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From 2014-01-26 to 2014-02-08

2014-02-06

04:27 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
As per the title, this only seems to affect the ghost (transparent) mummies; the solid ones are okay.
The rising s...
BFG10K

2014-02-04

19:36 Bug #1720 (Closed): [multiplayer] client seg fault when something moves
skyjake
19:36 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
skyjake
19:36 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
skyjake
07:09 Bug #1724 (Closed): Map briefings should be disabled when autostarting a game session from command line
With Doomsday cut scene is shown with parameter -warp 07
With original Doom 2 cut scene is not shown with paramete...
euphoricallydead

2014-02-02

22:28 Bug #1723: [Value def's] impossible to remove pistol
Fist as well (i.e the default weapons). vermil
22:26 Bug #1723 (New): [Value def's] impossible to remove pistol
Doomsday's value defs allow modders to set what weapon(s) a player starts with.
However, the player is always give...
vermil

2014-01-31

06:00 Bug #1091: No sound effect played when pressing F7 or F8
Wanted to add to this that no sound effect is played (a switch sound) when pressing F1 to bring up the Help screen or... sonicdoommario

2014-01-29

19:27 Bug #1722 (Closed): Log filter default settings not applied immediately
> [...interaction between log history and dialogs...]
The current behavior is a work in progress and will likely be ...
skyjake
16:11 Bug #1722: Log filter default settings not applied immediately
I'll also add a small oversight.
Normally, opening the log filter settings closes the console log and vice versa, ...
vermil
16:10 Bug #1722 (Closed): Log filter default settings not applied immediately
The default filter settings button reset's all the values in the menu back to their defaults, but the actual log filt... vermil

2014-01-27

11:45 Bug #1720 (Resolved): [multiplayer] client seg fault when something moves
danij

2014-01-26

18:05 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Please delete me. vermil
18:02 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Doomsday does have "smart stretching" and it is indeed already enabled by default. The way it works is to compare the... danij
17:44 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Please delete me.
vermil
14:08 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Also, since this feature is in the engine, shouldn't we make it the default that menu/intermissions/finales stay in 4... skyjake
09:32 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
The boxed projection must be configurable enough to support dynamically enabling/disabling it depending on the curren... danij
07:34 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Should we drop the old letter/pillarbox scaling and simply resize GameWidget and GameUIWidget appropriately?
The s...
skyjake
13:17 Bug #1721 (Closed): [OS X] Incorrect font weights
Qt is having a hard time picking the correct font weights in OS X. The solution is to use the native Core Text API to... skyjake
07:51 Bug #1716 (In Progress): [Windows] Cannot resize console history widget if the edge meets the edge of the window
In OS X, there is a one-pixel wide area where one can still grab the console edge even if it is full width. I'm guess... skyjake
07:42 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
vermil wrote:
> I'll add to this and say that if one is running Dday in an odd shaped window size, that the loading ...
skyjake
07:40 Bug #1715 (In Progress): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
This is not a bug as such, as this behavior is completely intentional. The real issue is lack of responsivity in the ... skyjake
 

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