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From 2013-10-26 to 2013-11-08

2013-11-08

06:32 Revision ecb5eb31 (github): Client|Map Renderer: Cleanup
danij
06:29 Revision c9bf885f (github): Fixed|Client|Map Renderer: Various GL state mismanagement issues
Changes to the GL state made during drawAllLists() (rend_main.cpp)
are now explicitly reverted when the relevant draw...
danij
04:04 Revision d43756b3 (github): Stereo 3D|Client: Expose rend-vr-hud-distance as a CVAR, and set its default to 20 (map units)
cmbruns
04:00 Revision 0950aefc (github): Client|Map Renderer: Explicitly revert all GL state changes made in DrawList::draw()
danij
02:42 Revision 44d9d7d6 (github): Request a stereo OpenGL context in clientwindow.cpp, so rend-vr-mode 13 could work.
cmbruns
02:28 Revision 8c16bab8 (github): Debug|Client|DrawList|Map Renderer: Trying to make sense of DrawMode <> draw list relationship
danij
02:02 Revision 7fd8f161 (github): Refactor|Client|Map Renderer: Relocated draw list GL state setup into DrawList
This setup should presently be done internally within DrawList. danij
01:02 Revision 3edf36db (github): Cleanup|Client|MaterialSnapshot|Map Renderer: Minor MaterialSnapshot cleanup
danij
00:05 Revision 6816d2d5 (github): Fixed|Client|Map Renderer: Further vertex color clamping fixes; cleanup
danij

2013-11-07

23:19 Revision a2d62743 (github): Fixed|Client|Map Renderer: Rend_AttenuateLightLevel() returns values > 1.f
The rest of the map renderer expects [0..1] normalized light levels. danij
22:55 Revision 8527700b (github): Refactor|Client|Map Renderer: Began dismantling/remodeling GLTextureUnit
This component does not make sense in its current form. danij
05:16 Revision e6f1c34f (github): Refactor|Client|GLTextureUnit|Map Renderer: Removed property GLTextureUnit::blendMode
danij
04:26 Revision f6001699 (github): Refactor|Client|Map Renderer: Removed the old "RTU map" mechanism
Now that we have an object-oriented interface to the draw lists this
sort of a mechanism is no longer useful.
danij
02:42 Revision bdd6a90a (github): Client|Map Renderer: Continued remodeling draw list specification/draw-state management
Explicitly specify per-primitive GL draw state change properties at
DrawList::write() time, rather than copying them ...
danij

2013-11-06

22:46 Revision 8e58d706 (github): Client|Map Renderer: Began remodeling draw list specification/draw-state management
danij
18:48 Revision c4937af9 (github): Merge branch 'master' into gl2-drawlists
danij
18:44 Revision 0c9e9398 (github): Refactor|Client: RenderSystem has ownership of renderer/renderer-appearance settings
danij
18:24 Revision 695300fe (github): Refactor|Client|Map Renderer: Relocated RL_RenderAllLists() to rend_main.cpp
There is no longer any real benefit in separating this from the rest
of the map renderer logic.
danij
18:17 Revision 22a1cc0d (github): Client|Map Renderer: Cleanup
danij
18:03 Revision ae664d02 (github): Refactor|Map Renderer: RenderSystem has ownership of the primary geometry buffer
danij
17:49 Revision d17e0f39 (github): Refactor|Client|Map Renderer|DrawLists: Clear/reset draw lists and vertex buffer from RenderSystem
Also store a pointer to the vertex buffer internally within DrawList. danij
17:12 Revision fe63c036 (github): Refactor|Client|Map Renderer: Split NormalGeom into two separate groups
danij
11:49 Revision 83a61256 (github): Merge branch 'oculus-rift' of github.com:skyjake/Doomsday-Engine into oculus-rift
skyjake
11:49 Revision ad44ce86 (github): UI|Client: Working on the busy mode transition
Todo: To make this work correctly, the untransformed UI content needs
to be frozen at the window level.
skyjake

