Activity
From 2014-01-26 to 2014-02-08
2014-02-06
- 04:27 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
- As per the title, this only seems to affect the ghost (transparent) mummies; the solid ones are okay.
The rising s...
2014-02-04
- 19:36 Bug #1720 (Closed): [multiplayer] client seg fault when something moves
- 19:36 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
- 19:36 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
- 07:09 Bug #1724 (Closed): Map briefings should be disabled when autostarting a game session from command line
- With Doomsday cut scene is shown with parameter -warp 07
With original Doom 2 cut scene is not shown with paramete...
2014-02-02
- 22:28 Bug #1723: [Value def's] impossible to remove pistol
- Fist as well (i.e the default weapons).
- 22:26 Bug #1723 (New): [Value def's] impossible to remove pistol
- Doomsday's value defs allow modders to set what weapon(s) a player starts with.
However, the player is always give...
2014-01-31
- 06:00 Bug #1091: No sound effect played when pressing F7 or F8
- Wanted to add to this that no sound effect is played (a switch sound) when pressing F1 to bring up the Help screen or...
2014-01-29
- 19:27 Bug #1722 (Closed): Log filter default settings not applied immediately
- > [...interaction between log history and dialogs...]
The current behavior is a work in progress and will likely be ... - 16:11 Bug #1722: Log filter default settings not applied immediately
- I'll also add a small oversight.
Normally, opening the log filter settings closes the console log and vice versa, ... - 16:10 Bug #1722 (Closed): Log filter default settings not applied immediately
- The default filter settings button reset's all the values in the menu back to their defaults, but the actual log filt...
2014-01-27
2014-01-26
- 18:05 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- Please delete me.
- 18:02 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- Doomsday does have "smart stretching" and it is indeed already enabled by default. The way it works is to compare the...
- 17:44 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- Please delete me.
- 14:08 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- Also, since this feature is in the engine, shouldn't we make it the default that menu/intermissions/finales stay in 4...
- 09:32 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- The boxed projection must be configurable enough to support dynamically enabling/disabling it depending on the curren...
- 07:34 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- Should we drop the old letter/pillarbox scaling and simply resize GameWidget and GameUIWidget appropriately?
The s... - 13:17 Bug #1721 (Closed): [OS X] Incorrect font weights
- Qt is having a hard time picking the correct font weights in OS X. The solution is to use the native Core Text API to...
- 07:51 Bug #1716 (In Progress): [Windows] Cannot resize console history widget if the edge meets the edge of the window
- In OS X, there is a one-pixel wide area where one can still grab the console edge even if it is full width. I'm guess...
- 07:42 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
- vermil wrote:
> I'll add to this and say that if one is running Dday in an odd shaped window size, that the loading ... - 07:40 Bug #1715 (In Progress): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
- This is not a bug as such, as this behavior is completely intentional. The real issue is lack of responsivity in the ...
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