Activity
From 2013-08-23 to 2013-09-05
2013-09-05
- 
  23:01 Revision 968134b5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  22:06 Revision 99cbbfd7 (github): Renderer: Adjusted the automatic widescreen FOV adjustment 
- The goal is that a specific FOV value will provide roughly the same
 experience regardless of the aspect ratio.
- 
  21:46 Revision 7eeffac9 (github): Windows|Fixed: Build failure (system header conflict) 
- 
  20:26 Revision 801e7d64 (github): UI|Client: Video Settings fullscreen mode, Close button 
- The "Mode" setting was replaced with a "Fullscreen Mode", which
 only affects the fullscreen mode.
 Adding a Close but...
- 
  19:00 Revision f759fb00 (github): Refactor|Client: Applied SettingsRegister for audio and video settings 
- 
  18:38 Revision eb281932 (github): Refactor|Client: Added SettingsRegister, renderer & input settings 
- SettingsRegister provides several important functions:
 - Stores/provides access to the default values of settings.
 -...
- 
  09:30 Revision 2b1f599c (github): Refactor|UI|Client: Added PanelWidget as base class of PopupWidget 
- Panels are containers that may be opened or closed. PopupWidget now
 extends PanelWidget with anchor positioning and i...
2013-09-04
- 
  23:00 Revision 12b8066f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  20:33 Revision 5e663951 (github): UI|Task Bar|Client: Added Renderer Settings 
- The Renderer Settings dialog contains renderer options that are not
 strictly related to the visual appearance of the ...
- 
  19:55 Revision 85666079 (github): Refactor|UI|Client: Various widget improvements 
- 
  18:57 Revision 27c79db7 (github): Renderer: Automatically adjust FOV for view aspect ratio 
- The FOV angle is now interpreted to be the horizontal FOV angle for
 a view with 4:3 aspect ratio (matching the origin...
- 
  18:52 Revision 5dad337a (github): UI|Client: Added Stylist and DialogContentStylist 
- A Stylist is an object that configures widgets with a particular
 context in mind. DialogContentStylist adjusts margin...
- 
  10:58 Revision 4440644a (github): Refactor|UI|Client: Convenient constructor for LabelWidget with text 
- A static constructor method that sets the label text and optionally
 adds it to a parent widget.
 Also, CVarSliderWidg...
- 
  09:36 Revision 3e3f7ab7 (github): UI|Client|PopupWidget: Clamp left edge to view's edge 
- When a popup opens to the left, make sure it doesn't go outside
 the view.
- 
  09:04 Revision a7044738 (github): Cleanup 
- 
  08:59 Revision c33f1834 (github): UI|Task Bar: Split off configuration settings from DE menu 
- There is now a separate "gear" menu for configuration settings,
 freeing up the DE menu for high-level app functionality.
- 
  01:02 Revision 8520aaf9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
2013-09-03
- 
  21:19 Revision cd68959a (github): UI|Control Panel|Client: Added Input Settings, removed old "Input" page 
- A new config variable (Config.input.mouse.syncSensitivity) controls
 whether the X and Y axis sensitivities are always...
- 
  15:53 Bug #1068: Hi-res texture vs custom textures bug 
- http://www.doomworld.com/idgames/index.php?id=8774
- 
  14:53 Feature #1584 (Closed): [Deathkings] Option for monster respawn rate 
- Hexen: Deathkings of the Dark Citadel respawns monsters in single player mode in a constant manner (excessive monster...
- 
  14:42 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2) 
- Yes 1.11.0 is still "fast"! Anti-aliasing and no other configuration is influencing the difference. I will be emailin...
- 
  00:14 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2) 
- > from version 1.11.1 onwards
 There was also a [1.11.0](http://dengine.net/dew/index.php?title=Doomsday_version_1....
- 
  00:07 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2) 
- Compared all versions starting from 1.10.3. All settings alike. The problem occurs at slow graphics from version 1.11...
- 
  00:04 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2) 
- -by the questions follows. 'config' of the two versions, attached.
 -I did test and disable FSAA does not solve the p...
- 
  13:18 Revision 09fc196f (github): UI|Control Panel|Client: Added Network Settings, removed old Network/Console pages 
- However, the Network Settings dialog is presently quite empty as the
 only relevant surviving option is 'net-dev'. In ...
2013-09-02
- 
  23:51 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2) 
- File in attachment: 
 Doomsday Engine 1.11.2 (Slow graphics)
 Doomsday Engine 1.10.3 (Fast graphics)
 *Attachment...
- 
  17:37 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2) 
- nothing has changed for me the default in both versions.
 the 'vid_fsaa' is 1 by default in both
 
- 
  17:05 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2) 
- nothing has changed for me the default in both versions.
 the vss is 1 by default in both
- 
  17:03 Bug #1132 (Closed): Rendering slow - slow graphics (1.11.0 => 1.11.2) 
- *was playing in version v1.10.3 - Fast graphics. great fps
 *Graphics slow and low fps! long leg!
