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From 2014-04-03 to 2014-04-16

2014-04-16

23:37 Bug #1750 (Closed): [Deathkings] New game crash while viewing ending
If one tries to start a new game of HeXen while the game ending is running, it causes a seg fault. vermil
20:34 Bug #1748 (Resolved): Invalid time shown in Updater settings dialog
skyjake
15:15 Bug #1748 (Closed): Invalid time shown in Updater settings dialog
The last checked time is probably stored as a high-performance time? skyjake
20:01 Feature #1749 (New): Built-in effects should come in resource packs
All the effects and resources that Doomsday adds in the default, built-in distribution should be packaged in resource... skyjake

2014-04-15

20:57 Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
This affected *all* collision checks in Hexen when checking if a mobj is on top of another mobj. skyjake

2014-04-10

17:59 Feature #1746 (Closed): Enable C++11
C++11 has plenty of goodies, for instance lambdas and @auto@ being some of the most helpful ones. Especially when mig... skyjake
09:34 Feature #1605 (Closed): Tutorial
skyjake

2014-04-09

20:22 Feature #1745: Performance optimization
* Gridmap traversal (#1639) => uses relational structure for spatial indexing represented with pointer chains (derefe... skyjake
20:21 Feature #1745 (Progressed): Performance optimization
This issue is a shortlist of possible/pertinent optimizations that could be applied for better performance and/or mem... skyjake

2014-04-08

22:00 Bug #1744 (New): [Heretic] Waterfall sounds switch from left to right (centered in vanilla)
In Dday, at the start of E3M8, the waterfall sounds switch from left to right, albeit consistently, rather than sound... vermil
13:24 Bug #1737 (Closed): [Hexen] Crash starting end game finale
danij
12:45 Bug #1737 (In Progress): [Hexen] Crash starting end game finale
danij
12:32 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
Changing game rules using cvars is not the right approach. Game rule management will be folded into game session prof... danij

2014-04-07

08:42 Feature #1700 (Closed): Warning/error alerts
skyjake

2014-04-04

15:17 Bug #1736 (Closed): [HeXen] sky back layer not rendering
danij
14:59 Bug #1736 (Resolved): [HeXen] sky back layer not rendering
danij
04:31 Bug #1736 (In Progress): [HeXen] sky back layer not rendering
danij
13:24 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Allow me to clarify a couple of points:
Firstly, I completely agree with your reasoning, Vermil, as to why a total...
danij
11:51 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
Getting rid of that limit could also help. Dani talks about ho that would require rewriting the whole system from the... Gary
09:55 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
A visual display of active generators has its place, but all it tells the typical user is that they have turned off, ... vermil
04:41 Bug #1729 (In Progress): Repeat loading of DEHACKED patches specified on the command line following a game change
danij
00:08 Bug #1740: [HeXen] Star Bridge no longer solid
Sorry, I made a few typos and mistakes in my recent post. It should say: "Lower the pillars with the cave key and ent... waverider

2014-04-03

23:59 Bug #1740: [HeXen] Star Bridge no longer solid
This problem with the star bridges also happens in Wastelands. To get to the bridge, you must take a teleporter found... waverider
08:33 Bug #1740: [HeXen] Star Bridge no longer solid
That sounds like number 2 that I posted in this old report:
http://tracker.skyjake.fi/issues/1129
Though I didn...
vermil
00:05 Bug #1740: [HeXen] Star Bridge no longer solid
This doesn't appear to be limited to the star bridges. A quick check in Hexen shows that jumping on pretty much any m... danij
 

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