Activity
From 2014-01-12 to 2014-01-25
2014-01-25
- 21:35 Bug #1720 (Closed): [multiplayer] client seg fault when something moves
- Pretty much what the subject says; in the latest unstable build (1119) when anything moves in a multiplayer game, mon...
- 21:28 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
- I'll add to this and say that if one is running Dday in an odd shaped window size, that the loading wheel during engi...
- 02:22 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
- In fact the scaling issues occur at various window sizes, see the attached screenshots.
- 00:32 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
- There also appears to be some scaling issues with the console history widget.
EDIT: Correction; one cannot resize ... - 00:24 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
- The game selection menu items are sized incorrectly when the main window is too small (e.g., at 640 x 480).
- 02:02 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- InFine does not respect rend-finale-stretch.
- 01:57 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
- The issue appears to be Doom screen melting from a non-letterboxed screen to a letterboxed one.
When this occurs, ... - 01:54 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
- 01:09 Bug #1718: Inventory item display/selection issues
- The inventory in Heretic doesn't appear to scroll when backspace is used, rather it page flips. When it flips one get...
- 01:02 Bug #1718 (New): Inventory item display/selection issues
- The effective number of active slots is not reset when starting a new game.
Also, in Heretic, there appears to be ... - 01:09 Bug #1717: [Windows] Obsolete support and update links in Add / Remove Programs
- The current version number is also missing from the application metadata.
- 00:56 Bug #1717 (Closed): [Windows] Obsolete support and update links in Add / Remove Programs
- The application metadata is marked with obsolete help, support and update links, directing to the wiki and/or project...
- 01:07 Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed
- 00:46 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
- If the console history widget is resized so that it fills the window, one cannot "grab" the edge to adjust it further.
2014-01-16
- 18:00 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
- 17:51 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- LOL, I just tried it and pressing it once works in original as well, this can be closed, sorry i wasted your time :s
- 17:44 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- I'm sorry, I was wrong. You actually have to only press it once now, instead of 2 times like in original Hexen. So it...
- 17:38 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- Err, no. That's not just animation. In 1.13.2 the switches don't move the wall for me no matter how many times I pres...
- 17:05 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- Ah, you are referring to the animation of the switch texture, rather than it's function. My apologies for misinterpre...
- 16:45 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- I'm pretty sure there were a couple more of switches like that ahead in the game also, can't remember which levels th...
- 16:36 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- vermil wrote:
> The switches that move the walls appear to be functioning fine for me; they are repeatable, activate... - 14:53 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- To which switches do you refer to?
The switches that move the walls appear to be functioning fine for me; they are... - 13:55 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
- The switches in the Guardian of Steel should only work when you press them 2 times in a row, it will make them to hol...
- 17:26 Bug #1714: Multiplayer weapons aren't remaining in play
- Preplaced weapons I mean. Not ones dropped by various bad guys.
- 17:25 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
- In Deathmatch mode 1 and Co-operative, weapon pickups are supposed to not be removed from play once picked up, though...
- 12:27 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
- Switching VSync on or off doesn't seem to do anything, same with console command. It happens in both fullscreen and w...
2014-01-14
- 11:10 Feature #1700: Warning/error alerts
- The UI (alert dialog) still needs some polishing:
* -Don't show entries before they ready to be drawn.-
* -Smoothly... - 11:09 Feature #1708 (Closed): Logging by domain (with filtering)
- Maintaining appropriate log levels and other metadata is something we need to do on ongoing basis, though.
2014-01-12
- 16:51 Feature #1429 (In Progress): Support for Freedoom
- Freedoom IWAD files renamed: http://dengine.net/forums/viewtopic.php?f=7&t=1671
We should add separate game modes ... - 12:12 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
- 12:11 Bug #1704 (Closed): Busy mode background images
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