Project

General

Profile

Activity

From 2014-08-25 to 2014-09-07

2014-09-07

22:10 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
This is Back to Satan X EP2.
In both beta1 and 2 (the two released versions as of writing) of this wad, the W1 mon...
vermil
20:24 Revision 1a663489 (github): World|Sky: Further minor code cleanup
danij
19:51 Revision 0df307b9 (github): World|Sky: Cleanup
danij
19:30 Revision 1b351f55 (github): World|Sky: Removed now unused logic from Sky
danij
19:02 Revision a75e2a12 (github): Renderer|SkyDrawable: Cleanup
I think we're finally ready to reimplement sky layer scrolling... danij
18:47 Revision cf84047e (github): Refactor|Renderer|SkyDrawable: Moved sky model animation state to SkyDrawable::Animator
danij
18:03 Revision efcc58f3 (github): Renderer|SkyDrawable: Fix interpretation of sky layer fade out limit
danij
17:26 Revision 2ef9ee68 (github): Refactor|Renderer|SkyDrawable: Moved sky layer animation state to SkyDrawable::Animator
danij
16:20 Revision 7da137f4 (github): Documentation|Client: Todo note about revising sky-sphere drawing
danij
16:14 Revision 9b28d736 (github): World|Sky: Cleanup
danij
16:14 Revision 4d7d9c82 (github): Refactor|Renderer|SkyDrawable: SkyDrawable stores LayerData (animation state)
danij
14:58 Revision 108b5c67 (github): Refactor|World|Sky: Produce only necessary Sky property change notifs when (re)configuring
danij
14:24 Revision 3c33acfb (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
danij
14:18 Revision 38798039 (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
danij

2014-09-06

15:49 Revision d0b38f3b (github): Renderer|SkyDrawable: Cleanup
danij
15:39 Revision 0161d619 (github): Refactor|Renderer|SkyDrawable: Internalized SkyDrawable draw state, cleanup
danij

2014-09-05

22:58 Bug #1861: [ATI] Line antialising vs crosshair opacity
The crosshair is drawn with translucency. It looks to me like the antialiasing makes it appear that the crosshair is ... danij
22:41 Bug #1861: [ATI] Line antialising vs crosshair opacity
Screenshots are attached. I admit that the difference is slight and the crosshairs are drawn so close to each other t... vermil
22:40 Bug #1861: [ATI] Line antialising vs crosshair opacity
Screenshots are attached. I admit it's probably very slight and it's probably only noticeable when one actually toggl... vermil
22:25 Bug #1861: [ATI] Line antialising vs crosshair opacity
Can you post a screenshot of the problem? danij
21:57 Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
Antialiasing appears to cause the players cross hair to be drawn twice, not quite on top of each other. vermil
21:56 Bug #1860 (Closed): [Doom] Final Doom teleporter quirk broken
Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z ... vermil
19:10 Revision cdccfa86 (github): Merge branch 'master' into common-episode-definition
danij
19:08 Revision 2adbbb0f (github): Fixed|libcommon: Typo
danij

2014-09-02

07:49 Revision e6132240 (github): Documentation|Client: Todo note about renaming ModelRenderer
skyjake

2014-09-01

17:35 Revision 63ff0f24 (github): Windows|qmake|Oculus Rift: Fixed LibOVR include path
skyjake
09:56 Revision d8eff4d8 (github): Refactor|Renderer|SkyDrawable|Client: Encapsulate SkyDrawable's hemisphere geometry in a class
danij
08:05 Revision 9fb2bcd4 (github): Fixed|libappfw: Build error (Qt 5 required)
de::OculusRift current requires Qt 5 as it accesses information about
screens.
skyjake
07:30 Revision 5ba0abc9 (github): World|WorldSystem|Client: WorldSystem owns the SkyDrawable::Animator
Pass the Sky being drawn to SkyDrawable (once the animation state of
the drawable is fully encapsulated by the animat...
danij
06:04 Revision f0170643 (github): Renderer|SkyDrawable|Client: Cleanup
danij
05:17 Revision fa21086c (github): Refactor: Split SkyDrawable from Sky (which is now a MapElement)
Continued to rework how the sky is modeled to improve SoC and clean
up the API.
Sky is now a MapElement which can be...
danij

2014-08-31

20:00 Revision bff723a3 (github): Sky Renderer|GL: Cleanup
danij
19:57 Revision d9b05f0d (github): DED|libdoomsday: Map Info definitions may now specify a "lightning" flag
Hexen lightning effects can now be enabled in the Map Info def. danij
16:09 Revision ee051d1b (github): Oculus Rift: Automatic mode changes; fixed HOM during intermission
skyjake
11:53 Revision 22b43ac7 (github): Oculus Rift|Windows: Move window between screens
When Oculus Rift mode is enabled, the window is moved to the HMD
display. The window is moved back when the HMD is di...
skyjake
08:47 Revision 89ad1f88 (github): Oculus Rift|Fixed: Composited UI aspect ratio
Also made the composited UI a bit smaller/closer to the head. skyjake

