Activity
From 2014-01-06 to 2014-01-19
2014-01-16
- 
  18:00 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended 
- 
  17:51 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended 
- LOL, I just tried it and pressing it once works in original as well, this can be closed, sorry i wasted your time :s
- 
  17:44 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended 
- I'm sorry, I was wrong. You actually have to only press it once now, instead of 2 times like in original Hexen. So it...
- 
  17:38 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended 
- Err, no. That's not just animation. In 1.13.2 the switches don't move the wall for me no matter how many times I pres...
- 
  17:05 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended 
- Ah, you are referring to the animation of the switch texture, rather than it's function. My apologies for misinterpre...
- 
  16:45 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended 
- I'm pretty sure there were a couple more of switches like that ahead in the game also, can't remember which levels th...
- 
  16:36 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended 
- vermil wrote:
 > The switches that move the walls appear to be functioning fine for me; they are repeatable, activate...
- 
  14:53 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended 
- To which switches do you refer to?
 The switches that move the walls appear to be functioning fine for me; they are...
- 
  13:55 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended 
- The switches in the Guardian of Steel should only work when you press them 2 times in a row, it will make them to hol...
- 
  17:26 Bug #1714: Multiplayer weapons aren't remaining in play 
- Preplaced weapons I mean. Not ones dropped by various bad guys.
- 
  17:25 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play 
- In Deathmatch mode 1 and Co-operative, weapon pickups are supposed to not be removed from play once picked up, though...
- 
  12:27 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode) 
- Switching VSync on or off doesn't seem to do anything, same with console command. It happens in both fullscreen and w...
2014-01-14
- 
  11:10 Feature #1700: Warning/error alerts 
- The UI (alert dialog) still needs some polishing:
 * -Don't show entries before they ready to be drawn.-
 * -Smoothly...
- 
  11:09 Feature #1708 (Closed): Logging by domain (with filtering) 
- Maintaining appropriate log levels and other metadata is something we need to do on ongoing basis, though.
2014-01-12
- 
  16:51 Feature #1429 (In Progress): Support for Freedoom 
- Freedoom IWAD files renamed: http://dengine.net/forums/viewtopic.php?f=7&t=1671
 We should add separate game modes ...
- 
  12:12 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen) 
- 
  12:11 Bug #1704 (Closed): Busy mode background images 
2014-01-09
- 
  12:26 Feature #1711: Automatically switching external music 
- Just thinking about it; obviously I understand that it's easy for me to sit here and write this, but another thing en...
- 
  12:09 Feature #1711 (Rejected): Automatically switching external music 
- Something crazy probably.
 There are many classic user mods out there that contain duplicate, but renamed, music lu...
2014-01-08
- 
  19:03 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work 
- The console command; 'game-fastmonsters' appears to not be functioning (i.e it has no effect).
 I tested it followi...
2014-01-07
- 
  20:56 Bug #1709 (New): Infine events interfere with taskbar 
- Pretty much was the subject states. Infine takes control of the taskbar shortcut key, when one imagines it probably s...
2014-01-06
- 
  13:56 Feature #1708 (Closed): Logging by domain (with filtering) 
- It has long been an issue for developers that when working on a particular subsystem with a high verbosity of log mes...
- 
  08:41 Bug #1707: [NVIDIA] Antialiasing with forced driver setting (black screen) 
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1664#topic
- 
  08:39 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen) 
- There is an issue with the framebuffer changes introduced in 1.13 where certain driver settings (like forcing AA on) ...
- 
  08:27 Bug #1681: Garbled screen build 1080 
- appending "-nofsaa" to doomsday in the terminal fixes the garbled screen
- 
  06:11 Bug #788 (Closed): Momentary pause during looped MIDI playback 
- 
  00:31 Bug #788: Momentary pause during looped MIDI playback 
- Gave the new 1.13.1 release a shot, and this seems to be working great with the new SDL. Tried out a short MIDI, like...
Also available in: Atom