2013-11-05

14:06 Revision 6d192975 (github): Fixed|libdeng2: Partially notifying a widget tree
When notifying a widget tree and stopping halfway, one has to make
sure the appropriate pre/post notifications still ...
skyjake
14:06 Revision 3e69a4c3 (github): UI|AboutDialog: Changed date format to use system locale
skyjake
14:03 Revision e4153bf5 (github): GL|CompositorWidget: Adjusting blending for offscreen composition
The crucial thing is how the alpha channel information is written
in the render target. Normally this can be ignored,...
skyjake
14:00 Revision 6598bd83 (github): Stereo 3D: Added GPL banner
skyjake
14:00 Revision 9e95b49c (github): UI|AboutDialog: Changed date format to use system locale
skyjake
12:53 Revision 32dc142f (github): Fixed|VR: Use correct macro to register a change callback
skyjake
05:19 Revision 45bbbc2e (github): Merge pull request #6 from cmbruns/oculus-rift
Oculus rift skyjake
04:53 Revision 9f493cba (github): Client|Map Renderer: Cleanup
danij
04:09 Revision 860746a9 (github): Refactor|Client|Map Renderer: Updated RL_RenderAllLists() to use DrawLists; cleanup
TODO: Redesign DrawList specification/"RTU map" stuff.
TODO: Revise plane geometry generation to build tristrips.
TOD...
danij
04:04 Revision a6782e6d (github): Refactor|Client|Map Renderer: Updated all drawing to use DrawLists
danij
04:02 Revision 39ac6fba (github): Client|Map Renderer: Began dismantling of the old render lists module
danij
03:55 Revision 9c2ee909 (github): Client: Added RenderSystem
Presently this merely acts as the owner of the DrawLists. danij
03:50 Revision 71795d3d (github): Client|Map Renderer: Added DrawLists
Encapsulates DrawList management. danij
03:49 Revision e2c75aed (github): Client|Map Renderer: Added DrawList
Provides a drawable list of buffered GL primitives/or GL commands. danij
01:20 Revision 8628ae26 (github): Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
Conflicts:
doomsday/client/src/ui/vrcontenttransform.cpp
cmbruns

2013-11-04

20:54 Revision a0aaa4c7 (github): UI|Client: Drawing the game UI in the GameUIWidget
skyjake
20:09 Revision 7f66d94b (github): Cleanup
skyjake
18:47 Revision 090a3e36 (github): Client: Added CompositorWidget, testing it in ClientWindow
CompositorWidget uses a texture target for all its children.
ClientWindow is now set up to use a compositor for ever...
skyjake
18:31 Revision d22f97ac (github): Client|Cleanup: Apply revised GLTarget active rectangle
skyjake
18:26 Revision 27bc0a18 (github): Refactor|libgui: Moved the active rectangle from GLState to GLTarget
GLTarget is a more appropriate place for specifying which portion
of the target should be used for all operations. It...
skyjake
18:23 Revision 371e0f4d (github): Fixed|libdeng2: Partially notifying a widget tree
When notifying a widget tree and stopping halfway, one has to make
sure the appropriate pre/post notifications still ...
skyjake

2013-11-03

21:00 Revision 52bd22ee (github): Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
cmbruns
19:32 Revision b4c3e75e (github): Stereo 3D|Oculus Rift|Client|Renderer: Modify TODO comment
cmbruns
18:30 Revision bce99251 (github): Refactor|UI|Client: Split GameUIWidget from GameWidget
The new widget handles the drawing of all overlaid UI elements
visible on top of the game's 3D world.
skyjake
17:38 Revision 91686925 (github): Refactor|UI: Renamed LegacyWidget to GameWidget
This widget's job is to draw the 3D game world. All overlaid UI
elements will be split to another widget.
skyjake
12:12 Revision 283a4ae7 (github): Cleanup
skyjake
12:08 Revision 7a027006 (github): Cleanup
skyjake
10:54 Revision 7d524186 (github): Merge branch 'oculus-rift' into gl2-lensflare
skyjake
10:53 Revision c52a5c81 (github): Merge branch 'oculus-rift' into low-latency-input
skyjake
10:53 Revision c3159859 (github): Fixed|Input: Don't pass invalid events to the game
Some events do not have a game-side equivalent, so those should not
be passed to the game via any responder.
skyjake
10:39 Revision e160b5a9 (github): Renderer: Disabled old code for halo/flare rendering completely
The objective of this branch is to recreate halo/flare rendering
using GL2.
After that is done, we should evaluate h...
skyjake
10:24 Revision a8135491 (github): Documentation|libgui: Improved GLState apidocs
skyjake
10:24 Revision b9400a15 (github): Fixed|libcommon: Warnings about signed/unsigned comparisons
skyjake