 Best regards
 ...
- 
  22:16 Revision 15a90690 (github): Refactor|UI|Client: Added CVarChoiceWidget, used it in Audio Settings 
- A more convenient way to modify cvars with a limited number of valid
 values.
- 
  21:59 Revision e5f146b7 (github): UI|Control Panel|Client: Removed the Control Panel's "Audio" page 
- These options are now present in the DE menu, under "Audio Settings".
- 
  21:49 Revision 912eef92 (github): UI|Client: Added "Preferred Music" option, apply resampling rate changes 
- 
  21:31 Revision 080302f9 (github): Typo 
- 
  21:28 Revision 96f1ab20 (github): Documentation|Client|DialogWidget: Widget structure description 
- 
  21:10 Revision 8f163c1c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  21:08 Revision 398a1b2d (github): Fixed|libgui: Canvas recreation does not cause focus to be lost 
- Fixes the problem where toggling FSAA would pause the game due to
 the canvas losing and then regaining focus.
- 
  20:31 Revision e044f58e (github): i18n|Client: Tested translations on client app 
- However, lupdate has a problem with strings inside pimpl classes.
 What to do?
- 
  18:55 Revision 1b9f45ba (github): Fixed|Refactor|UI|Client: Widget improvements 
- - Use CVarToggleWidget in Video Settings
 - Menu eats mouse position events (to avoid "leaking" them to widgets
 unde...
- 
  18:54 Revision 2dc80925 (github): UI|Task Bar|Client: Added the Audio Settings dialog 
- The Audio Settings dialog replicates the options from the Control
 Panel's Audio page.
 Also added a specialized toggl...
- 
  13:17 Revision 9b68e503 (github): UI|Client|DialogWidget: Added an optional heading for dialogs 
- Any dialog can now have a heading. MessageDialog still uses its own
 title label to display an even larger title.
 Tod...
- 
  04:11 Revision 48f8acd4 (github): Server: Cleanup 
- 
  04:10 Revision be604059 (github): Map Renderer|Client: Cleanup 
2013-09-01
- 
  19:49 Revision 6cb00463 (github): Cleanup 
- 
  19:38 Revision 91e74e1f (github): Merge branch 'ui-framework' 
- 
  19:03 Revision 8974556b (github): UI|Control Panel|Client: Removed the Control Panel's "Video" page 
- These options are now present in the DE menu, under "Video Settings".
- 
  18:46 Revision ccc5d065 (github): UI|Task Bar: Revised DE menu items 
- The "Check for Updates" menu item was removed. Now manual update
 checks can be made via the Updater Settings dialog.
 ...
- 
  18:43 Revision 9dc4024c (github): UI|Client: Popup menu content scrolling 
- When a popup menu is too tall to fit into view, the menu will
 scroll accordingly.
- 
  15:03 Revision 34ea8b08 (github): UI|Client|SliderWidget: Minor visual tweak (alt dot brightness) 
- 
  13:31 Revision 1faa5e7f (github): UI|Client: Added the color adjustment dialog in ClientWindow 
- ClientWindow owns a color adjustment dialog, and it can be shown at
 any time.
 The ranges of vid-gamma, vid-contrast ...
- 
  13:29 Revision db6cb698 (github): UI|Default Style|Client: Color adjustment dialog; cvar slider; style tweaks 
- The color adjustment dialog is for the monitor color adjustments.
 - CVarSliderWidget presently works only the float ...
- 
  05:09 Revision dcc788ef (github): Map Renderer: Mobjs whose origin lies behind a visual plane do not emit light 
- Todo for later: This situation usually arises where the mapper has
 utilized a "deep water" hack. It would be nice if ...
2013-08-31
- 
  21:39 Revision 11a611d8 (github): Fixed|UI|Client|PopupWidget: Make sure geometry is up-to-date before drawing 
- 
  17:01 Revision 5e647398 (github): Fixed|UI|Client: Initial viewResized event to mewly added children 
- Hitherto widgets have received a viewResized event only when the
 actual Canvas size has changed. This has only accide...
- 
  16:57 Revision f5c9e2c3 (github): UI|Client|GuiWidget: Tracking button clicks of any mouse button 
- Not hardcoded to the Left button.
