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From 2014-03-03 to 2014-03-16

2014-03-14

17:00 Bug #1712 (In Progress): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
skyjake
16:48 Feature #1687: In-game error dialogs (e.g., corrupt savegame)
Deferring this until 1.15, for now the automatic notifications via the alert system will have to do for 1.14 danij

2014-03-13

14:22 Bug #1735: Doom2 PWAD save games use level name from IWAD
Attached is the PWAD I'm currently playing (darken2) which exhibits the issue. mezlo
10:58 Bug #1735: Doom2 PWAD save games use level name from IWAD
To follow on from the above. If a pwad includes no Dehacked, Map Info or CWILV, perhaps the map title could be replac... vermil
09:55 Bug #1735: Doom2 PWAD save games use level name from IWAD
Dday can only append a pwads level name to a save game if it is changed via a Dehacked patch or Map Info.
It can't...
vermil
03:20 Bug #1735: Doom2 PWAD save games use level name from IWAD
Can you give an example of PWAD which exhibits the problem? The autogenerated savegame name depends on various factor... danij
03:08 Bug #1735 (New): Doom2 PWAD save games use level name from IWAD
While playing Doom 2 with PWAD files, when you press F2 to save a game, it defaults the save name to the name of the ... mezlo

2014-03-11

12:42 Bug #1734 (Progressed): Games' Help InFine scripts have no sounds
Pretty much what the subject states; the help infine in all games lacks the sound effects played when moving between ... vermil

2014-03-09

17:21 Bug #1733 (Closed): Player control binding issue (input modifier vs key state)
See: http://dengine.net/forums/viewtopic.php?f=7&t=1720#p10923
With the controls configured as described in the ab...
danij

2014-03-08

20:10 Feature #1605 (In Progress): Tutorial
skyjake
13:49 Feature #5 (Closed): Multiplayer UI as part of taskbar
The old multiplayer UI has now been removed.
Multiplayer games can be accessed in Ring Zero's Game Selection menu,...
skyjake

2014-03-03

23:40 Feature #1732 (Closed): Libcommon savegame system
danij
 

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