Activity
From 2014-12-16 to 2014-12-29
2014-12-27
- 19:21 Bug #1933 (Closed): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
- Here's the full output:
make[2]: Entering directory '/home/chris/sources/doomsday-build/plugins/hexen'
make[2]: N...
2014-12-26
- 10:55 Feature #1932 (Closed): Texture compression should be disabled by default
- 10:33 Feature #1932 (Closed): Texture compression should be disabled by default
- Runtime texture compression only makes sense if all the textures are uploaded only once so that the expensive compres...
- 10:53 Revision d230e128 (github): GL|Client: Disable texture compression by default
- IssueID #1932
2014-12-24
- 15:50 Bug #849 (In Progress): Sound effects lower pitch and longer at higher frequencies
- 15:48 Bug #849: Sound effects lower pitch and longer at higher frequencies
- Apparently, this issue persists in the current release, at least with playback via FMOD.
2014-12-23
2014-12-21
- 17:40 Bug #1931 (Closed): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
- ...
2014-12-20
- 21:09 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- Here's my analysis of the situation. The GAMETIC & 3 is indeed at the root of the problem. However, this function (@A...
- 17:55 Bug #1868 (In Progress): [Doom] Revenant missiles randomly switch from non-homing to homing
- 17:51 Bug #1922 (Resolved): Sky model z-buffering not enabled
- 17:49 Revision eb5c6ef2 (github): libgui|GLState: Support for 4K+ resolutions
- Reserve more bits to store information about scissor and viewport.
- 17:49 Revision 0322974b (github): libappfw|LabelWidget: Image width/height can be overridden separately
- 17:49 Revision f25548d6 (github): Fixed|Renderer: Z-buffering of sky models
- 3D models won't look right without Z buffering, however they must not
interfere with world geometry. This commit enab... - 03:37 Revision 37baf5c8 (github): Refactor|Resources: Base MaterialTextureLayer::AnimationStage on de::Record
- 00:35 Revision a90e325f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 00:35 Revision 9d7d64fb (github): Refactor|Resources: Base MaterialDetailLayer, MaterialShineLayer on MaterialTextureLayer
2014-12-19
- 10:10 Bug #1922: Sky model z-buffering not enabled
- An adequate solution at this point is to simply clear the depth buffer after rendering the sky models. I'm still cons...
2014-12-18
- 22:24 Bug #1922: Sky model z-buffering not enabled
- However, there is a problem. The depth and stencil buffers are stored on a single texture. The stencil buffer is used...
- 21:04 Bug #1922 (In Progress): Sky model z-buffering not enabled
- 20:33 Bug #1922: Sky model z-buffering not enabled
- I checked the history of the sky renderer. It appears the current behavior (depth test disabled) goes all the way bac...
2014-12-17
- 23:06 Bug #1095 (Closed): Non-ASCII characters broken on cmdline and/or resource finder
- 21:27 Revision 8016243a (github): Fixed|Client: Compiler warnings
- 08:45 Bug #1809 (Closed): Postfx causes other splitscreen consoles to go black/white
2014-12-16
- 19:56 Revision 9903d4db (github): Fixed|Client: Build failure (missing include)
- 09:45 Bug #1926 (Closed): Strange flickering lighting on walls from objects
- 05:10 Bug #1926: Strange flickering lighting on walls from objects
- Installing previous versions over top didn't resolve the problem. I uninstalled and wiped the settings and reinstalle...
- 01:57 Revision c81efff5 (github): Refactor|Resources: Apply PIMPL in Material(*)Layer::AnimationStage
- Also improved formatting of animation stage descriptions for detail
texture and shine layers.
Next step: Refactor th...
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