2014-08-30

16:47 Revision cc22bf96 (github): Fixed|libappfw|OS X: Include path for LibOVR GL C API
skyjake
13:51 Revision 97818397 (github): Fixed|libappfw|Windows: Oculus Rift rendering setup for OpenGL
Must ask WGL to get the current HDC for distortion rendering.
Also experimenting with a custom LibOVR:
http://github...
skyjake
08:30 Revision 3e90df47 (github): Fixed|libgui|MSVC: Working around C++11 compatibility issues
skyjake
08:29 Revision fdbd2a31 (github): Documentation: Updated info about dependencies (readme and config example)
skyjake
08:13 Revision 6eca72dc (github): Refactor|libhexen|LightningAnimator: Use a QVector for LightningAnimator's sector light levels
Don't use the Zone here because it makes zero sense to do so. danij
07:53 Revision 8e0813f2 (github): libcommon: Fix read-only player inventory status cvar updates
Inventory item identifiers are 1-based. Also added aliases for the
libhexen ammo (i.e., mana) types.
danij
07:46 Revision c51a6372 (github): Refactor|Renderer|Sky: Sky layers and models use 0-based indices
Also removed the now unused R_SkyParams parameters. danij
07:44 Bug #1742 (Closed): [Hexen] Lightning flash disables sector sky light coloring
danij

2014-08-29

21:01 Revision 4dcec2f2 (github): Refactor|Renderer|Sky: Introduced an animator abstraction for the sky
Began splitting up the renderer's Sky class into subcomponents. The
first of which will be an animator for separation...
danij
18:28 Revision 219950d3 (github): Refactor|libdoomsday|DED: Base Sky on Definition
danij
12:40 Revision 441fe2fb (github): Pilot: Renamed the Ubuntu builders
skyjake

2014-08-28

22:07 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
Currently progress is stalling a little because the Windows build is crashing with LibOVR 0.4.1. I don't have a good ... skyjake

2014-08-27

19:06 Revision 37d15b9d (github): Refactor|libhexen: Moved LightningAnimator to new source files
danij
18:14 Revision e4c76497 (github): libhexen: Animated sky setup is now handled by the engine
Previously it was necessary to do the sky setup on game side because
the config was partly defined in the Hexen speci...
danij
17:02 Revision 78cb1508 (github): Merge branch 'master' into common-episode-definition
danij
11:06 Revision 4c63dcc2 (github): Model Renderer|Cleanup: Renamed "emission" map to "emissive" map
skyjake

2014-08-26

22:38 Revision d5033ea0 (github): Homepage: Ubuntu packages are for 14.04
skyjake
19:08 Revision 30dd561e (github): Windows|Oculus Rift: Updated linker options, added ATL dependency
LibOVR 0.4.1 has a dependency on ATL, which is no longer provided with
VS 2013 Express.
skyjake
00:17 Revision b70c28de (github): Cleanup|libcommon: Removed old dead code for secret exit tracking
danij

2014-08-25

21:14 Revision 8d9cc182 (github): Refactor|libcommon: Update read-only player status cvars via the Con API
Also reorganized g_game.cpp to avoid excessive scrolling. danij
19:22 Revision acc9d9be (github): Cleanup|libcommon: Removed remnant code used with the old verbose logging
danij
19:04 Bug #1724 (Closed): Map briefings should be disabled when autostarting a game session from command line
danij
18:59 Bug #1724 (In Progress): Map briefings should be disabled when autostarting a game session from command line
danij
19:03 Revision 2a683105 (github): Fixed|libcommon: Disable map briefings when autostarting a game session
The map briefing should be disabled when autostarting a new game
session configured from the command line.
IssueID #...
danij
18:35 Revision 062d06b0 (github): libcommon|GameSession: Update read-only cvars "map-author", "map-name" on current map change
Previously G_BeginMap() handled this however its better to do this
earlier, when the current map changes.
danij
18:22 Revision d0848eb9 (github): libcommon: Cleanup
danij
17:38 Revision 5c4c8049 (github): Merge branch 'master' into common-episode-definition
danij
12:53 Revision e013bdc5 (github): Windows|libappfw|Fixed: Build error in OculusRift
skyjake
09:12 Revision 37816658 (github): libcore|Package: Package info file can also be named "Info.dei"
"Info.dei" takes precedence over "Info"; if both found, only "Info.dei"
is read.
skyjake
09:11 Revision 5cebe6a2 (github): Fixed|libappfw|Oculus Rift: Build error when not using LibOVR
skyjake
02:13 Revision c3a2a9e0 (github): libcommon: Cleanup
danij
01:28 Revision f65ae0ff (github): Console|libcommon: Improved "leavemap" command to support maps with no exits
The leavemap command can now be used when the map progression defines
no exits for the current map, thereby triggerin...
danij
00:48 Revision 0b0913c9 (github): libcommon: Typos
danij
00:22 Revision 69d15648 (github): libcommon: Unified episode completion state handling
The episode is considered complete when a player attempts to leave
a map for which the progression defines no exits. ...
danij
 

Also available in: Atom