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From 2014-12-14 to 2014-12-27

2014-12-27

19:21 Bug #1933 (Closed): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
Here's the full output:
make[2]: Entering directory '/home/chris/sources/doomsday-build/plugins/hexen'
make[2]: N...
sermayen

2014-12-26

10:55 Feature #1932 (Closed): Texture compression should be disabled by default
skyjake
10:33 Feature #1932 (Closed): Texture compression should be disabled by default
Runtime texture compression only makes sense if all the textures are uploaded only once so that the expensive compres... skyjake
10:53 Revision d230e128 (github): GL|Client: Disable texture compression by default
IssueID #1932 skyjake

2014-12-24

15:50 Bug #849 (In Progress): Sound effects lower pitch and longer at higher frequencies
danij
15:48 Bug #849: Sound effects lower pitch and longer at higher frequencies
Apparently, this issue persists in the current release, at least with playback via FMOD. danij

2014-12-23

01:16 Revision 3f02dfc0 (github): Fixed|Definitions: Runtime ded_material_t interpretation
danij

2014-12-21

17:40 Bug #1931 (Closed): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
... skyjake

2014-12-20

21:09 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Here's my analysis of the situation. The GAMETIC & 3 is indeed at the root of the problem. However, this function (@A... skyjake
17:55 Bug #1868 (In Progress): [Doom] Revenant missiles randomly switch from non-homing to homing
skyjake
17:51 Bug #1922 (Resolved): Sky model z-buffering not enabled
skyjake
17:49 Revision eb5c6ef2 (github): libgui|GLState: Support for 4K+ resolutions
Reserve more bits to store information about scissor and viewport. skyjake
17:49 Revision 0322974b (github): libappfw|LabelWidget: Image width/height can be overridden separately
skyjake
17:49 Revision f25548d6 (github): Fixed|Renderer: Z-buffering of sky models
3D models won't look right without Z buffering, however they must not
interfere with world geometry. This commit enab...
skyjake
03:37 Revision 37baf5c8 (github): Refactor|Resources: Base MaterialTextureLayer::AnimationStage on de::Record
danij
00:35 Revision a90e325f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
00:35 Revision 9d7d64fb (github): Refactor|Resources: Base MaterialDetailLayer, MaterialShineLayer on MaterialTextureLayer
danij

2014-12-19

10:10 Bug #1922: Sky model z-buffering not enabled
An adequate solution at this point is to simply clear the depth buffer after rendering the sky models. I'm still cons... skyjake

2014-12-18

22:24 Bug #1922: Sky model z-buffering not enabled
However, there is a problem. The depth and stencil buffers are stored on a single texture. The stencil buffer is used... skyjake
21:04 Bug #1922 (In Progress): Sky model z-buffering not enabled
skyjake
20:33 Bug #1922: Sky model z-buffering not enabled
I checked the history of the sky renderer. It appears the current behavior (depth test disabled) goes all the way bac... skyjake

2014-12-17

23:06 Bug #1095 (Closed): Non-ASCII characters broken on cmdline and/or resource finder
skyjake
21:27 Revision 8016243a (github): Fixed|Client: Compiler warnings
skyjake
08:45 Bug #1809 (Closed): Postfx causes other splitscreen consoles to go black/white
skyjake

2014-12-16

19:56 Revision 9903d4db (github): Fixed|Client: Build failure (missing include)
skyjake
09:45 Bug #1926 (Closed): Strange flickering lighting on walls from objects
skyjake
05:10 Bug #1926: Strange flickering lighting on walls from objects
Installing previous versions over top didn't resolve the problem. I uninstalled and wiped the settings and reinstalle... euphoricallydead
01:57 Revision c81efff5 (github): Refactor|Resources: Apply PIMPL in Material(*)Layer::AnimationStage
Also improved formatting of animation stage descriptions for detail
texture and shine layers.
Next step: Refactor th...
danij

2014-12-15

19:55 Revision 3227c01a (github): Documentation|Material|Resources: Material apidoc fixes
danij
19:40 Revision d2491466 (github): Fixed|Doom: IllegalPatternError handling "where" commands
danij
19:33 Revision 29faaf64 (github): Documentation|MaterialAnimator|Resources|Client: Explained use of MaterialVariantSpec
danij
19:33 Revision aefa188e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
19:13 Revision d2342aca (github): Refactor|Resources: Revised Material resource model
Implemented a MaterialAnimator concept and revised the old context
"variant" stuff accordingly. The idea is that each...
danij

2014-12-14

12:22 Revision 132bafba (github): libcommon|Refactor: Added a common console registration function
Common variables should be registered here. skyjake
12:20 Revision d483acad (github): libcommon|Refactor: Unified the mobj thrust multiplier calculation
Since the thrust multiplier is directly related to friction, it should
be placed next to the friction calculations.
skyjake
11:21 Revision e61fb815 (github): Cleanup|Refactor|All Games: Common config variables in one struct
The cfg.common struct now contains all the config variables that are
common to all games (most handled by libcommon)....
skyjake
09:33 Revision 9b2f87a8 (github): Cleanup|libcommon|All Games: Removed redundant common declarations
The functions is r_defs.h are really defined in the libcommon
p_mapsetup.cpp, so they should have a common header, too.
skyjake
07:15 Revision bd329483 (github): libcommon|Cleanup|All Games: Calculating mobj movement friction
The code for calculating friction was half-commonized already, with
the function in libcommon having the logic for Do...
skyjake
05:33 Bug #1930 (Closed): [linux] doomsday-1.14.5 build from source with CONFIG+=deng_fmod FMOD_DIR=/opt/fmodex fails with error: 'FMOD_SPEAKERMODE_SRS5_1_MATRIX' was not declared in this scope
skyjake
 

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