Activity
From 2014-09-12 to 2014-09-25
2014-09-25
- 20:56 Revision b16ece47 (github): Merge branch 'master' into common-episode-definition
- 20:30 Revision 45eb596e (github): Homepage|Forums|Style: Improved reported topic style
- 19:40 Revision 4c7cb8b2 (github): Fixed|All Games: Teleport destination collision test
- Issue #1862
- 19:34 Revision 405a6a5c (github): libcommon|Menu: Pass event_t as const reference to menu::Widget handlers
2014-09-22
- 22:38 Revision 46196f6d (github): libcommon|Menu: Use de::lerp() for menu font color interpolation
- 22:02 Revision 3a22760c (github): libcommon|Menu: Don't push FR attribute state unnecessarily
- The ver 1.0 font renderer is not intelligent enough to defer copying
of the entire text state until an actual change ... - 21:34 Revision 8757010e (github): libcommon|Menu: Cleanup
- 19:49 Revision ed50904b (github): Refactor|libcommon|Menu: Continued reworking menu widgets
- Widget geometry, page layouts (etc.) now use libcore components such
as de::Rectangle<> Widget drawing functions now ... - 04:07 Revision 0306c24f (github): libcommon|Menu: Cleanup
- 02:24 Revision 7502fad7 (github): Refactor|libcommon|Menu: Renamed *ColorPreviewWidget as *ColorEditWidget
- For consistency with the other Widgets that edit value(s).
2014-09-21
- 23:53 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- vittau wrote:
> I guess the .sav file was probably already corrupted?
Possibly not, this may be Issue #1846 related... - 23:12 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- Then again, my game was started on an older version (can't remember if .3 or .4), so I guess the .sav file was probab...
- 23:06 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
- danij wrote:
> I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle... - 19:58 Revision 12171185 (github): Refactor|libcommon|Menu: Applied the fluent API pattern to all menu Widgets
- 14:51 Revision 9b700f06 (github): Refactor|libcommon|Menu: Applied pimpl to menu::CVarToggleWidget
2014-09-20
- 17:19 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- We are aware of the cause of this bug however we haven't gotten around to implementing a suitable fix yet. It will de...
- 17:04 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- I found out that the bug is probably map-independent and is caused by erroneous behaviour of the saving mechanism. It...
2014-09-19
- 21:53 Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
- To throw a little more information into this report; the sprite clipper looks like it's clipping the incorrectly offs...
2014-09-18
- 13:30 Revision f08646f5 (github): Refactor|libcommon|Menu: Applied pimpl to menu::Widget
- 08:33 Revision 18c848eb (github): Refactor|libcommon|Menu: Extracted menu::CVarColorPreviewWidget from menu::ColorPreviewWidget
- 00:16 Feature #1867 (New): Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
- It seems that Dday is offsetting in wad PNG sprites incorrectly.
All world sprites seem to be offset south east re...
2014-09-17
- 13:36 Revision b70a5f55 (github): libcommon|Menu|Page: menu::Page::findWidget() group value default
- 13:16 Revision df3fc95f (github): libcommon|Menu|Page: Typo
- 13:02 Revision c3e47e77 (github): libcommon|Menu: Cleanup
- 12:14 Revision 79e361db (github): Refactor|libcommon|Menu: Base textual slider widget on menu::CVarSliderWidget
- 11:20 Revision 5b3106c1 (github): Refactor|libcommon|Menu: Applied pimpl to menu::TextualSliderWidget
- Todo: Base on menu::CVarSliderWidget
- 10:32 Revision 8e4a853a (github): Refactor|libcommon|Menu: Extracted menu::CVarSliderWidget from menu::SliderWidget
- 09:59 Revision 54451920 (github): Refactor|libcommon|Menu: Applied pimpl to menu::SliderWidget
- Todo: Extract menu::CVarSliderWidget from menu::SliderWidget
- 08:58 Revision 7919fbb0 (github): Refactor|libcommon|Menu|MobjPreviewWidget: Applied pimpl to menu::MobjPreviewWidget
- 08:41 Revision 65115e9d (github): libcommon|Menu: Cleanup
- 07:53 Revision 01559beb (github): Refactor|libcommon|Menu: Moved menu widget implementations to new *cpp files
- 04:14 Revision b8c88a5e (github): Refactor|libcommon|Menu: Applied further object-orientation and pimpl to menu::Page
- 02:12 Revision c1ab2ed3 (github): Refactor|libcommon|Menu: Further game Menu API cleanup
- 01:04 Revision c0e9e85c (github): libcommon|Menu: Convenient method to change the menu to a named page
- 00:49 Revision a818726b (github): Refactor|libcommon|Menu: Cleaned up API for menu page lookup/selection
2014-09-16
- 23:39 Revision c2aa4412 (github): libcommon|Menu: Dumped unused menu::CVarListWidget, cleanup
- 22:08 Revision 954a5e8d (github): libcommon|Menu: Cleanup
- 20:55 Revision d7ab072c (github): Refactor|libcommon|Menu: Separated menu component from hu_lib.h
- Moved most of the menu component definitions to new headers. Split
widget variants for cvar-editable widgets into new... - 14:04 Bug #1866 (Closed): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- The Fortress of Mystery on the E2 intermission incorrectly appears when the player is about to start E2M8 instead of ...
