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From 2014-02-02 to 2014-02-15

2014-02-09

19:43 Feature #1727 (New): Apply colored sector lighting by sector via DED
Many of Dday's visual effects (i.e generators, decorations, material glows etc) can be or are automatically applied t... vermil
19:33 Feature #1726 (New): Remapping the colours on a texture via material def
Something I've always wondered about, is the possibility of remapping the colours on a texture via a material def.
...
vermil

2014-02-06

04:27 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
As per the title, this only seems to affect the ghost (transparent) mummies; the solid ones are okay.
The rising s...
BFG10K

2014-02-04

19:36 Bug #1720 (Closed): [multiplayer] client seg fault when something moves
skyjake
19:36 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
skyjake
19:36 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
skyjake
07:09 Bug #1724 (Closed): Map briefings should be disabled when autostarting a game session from command line
With Doomsday cut scene is shown with parameter -warp 07
With original Doom 2 cut scene is not shown with paramete...
euphoricallydead

2014-02-02

22:28 Bug #1723: [Value def's] impossible to remove pistol
Fist as well (i.e the default weapons). vermil
22:26 Bug #1723 (New): [Value def's] impossible to remove pistol
Doomsday's value defs allow modders to set what weapon(s) a player starts with.
However, the player is always give...
vermil
 

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