2013-11-02

23:34 Revision 88660440 (github): Include "de_platform.h" per DaniJ suggestion.
cmbruns
21:11 Revision 509bbfcf (github): Double size of Oculus Rift offscreen texture in each direction, so resolution is better at center, after warp.
cmbruns
21:00 Revision 11c417a9 (github): Head Tracking|Client|Renderer: Improve Yaw late scheduling by comparing to uninterpolated target angle, and by minding circularity of angle differences.
cmbruns
18:52 Revision 669c1c8e (github): Stereo 3D|Client:Apply Rift latency prediction
Avoid changing (late scheduled) view direction between left and right eye views.
Late schedule Yaw, but only if it se...
cmbruns
18:51 Revision 89394865 (github): Merge commit 'f4ebe216f28e8b9b8ad27c2b7ef03c5411cc9655' into gl2-lensflare
skyjake
18:50 Revision eb92970c (github): Merge branch 'oculus-rift' into gl2-lensflare
skyjake
16:46 Revision 4d2c4b8b (github): Homepage: Updated source tarball download for 1.12.2
skyjake
13:34 Revision d590bb6c (github): Add basic yaw head tracking
cmbruns
04:58 Revision 87a6c09a (github): Include pitch in late-scheduled update.
cmbruns
04:16 Revision bf653ffc (github): Update camera field of view in Rift mode, for correct culling
TODO - set it back when leaving Rift mode
Correct view fovy calculation in projection matrix.
cmbruns
03:31 Revision 52dc865b (github): Adjust Rift mode to have a readable font size in taskbar
cmbruns
03:19 Revision 5b5640d5 (github): Create a CVAR for Oculus Rift horizontal field of view angle.
cmbruns
02:54 Revision 514073f0 (github): Create CVAR rend-vr-rift-aspect
Use Oculus Rift aspect retio in projection matrix in Rift mode, regardless of apparent screen resolution. cmbruns
02:43 Revision 198d6394 (github): Use accessor function instead of global variable for VR::mode
cmbruns
02:35 Revision 78b45fb3 (github): Implement Oculus Rift primary pitch head tracking control.
cmbruns
01:27 Revision 0b927ad5 (github): Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
Conflicts:
doomsday/client/src/ui/dd_input.cpp
cmbruns

2013-11-01

23:39 Revision f4ebe216 (github): libdeng2|Widgets: RuleRectangle size and RootWidget size
The RootWidget's size now correctly uses the width and height outputs
of its rule rectangle.
skyjake

2013-10-31

23:34 Revision 7e3fe1ce (github): Add include to vrcontenttransform.cpp to compile in MSVC2010
Fail to track Oculus Rift input pitch/yaw. cmbruns
22:08 Revision 7f59a6a6 (github): Merge branch 'oculus-rift' into low-latency-input
Conflicts:
doomsday/client/include/ui/dd_input.h
skyjake
22:04 Revision 033a36e9 (github): libcommon: Separate body/head yaw controls
The head yaw only controls look direction, while the body yaw
controls an offset added to the gun/body direction. Bot...
skyjake
19:03 Revision 6d42bfe6 (github): Input: Generate some test events for the Head Tracker virtual device
This can be tested with the binding "bindcontrol lookpitch head-pitch".
If the binding exists, normal mouse Y etc. b...
skyjake
19:01 Revision 36bcf8b4 (github): libcommon: Added lookpitch/lookyaw controls
"lookpitch" (CTL_LOOK_PITCH) overrides the delta-based CTL_LOOK if
it has bindings.
Also did some cleanup.
skyjake
18:59 Revision d0573275 (github): Client|API: Querying if a control has bindings, added new look controls
The public Player API was enhanced with a function for querying
whether a control has any bindings.
skyjake
18:57 Revision 06dc7054 (github): Refactor|Input: Fixed a boolean trap in the input subsystem
skyjake

