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From 2014-09-09 to 2014-09-22

2014-09-21

23:53 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
vittau wrote:
> I guess the .sav file was probably already corrupted?
Possibly not, this may be Issue #1846 related...
danij
23:12 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
Then again, my game was started on an older version (can't remember if .3 or .4), so I guess the .sav file was probab...
23:06 Bug #1804: [Hexen] Puzzle progress in main hub not showing up
danij wrote:
> I'm also looking into this. My hunch is that the memory zone book-keeping error and the failed puzzle...

2014-09-20

17:19 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
We are aware of the cause of this bug however we haven't gotten around to implementing a suitable fix yet. It will de... danij
17:04 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
I found out that the bug is probably map-independent and is caused by erroneous behaviour of the saving mechanism. It... JGondek

2014-09-19

21:53 Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
To throw a little more information into this report; the sprite clipper looks like it's clipping the incorrectly offs... vermil

2014-09-18

00:16 Feature #1867 (New): Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
It seems that Dday is offsetting in wad PNG sprites incorrectly.
All world sprites seem to be offset south east re...
vermil

2014-09-16

14:04 Bug #1866 (Closed): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
The Fortress of Mystery on the E2 intermission incorrectly appears when the player is about to start E2M8 instead of ... vermil
00:08 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
On closer inspection it turns out that there is indeed a logic regression here. The collision test in PIT_StompThing ... danij
00:05 Bug #1862 (In Progress): [Doom] Infunctional teleporter trigger in pwad BTSXep2
danij

2014-09-15

15:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
Evidently this is not the same as Issue #1800
The reason the teleport fails is because the teleport destination at...
danij
08:48 Feature #1865 (New): Align 3D model's head with the target's direction
It would make enemies for believable if they turned their head to look at their target rather than always staring str... skyjake

2014-09-14

23:22 Bug #1862: [Doom] Infunctional teleporter trigger in pwad BTSXep2
I've just remembered the report about the TNT Map31 teleports not reliably functioning and actually wonder if this th... vermil

2014-09-13

12:50 Feature #1864: Remember material, particle and decoration animation states in saved games
Well, part of the reason I wrote the original subject title was because I considered that I may have more to add to i... vermil

2014-09-12

15:37 Feature #1864: Remember material, particle and decoration animation states in saved games
With regard to materials, saving of their animation state should wait until material instances have their lifetimes s... danij
13:50 Feature #1864 (New): Remember material, particle and decoration animation states in saved games
I wasn't sure whether these could be classed as bugs or not and I imagine the subject may look a little dumb. But any... vermil

2014-09-09

12:43 Bug #1863: [automap] line updating
While I'm at it, I can't guess if it's a bug or a deliberate change; in Doom, the line glow for exit line types only ... vermil
12:22 Bug #1863 (New): [automap] line updating
A couple of small updating oversights with the automap and single use line types (i.e D1 line types) that feature glo... vermil
 

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