bug #2089 (Closed): Potential memory access violations
skyjake
18:35 Bug #2089 (Closed): Potential memory access violations
Run Address Sanitizer (available in Clang 3.7) to discover if there are problems accessing memory outside legal bounds. skyjake
10:03 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
Perhaps this should be a Developer warning, since the user can't do much about it. skyjake
 

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