2013-10-30

21:09 Revision b688e552 (github): Stereo 3D|Fixed: Blacked out floors and other surfaces
The alpha test was still on, preventing some surfaces from being
drawn to the framebuffer via the Oculus Rift distort...
skyjake
21:06 Revision 43fc3a19 (github): libgui|GLTarget: Corrected pixel format for grabbing target contents
skyjake
20:29 Revision 737885bb (github): Client: Renamed WindowContentTransform to ContentTransform
skyjake
15:30 Revision e276c16b (github): Refactor|Client: Separated VR content transformation from ClientWindow
To maintain proper SoC, added a new class that handles the job of
transforming content from 1:1 coordinates to some o...
skyjake
14:29 Revision d6799773 (github): Cleanup
skyjake
10:38 Revision 68f328bc (github): Merge branch 'oculus-rift' into low-latency-input
skyjake
10:37 Revision 1b746c48 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into oculus-rift
skyjake
10:35 Revision 49dc37af (github): Stereo 3D|Client|Refactor: Use libgui to draw Oculus Rift frames
The Oculus Rift barrel distortion was moved to shaders.dei and
adapted to use GLBuffer.
Created a static vertex buff...
skyjake
10:30 Revision f4809ac3 (github): libgui: Added Vertex3Tex format, handle #version in GLShader
skyjake
09:23 Revision 09127132 (github): Refactor|Client|Map Renderer: Dismantled more of obsolete/old "rendpoly" stuff
danij
09:22 Revision 324a3906 (github): Fixed|Client: Crash due to accessing OpenGL from non-UI thread
During busy mode, if the value of 'rend-vr-mode' was updated due to
restoring a saved config, it meant that the root ...
skyjake
09:20 Revision f79578f6 (github): libgui|Refactor|GLTarget: Extra attachments in addition to texture
Rewrote and cleaned up some of the implementation of GLTarget to
account for the fact that one may need supporting at...
skyjake
04:05 Revision e9af7078 (github): Warp shader is working.
Turn off frustum shift in Rift mode. cmbruns
03:49 Revision d8b7138c (github): Hacked in a simple shader
cmbruns
02:52 Revision d7f38ffd (github): Add depth/stencil buffer to GLTarget with texture color attachment.
Restore global variable for VR::mode cmbruns