- 00:08 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
- On closer inspection it turns out that there is indeed a logic regression here. The collision test in PIT_StompThing ...
- 00:05 Bug #1862 (In Progress): [Doom] Infunctional teleporter trigger in pwad BTSXep2
2014-09-15
- 15:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
- Evidently this is not the same as Issue #1800
The reason the teleport fails is because the teleport destination at... - 14:30 Revision 9da57093 (github): DEH Reader: Include the 'DeHackEd' context in warnings about unsupported features
- 14:14 Revision d395af6f (github): IdTech1Converter|HexLex: Cleanup
- 13:45 Revision e2e5be1d (github): IdTech1Converter|HexLex: ZDoom MAPINFO syntax adds support for // single-line comments
- 13:14 Revision fa41b5a0 (github): Refactor|IdTech1Converter|HexLex: Applied pimpl to idtech1::HexLex, cleanup
- 08:48 Feature #1865 (New): Align 3D model's head with the target's direction
- It would make enemies for believable if they turned their head to look at their target rather than always staring str...
2014-09-14
- 23:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
- I've just remembered the report about the TNT Map31 teleports not reliably functioning and actually wonder if this th...
- 02:14 Revision 30eed012 (github): libcommon: Fix logging of game state config in NetSv_SendGameState
- The game and episode identifiers are now AutoStrs so that they can
be written directly to the GPT_GAME_STATE packet. - 02:08 Revision fc011204 (github): Renderer|SkyDrawable: Fix sky sphere layer fadeout
- A refactoring oversight due to misinterpretation of the old logic.
- 02:04 Revision a20b06b2 (github): IdTech1Converter|MapInfoTranslator: Swap sky layers when "double sky" is set
2014-09-13
- 19:07 Revision c3e0ee96 (github): libcommon|InFine: Determine InFine leave_hub condition using global nextMapUri
- Don't use the intermission info here as it may not be configured if
the intermission is disabled. - 18:25 Revision b08ed7bc (github): libhexen: Removed warpNumber assert in getMapUriForWarpNumber
- This function is indeed called with a zero value, in the case where
an ACS script is to be executed on the current map. - 18:22 Revision 4db8bb30 (github): IdTech1Converter|MapInfoTranslator: Omit schemes in translated URIs when equal to the default
- 17:34 Revision 72f7d3f5 (github): Fixed|Renderer|SkyDrawable: Attempt to animate undefined sky models
- 17:33 Revision 36e72a8f (github): IdTech1Converter|MapInfoTranslator: Set Map Info.Author to the games' author
- For consistency with the default Map Info defs for the other games.
Also removed the unnecessary "DEFSONG" music id ... - 12:50 Feature #1864: Remember material, particle and decoration animation states in saved games
- Well, part of the reason I wrote the original subject title was because I considered that I may have more to add to i...
2014-09-12
- 15:37 Feature #1864: Remember material, particle and decoration animation states in saved games
- With regard to materials, saving of their animation state should wait until material instances have their lifetimes s...
- 13:50 Feature #1864 (New): Remember material, particle and decoration animation states in saved games
- I wasn't sure whether these could be classed as bugs or not and I imagine the subject may look a little dumb. But any...
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