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From 2014-08-28 to 2014-09-10

2014-09-09

19:36 Revision bfb37480 (github): IdTech1Converter: Connect MAPINFO translation to HOOK_GAME_INIT
Parse and merge the content of all loaded MAPINFO lumps, in load order.
Todo: Output the translated DED definitions ...
danij
19:36 Revision 2c79f4cb (github): F API: M_ReadFileIntoString() supports paths like "LumpIndex:<lumpnumber>"
The file to read can now be specified with a URI like reference into
the engine's central LumpIndex.
danij
19:23 Revision 0fa6a5cb (github): API: Added HOOK_GAME_INIT
Called when initializing a loaded game. This occurs once all startup
resources are loaded but before parsing of defin...
danij
14:35 Revision 5a601182 (github): Renderer|SkyDrawable: Cleanup
danij
14:14 Revision 396d5ae0 (github): Merge branch 'master' into common-episode-definition
danij
13:38 Revision 99a31c58 (github): Refactor|Renderer|SkyDrawable: SkyDrawable's layer and model data now private
The sky layer scroll speeds are now defined in units per second (was
units per tic).
danij
12:43 Bug #1863: [automap] line updating
While I'm at it, I can't guess if it's a bug or a deliberate change; in Doom, the line glow for exit line types only ... vermil
12:22 Bug #1863 (New): [automap] line updating
A couple of small updating oversights with the automap and single use line types (i.e D1 line types) that feature glo... vermil

2014-09-08

17:54 Revision d1dbe09c (github): Builder|Ubuntu: Attempting to fix source packaging
Apparently our script has broken after a system upgrade. skyjake
02:49 Revision d825fc9d (github): Renderer|SkyDrawable: Reimplemented sky layer scrolling
Also internalized more configuration management into the various sky
components, revised hemisphere rebuilding on sky...
danij

2014-09-07

22:10 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
This is Back to Satan X EP2.
In both beta1 and 2 (the two released versions as of writing) of this wad, the W1 mon...
vermil
20:24 Revision 1a663489 (github): World|Sky: Further minor code cleanup
danij
19:51 Revision 0df307b9 (github): World|Sky: Cleanup
danij
19:30 Revision 1b351f55 (github): World|Sky: Removed now unused logic from Sky
danij
19:02 Revision a75e2a12 (github): Renderer|SkyDrawable: Cleanup
I think we're finally ready to reimplement sky layer scrolling... danij
18:47 Revision cf84047e (github): Refactor|Renderer|SkyDrawable: Moved sky model animation state to SkyDrawable::Animator
danij
18:03 Revision efcc58f3 (github): Renderer|SkyDrawable: Fix interpretation of sky layer fade out limit
danij
17:26 Revision 2ef9ee68 (github): Refactor|Renderer|SkyDrawable: Moved sky layer animation state to SkyDrawable::Animator
danij
16:20 Revision 7da137f4 (github): Documentation|Client: Todo note about revising sky-sphere drawing
danij
16:14 Revision 9b28d736 (github): World|Sky: Cleanup
danij
16:14 Revision 4d7d9c82 (github): Refactor|Renderer|SkyDrawable: SkyDrawable stores LayerData (animation state)
danij
14:58 Revision 108b5c67 (github): Refactor|World|Sky: Produce only necessary Sky property change notifs when (re)configuring
danij
14:24 Revision 3c33acfb (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
danij
14:18 Revision 38798039 (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
danij

2014-09-06

15:49 Revision d0b38f3b (github): Renderer|SkyDrawable: Cleanup
danij
15:39 Revision 0161d619 (github): Refactor|Renderer|SkyDrawable: Internalized SkyDrawable draw state, cleanup
danij

2014-09-05

22:58 Bug #1861: [ATI] Line antialising vs crosshair opacity
The crosshair is drawn with translucency. It looks to me like the antialiasing makes it appear that the crosshair is ... danij
22:41 Bug #1861: [ATI] Line antialising vs crosshair opacity
Screenshots are attached. I admit that the difference is slight and the crosshairs are drawn so close to each other t... vermil
22:40 Bug #1861: [ATI] Line antialising vs crosshair opacity
Screenshots are attached. I admit it's probably very slight and it's probably only noticeable when one actually toggl... vermil
22:25 Bug #1861: [ATI] Line antialising vs crosshair opacity
Can you post a screenshot of the problem? danij
21:57 Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
Antialiasing appears to cause the players cross hair to be drawn twice, not quite on top of each other. vermil
21:56 Bug #1860 (Closed): [Doom] Final Doom teleporter quirk broken
Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z ... vermil
19:10 Revision cdccfa86 (github): Merge branch 'master' into common-episode-definition
danij
19:08 Revision 2adbbb0f (github): Fixed|libcommon: Typo
danij