2013-10-29

19:09 Revision f98c88d7 (github): Fixed|ClientWindow|Stereo 3D: Compensate for legacy graphics code
The legacy graphics code is still completely bypassing libgui's GL
state management so we have to hack around it.
Th...
skyjake
18:49 Revision 03beb162 (github): Cleanup|ClientWindow: Moved wip Oculus Rift drawing to a private method
Also, fixed some issues with the use of GLState:
- This test code is using immediate GL drawing, which means every
...
skyjake
18:45 Revision 0157e611 (github): libgui|GLState: Allow fluently applying a popped state
skyjake
18:11 Revision b5263b99 (github): Merge branch 'oculus-rift' of https://github.com/cmbruns/Doomsday-Engine into oculus-rift
skyjake
18:08 Revision da1e5c71 (github): Merge branch 'master' into low-latency-input
skyjake
18:07 Revision 38826e24 (github): Merge branch 'master' into low-latency-input
skyjake
18:02 Revision b688571e (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
18:02 Revision c94d5e11 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
12:42 Revision 093fd818 (github): Failed attempt to render Rift mode to offscreen buffer, then restore to screen.
cmbruns
12:35 Revision 986bce20 (github): Builder|OS X: Exclude compiled Python files from signing
The launcher is written in Python, and the compiled versions of the
Python modules may be updated when the user runs ...
skyjake
12:35 Revision 7ac1ce73 (github): Fixed|Builder|OS X: Further fix for signing the bundled Python framework
skyjake
12:35 Revision d6af4bca (github): Fixed|Builder|OS X: Signing binaries on Mavericks
OS X 10.9 requires that *all* binaries are signed, not just the applications
themselves.
This commit calls codesign ...
skyjake
12:28 Revision f3cca1df (github): Builder|OS X: Exclude compiled Python files from signing
The launcher is written in Python, and the compiled versions of the
Python modules may be updated when the user runs ...
skyjake
09:45 Revision 4107b75c (github): Fixed|Windows|Installer: Path of the app icon file
skyjake
09:44 Revision 02e33474 (github): Windows: Updated app icons, deploy Doomsday icon to data/graphics/
ClientWindow was trying to load "doomsday.ico" from a native file but
apparently it wasn't being deployed in the inst...
skyjake
09:43 Revision 1d2efded (github): Fixed|Console|UI: Crash when using autocompletion
The logic for reshowing the completion popup was incomplete.
This commit fixes #1645.
skyjake
09:43 Revision c3d6bca8 (github): Fixed|Console|UI: Crash when using autocompletion
The logic for reshowing the completion popup was incomplete.
This commit fixes #1645.
skyjake
09:02 Revision 8113e40d (github): qmake|Ubuntu: Do not install apt repository with package
This was a questionable feature. I would rather have a PPA that the
user can easily add to their apt config if they w...
skyjake
09:02 Revision cd143939 (github): Builder|Debian: Mark package changelogs as released
Hopefully this will now allow me to upload stable releases to
a Launchpad PPA.
skyjake

2013-10-28

17:28 Revision 1d668d04 (github): Client|libcommon|Input: Added 'Head Tracker' input device; raw axis mode
There is now a virtual input device for head tracking. It has three
axes with an absolute position and no filtering a...
skyjake
16:27 Revision eb233f44 (github): libcommon: Fix mobj-nofit-crunch behavior regression; cleanup
danij
15:47 Revision 991fe611 (github): qmake|Ubuntu: Do not install apt repository with package
This was a questionable feature. I would rather have a PPA that the
user can easily add to their apt config if they w...
skyjake
15:42 Revision 0cf703a7 (github): Builder|Debian: Mark package changelogs as released
Hopefully this will now allow me to upload stable releases to
a Launchpad PPA.
skyjake
12:02 Revision 363e4a7c (github): Fixed|Builder|OS X: Further fix for signing the bundled Python framework
skyjake
07:33 Revision 5cfd3235 (github): Fixed|Builder|OS X: Signing binaries on Mavericks
OS X 10.9 requires that *all* binaries are signed, not just the applications
themselves.
This commit calls codesign ...
skyjake
02:34 Revision 513edb6a (github): Refactor|libcommon: Pass line attack puff arguments via P_PathTraverse()
danij
01:46 Revision 95d7608c (github): libcommon: Cleanup
danij

2013-10-27

23:37 Revision 08ad2e1d (github): libcommon: Cleanup
danij
22:45 Revision d97a5c86 (github): Refactor|libcommon: Continued cleaning up global play-sim variable usage
danij
18:29 Revision b4b0725b (github): libhexen: Removed misleading comment in P_CheckOnMobj()
danij
18:24 Revision 6fc42ee1 (github): Refactor|libhexen: Don't use mobj-check-position vars for mobj-ontop-mobj tests
These two algorithms are not co-dependent. Maintaining state values
used only for mobj-check-position tests merely ob...
danij
16:27 Revision 77eeab79 (github): Client|Renderer|Stereo 3D:Track roll angle only for now from Oculus Rift. HEAD TRACKING!
cmbruns
14:51 Revision 3eba45d0 (github): Bumped version number to 1.12.2
skyjake
14:24 Revision f33ee6aa (github): Client|Renderer|Stereo 3D: Remove global VR::mode variable, in favor of Con_GetInteger("rend-vr-mode")
Adjust link libraries for Win32 Oculus Rift SDK
Adjust comments in vr.h
cmbruns
14:21 Revision a458f3d8 (github): Fixed|Windows|Installer: Missing app icon in Control Panel
danij
14:19 Revision cb12527f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:18 Revision c7debe3f (github): Fixed|Windows|Installer: Missing app icon in Control Panel
danij
12:52 Revision f3a5f43e (github): Homepage: Updated source package download page for 1.12.1
skyjake
03:31 Revision 856d143a (github): libcommon: Continued cleaning up global play-sim variables
The role of each (argument/return-value/etc..) of those remaining is
now much clearer.
danij