- 
  16:51 Revision 536a31c4 (github): Fixed|qmake|Client: Typo in convenience header file names 
- 
  16:51 Revision a8abcc3a (github): UI|Client|GuiRootWidget: Slightly thinner widget background frame 
- 
  11:01 Revision d8f3c6bb (github): Client: Fix build (missing include) 
- 
  10:56 Revision 243a3a35 (github): Refactor|Server: Removed r_things.cpp/h from the server project 
- 
  10:12 Revision 046bcf6c (github): Refactor|Map Renderer: Continued splitting up r_things.cpp; cleanup 
- 
  09:46 Revision aab58eed (github): Map Renderer|Client: Cleanup 
- 
  09:11 Revision d8e9b2a9 (github): Refactor|Client: Relocated various functions from r_things.cpp to better homes 
- 
  08:18 Revision 953fea4a (github): Refactor: Moved logical sprite management to the resource domain 
- 
  04:36 Revision 873d0f8f (github): Cleanup|Map Renderer|Client: Unraveled r_things.cpp dependencies 
- Clearly this code doesn't know which domain it belongs to.
 Logical sprites (frames, rotations, ...) should be consid...
- 
  03:44 Revision 4fc43925 (github): Refactor|Map Renderer|Client: Moved "vissprite" management out of r_things.h/cpp 
- 
  02:23 Revision 2fac8b39 (github): Refactor|Map Renderer|Client: Continued cleaning up sprite projection 
2013-08-30
- 
  23:20 Revision 9f3652d7 (github): Map Renderer|Client: Further cleaned up R_ProjectSprite() 
- 
  22:23 Revision 006738eb (github): Map Renderer|Client: Cleaned up R_ProjectSprite() somewhat 
- 
  20:45 Revision e0bbb18e (github): UI|Client|SliderWidget: Basic implementation 
- Drawing the widget. Handling dragging and clicking.
- 
  20:44 Revision 629ea833 (github): UI|Client|GuiRootWidget: Added tiny dot texture, tweaked frame texture 
- 
  06:29 Revision 9b9ad873 (github): Fix typo in previous commit 
- 
  06:23 Revision 939a255a (github): Map Renderer|WallEdge|Client: Use line side sectors when positioning two-sided middle wall sections 
- 
  05:40 Revision ef8d6d3c (github): Map Renderer|WallEdge|Client: Use sector clusters when generating wall geometry 
- Todo: Cleanup
- 
  04:10 Revision 1c4bb40c (github): Refactor|Map Renderer|WallEdge|Client: Moved R_SideSectionCoords() to walledge.cpp 
- This functionality will now be assimilated into WallEdge...
- 
  04:05 Revision 082ff7ac (github): Refactor|World: "objlink" blockmap is now client side only 
- 
  03:16 Revision 8b5a704b (github): Map Renderer|Client: Use WallEdge when wall geometry is needed 
- 
  02:37 Revision f6283b61 (github): Map Renderer|Client: Use WallEdge when plotting wall section decorations 
- 
  02:37 Revision 0be6b61f (github): World|Map: Cleanup 
- 
  01:46 Revision d1f70d6d (github): Refactor|World|Client: Removed R_SetRelativeHeights() 
- As a general purpose utility function this clearly isn't working as
 the API undermines its usefulness.
- 
  01:20 Revision eb4ca59e (github): Refactor|World: Relocated R_OpenRange(); world/maputil now client-only 
- 
  00:28 Revision 631a788f (github): Map Renderer|Client: Use sector clusters when drawing fakeradio for walls 
2013-08-29
- 
  23:53 Revision 2b7ce16d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  23:52 Revision a4d95acb (github): Map Renderer|WallEdge|Client: Cleanup 
- 
  20:54 Revision 734c12be (github): Fixed|UI|Client: Ensure all widgets call GuiWidget::viewResized() 
- 
  19:08 Revision 4a27ab8f (github): Client: Added convenience headers for the client-side UI framework 
- Excluding widget/dialog classes for now.
- 
  18:26 Revision aa263393 (github): Updater|OS X: Native SDK build uses the x86_64 distribution package 
- 
  18:21 Revision e4e30ac5 (github): Client|UI: Relocated UI framework sources into several subfolders 
- - "framework" contains UI framework related classes
 - "widgets" contains widget classes (based on GuiWidget)
 - "dialo...
- 
  14:05 Revision 345c909b (github): Debug: Cleanup 
- 
  13:58 Revision 3adbec5b (github): Homepage: Updated the source page for 1.11.2 
- 
  13:57 Revision 794d83cc (github): UI|Client: Continued working on SliderWidget 
- 
  13:56 Revision 48269571 (github): Fixed|LabelWidget: Image positioning when using the Filled policy 
- Centering was not applied correctly.
- 
  13:55 Revision d3d53c43 (github): Refactor|UI|Client: Added TextDrawable; used now in DocumentWidget 
- TextDrawable is a higher-level text drawing class that makes it
 easy to control the whole process. It is also asynchr...
