Project

General

Profile

Activity

From 2013-10-04 to 2013-10-17

2013-10-17

12:43 Bug #1128 (Closed): Some of the textures and parts of GUI missing
I'm closing this as it sounds more like an OpenGL driver issue related to texture compression.
Texture compression...
skyjake

2013-10-16

14:52 Feature #1362: Smoothing of dynlights & halos
Indeed I expect this can be implemented by removing the regenerating and instead updating lumobj properties if/when n... danij
14:38 Feature #1362: Smoothing of dynlights & halos
For the new lens flare drawing code, it is quite important that luminous objects are tracked across frames. I suppose... skyjake
14:34 Feature #1362: Smoothing of dynlights & halos
As of 1.12 luminous objects are now owned by the de::Map instance. However they currently cleared and regenerated at ... danij
14:20 Feature #1370 (In Progress): Halos with fading trails (to go with the slowed occlusion)
skyjake
12:52 Feature #1587: 3D weapon behaviour
Sorry, I meant to write 'stream', not 'steam', in reference to the Phoenix Rod above. vermil

2013-10-11

13:08 Bug #1137 (Closed): [Deathkings] Inventory navigation
In Hexen Deathkings of the Dark Citadel
In the list of items: to select an item on the left, left bracket must be ...
tarabs
12:18 Bug #10 (New): [InFine] Line spacing for text
At least in Heretic and Hexen, line spacing in blocks of text does not match the original games, causing the text to ... skyjake
10:05 Feature #9 (Progressed): Use local server to run single-player games
The objective is to make the engine always run in client/server mode, even locally in single-player games.
Complet...
skyjake
09:53 Feature #8 (Closed): New GL2 based model renderer
The 3D model renderer is a relatively isolated component in Doomsday. It should be possible to add a new GL2 based mo... skyjake
09:46 Feature #7 (Progressed): Next-gen renderer (codename "Gloom")
Doomsday's renderer in version 1.9 was fully based on OpenGL 1.4. There was no support for shaders, for instance.
...
skyjake
09:40 Feature #6 (Progressed): Draw lens flares using GL2
The old lens flares & halo renderer should be replaced with one that draws the flares using the new libgui GL2 classe... skyjake
07:36 Feature #5 (Closed): Multiplayer UI as part of taskbar
The old multiplayer connection UI is accessed via the game's main menu. Additionally/instead, the task bar should pro... skyjake
07:34 Feature #4 (In Progress): UI improvements
This issue tracks the status of the UI renovation from old version 1.9 engine UI to 2.x and beyond. skyjake

2013-10-09

21:20 Bug #1054: [Win XP] Jitter with sync in windowed mode
What about these:
- windowed + vsync off => no jitter?
- windowed + vsync on + mouse grabbed => ?
- windowed + v...
skyjake
21:08 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- **assigned_to**: Daniel Swanson
- **Priority**: 5 --> 7
danij
07:01 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
This map hack is on my to-do list for 1.13 and will be supported in this release.
Note that the two ports you ment...
danij

2013-10-05

11:44 Bug #1136 (Rejected): Mouse look laggy
I have just downloaded the latest stable release of Doomsday and the mouse is still very laggy, it's like mouse smoot... wadbolf
03:15 Bug #974: [Heretic] No map def for E4M1
Yeah, upon reflection, I forgot that Dday has a default map def it uses for maps with no specific def assigned.
St...
vermil
03:15 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- **status**: accepted --> fixed
- **Milestone**: v1.9.0-beta6 --> v1.13
danij
 

Also available in: Atom