2014-09-02

07:49 Revision e6132240 (github): Documentation|Client: Todo note about renaming ModelRenderer
skyjake

2014-09-01

17:35 Revision 63ff0f24 (github): Windows|qmake|Oculus Rift: Fixed LibOVR include path
skyjake
09:56 Revision d8eff4d8 (github): Refactor|Renderer|SkyDrawable|Client: Encapsulate SkyDrawable's hemisphere geometry in a class
danij
08:05 Revision 9fb2bcd4 (github): Fixed|libappfw: Build error (Qt 5 required)
de::OculusRift current requires Qt 5 as it accesses information about
screens.
skyjake
07:30 Revision 5ba0abc9 (github): World|WorldSystem|Client: WorldSystem owns the SkyDrawable::Animator
Pass the Sky being drawn to SkyDrawable (once the animation state of
the drawable is fully encapsulated by the animat...
danij
06:04 Revision f0170643 (github): Renderer|SkyDrawable|Client: Cleanup
danij
05:17 Revision fa21086c (github): Refactor: Split SkyDrawable from Sky (which is now a MapElement)
Continued to rework how the sky is modeled to improve SoC and clean
up the API.
Sky is now a MapElement which can be...
danij

2014-08-31

20:00 Revision bff723a3 (github): Sky Renderer|GL: Cleanup
danij
19:57 Revision d9b05f0d (github): DED|libdoomsday: Map Info definitions may now specify a "lightning" flag
Hexen lightning effects can now be enabled in the Map Info def. danij
16:09 Revision ee051d1b (github): Oculus Rift: Automatic mode changes; fixed HOM during intermission
skyjake
11:53 Revision 22b43ac7 (github): Oculus Rift|Windows: Move window between screens
When Oculus Rift mode is enabled, the window is moved to the HMD
display. The window is moved back when the HMD is di...
skyjake
08:47 Revision 89ad1f88 (github): Oculus Rift|Fixed: Composited UI aspect ratio
Also made the composited UI a bit smaller/closer to the head. skyjake

2014-08-30

16:47 Revision cc22bf96 (github): Fixed|libappfw|OS X: Include path for LibOVR GL C API
skyjake
13:51 Revision 97818397 (github): Fixed|libappfw|Windows: Oculus Rift rendering setup for OpenGL
Must ask WGL to get the current HDC for distortion rendering.
Also experimenting with a custom LibOVR:
http://github...
skyjake
08:30 Revision 3e90df47 (github): Fixed|libgui|MSVC: Working around C++11 compatibility issues
skyjake
08:29 Revision fdbd2a31 (github): Documentation: Updated info about dependencies (readme and config example)
skyjake
08:13 Revision 6eca72dc (github): Refactor|libhexen|LightningAnimator: Use a QVector for LightningAnimator's sector light levels
Don't use the Zone here because it makes zero sense to do so. danij
07:53 Revision 8e0813f2 (github): libcommon: Fix read-only player inventory status cvar updates
Inventory item identifiers are 1-based. Also added aliases for the
libhexen ammo (i.e., mana) types.
danij
07:46 Revision c51a6372 (github): Refactor|Renderer|Sky: Sky layers and models use 0-based indices
Also removed the now unused R_SkyParams parameters. danij
07:44 Bug #1742 (Closed): [Hexen] Lightning flash disables sector sky light coloring
danij

2014-08-29

21:01 Revision 4dcec2f2 (github): Refactor|Renderer|Sky: Introduced an animator abstraction for the sky
Began splitting up the renderer's Sky class into subcomponents. The
first of which will be an animator for separation...
danij
18:28 Revision 219950d3 (github): Refactor|libdoomsday|DED: Base Sky on Definition
danij
12:40 Revision 441fe2fb (github): Pilot: Renamed the Ubuntu builders
skyjake

2014-08-28

22:07 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
Currently progress is stalling a little because the Windows build is crashing with LibOVR 0.4.1. I don't have a good ... skyjake
 

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