2013-10-26

21:59 Revision 929d325d (github): Client|Renderer|Stereo 3D: Add build rule for linking Oculus Rift SDK
cmbruns
21:06 Revision 6abbc424 (github): Refactor|libhexen: Pass mobj-on-top-mobj arguments via Mobj_BoxIterator
danij
20:42 Revision 79054155 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
20:42 Revision e5e8c557 (github): Fixed|Windows|Installer: Path of the app icon file
skyjake
20:36 Revision e20b9d2e (github): Client|Renderer|Stereo 3D: Updated stereo 3d related TODO comments.
cmbruns
20:23 Revision 60e1fc32 (github): Client|Renderer|Stereo 3D: Rename VR::MODE_MAX_3D_MODE to VR::MODE_MAX_3D_MODE_PLUS_ONE
cmbruns
19:59 Revision 12f5b398 (github): Cleanup
skyjake
19:44 Revision b494753f (github): Client|Stereo 3D: Correct a minus sign in glFrustum call.
cmbruns
19:42 Revision 10e9e15e (github): Windows: Updated app icons, deploy Doomsday icon to data/graphics/
ClientWindow was trying to load "doomsday.ico" from a native file but
apparently it wasn't being deployed in the inst...
skyjake
18:51 Revision a32cf0ce (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
cmbruns
18:50 Revision e5fbdacd (github): Client|Stereo 3D:Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
Rename vr variables and place them in new VR:: namespace.
Start implementing some of the newer stereo modes in detail.
cmbruns
18:22 Revision 18a561e8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
18:22 Revision abe4a466 (github): libheretic: Merged mobj-avoid-dropoff changes from libdoom
danij
16:54 Revision 6a2306d7 (github): Builder|OS X: Updated platform release script for Mavericks
skyjake
16:46 Revision 5a1e4ccc (github): Builder|OS X: Updated platform release script for Mavericks
skyjake
16:39 Revision 1de62396 (github): libdoom64: Fix build (unknown mobj_t)
Whoops, can't include p_actor.h from p_mobj.h (doh). danij
16:36 Revision 33b980d6 (github): libdoom64: Merged mobj-avoid-dropoff changes from libdoom
Todo: This algorithm should really be commonized... danij
15:35 Revision bde13f9e (github): Sketch in most 3D modes.
cmbruns
14:49 Revision 6f63bad9 (github): Rename stereo 3d mode enum instances to STEREO_3D_MODE_WHATEVER.
Create unused enum names for other intended stereo modes. cmbruns
14:29 Revision e670c30b (github): Use already existing player-eyeheight instead of vr_viewheight.
cmbruns
13:30 Revision 3e308395 (github): Windows|Client: GLU is no longer needed as a dependency
skyjake
13:25 Revision f86e4993 (github): GL: GLU is no longer needed as a dependency
skyjake
12:04 Revision 16c9850e (github): ClientWindow: Update logical UI size when VR mode changes
skyjake
11:58 Revision 312db646 (github): Merge branch 'oculus-rift' of https://github.com/cmbruns/Doomsday-Engine into oculus-rift
Conflicts:
doomsday/client/src/ui/clientwindow.cpp
skyjake
05:07 Revision 5ebb6945 (github): Implement first 3 stereo 3D modes: Mono, Green/Magenta, and Side by Side.
Create several global variables related to 3D, including some console variables. cmbruns
 

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