Activity
From 2013-12-23 to 2014-01-05
2014-01-04
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  13:17 Bug #788: Momentary pause during looped MIDI playback 
- This should be re-tested now that SDL has been upgraded.
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  13:16 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer 
- Upgraded SDL to 1.2.15 and SDL_mixer to 1.2.12.
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  00:55 Feature #1692 (In Progress): [Windows] Upgrade SDL / SDL_mixer 
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  00:24 Bug #1704 (In Progress): Busy mode background images 
2014-01-03
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  23:57 Bug #1706 (Closed): Default Mapinfo music glitch 
- The music track used by the default MapInfo def is changed to the intermission screen if the player completes a map t...
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  23:52 Bug #1705 (Closed): Flickering light decoration on moving platform 
- At the start of TNT Map06, is a moving platform that uses a flat that Dday's default defs attach dlights to.
 As th...
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  23:50 Bug #1704 (Closed): Busy mode background images 
- Using 1.13 stable.
 In Heretic, going from an intermission screen to a map produces a black screen during loading i...
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  20:11 Bug #1703 (Closed): [OS X] Shell uses the wrong UI font 
- There is a bug in Qt 4.8 on OS X 10.9 Mavericks where the wrong font is used for UI widgets.
 See: "QTBUG-32789":http...
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  20:02 Bug #1691 (Closed): UI and full screen/window toggle 
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  20:01 Bug #1702 (Closed): Crash when multiple clients join a game 
- See: http://dengine.net/forums/viewtopic.php?f=7&t=1662#topic
 If no bindings exist for a player, @P_IsControlBound...
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  17:03 Bug #1701 (New): [Doom] Map08/ExM8 sound emulation 
- In Vanilla Doom, on ExM8 and Map08, all sounds are not cut off.
 However, Dday only replicates this behaviour for t...
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  16:44 Feature #1509 (Closed): Option to stop active/sight sounds if emitter killed 
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  16:36 Feature #1509: Option to stop active/sight sounds if emitter killed 
- I think the 'sound-overlap-stop' cvar covers this old RFE.
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  11:38 Feature #1509: Option to stop active/sight sounds if emitter killed 
- My apologies; I am no longer sure of the accuracy of what I originally wrote above and thus have withdrawn it.
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  11:18 Feature #1509: Option to stop active/sight sounds if emitter killed 
- Withdrawn; my apologies.
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  16:40 Bug #1667 (Rejected): Player weapon sounds interrupt "dont_stop" sounds 
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  16:31 Bug #1667: Player weapon sounds interrupt "dont_stop" sounds 
- Puzzling, upon retesting this issue in 1.13, it appears to no longer occur.
 Maybe it happened to be the specific b...
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  16:25 Feature #1596 (Closed): [Updater] Notify when network connection fails 
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  16:24 Feature #1700 (Closed): Warning/error alerts 
- When a warning is entered into the log or an error occurs, there should be a clear alert notification given to the us...
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  12:40 Feature #1699 (New): Particle renderer 2.0 
- The current particle effects system has some severe bottlenecks (it does not utilize the GPU (shaders, VBOs), instead...
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  12:36 Feature #1698 (New): Editor for particle generators 
- There should be an in-game editor UI for designing particle effects.
 * Adjust parameters in real time.
 * See how th...
2014-01-01
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  22:30 Bug #1691 (Resolved): UI and full screen/window toggle 
- I've made it so that any open popups will now check global key bindings before preventing the event from progressing ...
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  17:10 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining 
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  16:59 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining 
- While waiting for a network connection to form, the game widget contents are not being drawn. They should have been f...
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  17:09 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile 
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  16:48 Bug #1693 (In Progress): Crash when joining multiplayer game with Vanilla profile 
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  15:06 Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed 
- A few reports from the forums:
 * http://dengine.net/forums/viewtopic.php?f=7&t=1660 (1.13 without addons)
 * http://...
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  12:20 Feature #1695 (Closed): Option to prevent LAN server discovery 
- There should be a way to stop the client from trying to find servers on the local network. For instance, a command li...
2013-12-31
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  08:50 Feature #1694 (New): [Doom] Invulnerability animation: full bright sync, apply tic rate 
- The focus on the Doom invulnerability filter using Dday's first ever view shader, for 1.13's release has made me noti...
2013-12-30
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  20:28 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile 
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1633#topic
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  18:03 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer 
- Potentially fixes a MIDI looping stutter issue.
2013-12-29
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  19:43 Bug #1691: UI and full screen/window toggle 
- I meant while one has the taskbar UI open; when one has just the task bar open, one can toggle between window and ful...
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  19:41 Bug #1691 (Closed): UI and full screen/window toggle 
- I wasn't sure whether to class this as a bug or RFE.
 One can't toggle between full screen and window, while the ta...
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  19:35 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found 
2013-12-26
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  22:15 Bug #1690 (In Progress): [Windows] OpenAL sound plugin not being found 
- commit:85a37c89 will hopefully fix this.
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  11:10 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found 
- Long standing issue, at least on Windows, is that during startup, Dday is reporting that it is unable to locate the O...
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  14:29 Bug #1689 (Closed): game options 
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  11:08 Bug #1689: game options 
- Those options have been removed from Snowberry due to those options becoming redundant and/or that Snowberry is slowl...
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  02:45 Bug #1689 (Closed): game options 
- Hi guys ! that mod so bee very good, but from the new version something is missing from the settings / display / grap...
2013-12-23
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  14:37 Bug #932 (Closed): mf2_floatbob not affecting particle generators 
- Bobbing now affects particle spawn positions. However, it only affects the original position of the particle — as the...
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  13:50 Bug #1659 (Closed): Crash when loading a save game of Ultimate Doom 
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  13:06 Bug #1659 (Resolved): Crash when loading a save game of Ultimate Doom 
- This looks like a corrupt save file. I fixed the cause of the crash, however it cannot be loaded successfully.
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  13:45 Feature #1688 (New): Command line options documented with Amethyst 
- All command line options should be documented using Amethyst, much like the console variables and commands are docume...
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  13:43 Feature #1503 (Closed): [Unix] Basic command line options (e.g., help, version) 
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  13:10 Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame) 
- Instead of shutting down the entire engine due to an uncaught exception, error situations like a corrupt savegame sho...
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  12:29 Feature #1678: Optimize stereoscopic pixel formats 
- Repurposing this issue to be more about optimizing the memory use and performance of 3D stereo rendering.
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  12:25 Feature #1656 (Closed): UI for VR / Oculus Rift config 
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  12:24 Feature #1636 (Closed): Support for Oculus Rift 
- I'm closing this issue as complete. @libovr@ is now included in Doomsday's Windows and OS X 10.8 packages and there ...
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