- 
  03:55 Revision bb3a613a (github): World|Sector: Exclude planes with sky-masked materials from missing texture hacks 
- Planes with sky-masked materials should never be mapped. This special
 case is already handled elsewhere.
- 
  02:52 Revision c4cb5fbf (github): World|Sector: Improved sector cluster mapping to deal with missing texture hacks 
- This algorithm deals with cases where a physically lower interior
 must be mapped visually to a physically higher exte...
- 
  02:25 Revision 850afb69 (github): Fixed|Doom: Crash trying to give a weapon unavailable in the current game mode 
- 
  02:23 Revision 03d50ce5 (github): Fixed|Doom: Crash trying to give a weapon unavailable in the current game mode 
- 
  00:43 Revision 312f84ef (github): Refactor|World|Sector: Removed top-level recursion in Sector::Cluster::remapVisPlanes() 
- Note that secondary recursion via visPlane() to test for cyclic
 dependency remains.
2013-08-28
- 
  18:54 Revision 1b164a05 (github): Refactor|UI|Client|ScrollAreaWidget: Use ui::Margins 
- The scroll area widget was using a couple of custom margin methods
 that are now obsolete. Also internally the widget ...
- 
  18:31 Revision 1c3f268f (github): Refactor|UI|Client: Cleanup; converting ui::Margins to a vector 
- GuiWidgetPrivate now has a convenience method for accessing the
 widget's style.
 ui::Margins can be converted to an i...
- 
  18:28 Revision 32bec0cb (github): Default Style: Cleanup of fonts.dei, added slider.label font 
- 
  14:07 Revision bdd65d7e (github): UI|Client: Added stub for SliderWidget 
- 
  13:14 Revision dbf8aa0d (github): Refactor|UI|Client: GridLayout can give out column left/right edge rules 
- This allows a popup menu with multiple to columns to set the item
 hit rules and highlight rectangles appropriately.
- 
  07:57 Revision 86cea871 (github): Refactor|Client: Renamed ui::Context to ui::Data 
- Data is a more descriptive name for this purpose, and "Context" is
 already in use in the script subsystem.
- 
  03:41 Revision 8257106d (github): Map Renderer|Client: Cleanup 
- 
  03:39 Revision 335bf525 (github): Map Renderer|Client: Use sector clusters for plane ambient light properties 
- When drawing the geometry of a map plane ambient light properties
 should be determined by the sector cluster (as thes...
2013-08-27
- 
  20:56 Revision c119e72c (github): UI|Client|VideoSettingsDialog: Two-column mode choice popup 
- Todo: The items' hit rules must be set according to column widths rather
 than the full menu.
- 
  20:21 Revision 9ae92399 (github): UI|Client: Improved the video settings dialog 
- ChoiceWidget has separate signals for user-initiated or other
 selection changes.
 On OS X, the color depth option is ...
- 
  17:36 Revision b72b3270 (github): Fixed|World|Sector: Re-evaluate sector cluster linking following containment testing 
- In this situation there may still be another map hack which contains
 the cluster (which, contains the nested map hack...
- 
  12:25 Revision 4c7d4320 (github): UI|Client: Basic implementation of video settings 
- The Video Settings dialog allows changing the display mode and window
 attributes. The "Toggle Fullscreen" and "Show F...
- 
  12:23 Revision 7158ad72 (github): libdeng2|OperatorRule: Added a static 3-way maximum method 
- 
  11:32 Revision 5f09a1fc (github): libgui|PersistentCanvasWindow: Added audience for attribute changes 
- 
  09:25 Revision 94c9c071 (github): Updater|Config|Client: Updater's default config moved to appconfig.de 
- Previously this was handled by native code in UpdaterSettings, but
 now Doomsday Script has all the information availa...
- 
  08:34 Revision 06b0d167 (github): UI|Client|DialogWidget: Buttonless dialogs 
- Normally space is reserved for a row of buttons in the bottom of a
 dialog. With the Buttonless flag, the buttons menu...
- 
  08:33 Revision 6b1dac8c (github): Fixed|Client: Comment in appconfig.de module 
2013-08-26
- 
  18:48 Revision 41eec365 (github): Refactor|Map Renderer|BspLeaf|Client: Various map data and renderer cleanup/rename refactorings 
- 
  15:17 Revision af4b7783 (github): Windows|Updater|UI: Updated dialog about "Files in Use" 
- The dialog used to notify about Doomsday-related processes running in the
 background now uses Doomsday's own UI frame...
- 
  09:18 Revision 9f54c39d (github): Merge branch 'stable-1.11' of github.com:skyjake/Doomsday-Engine into stable-1.11 
- 
  09:18 Revision a55cb7b5 (github): Fixed|World|Line: Build failure (unknown DMT_SIDE_SECTOR) 
- Clearly a change from a rename refactoring in following commit in the
 master ended up being merged to the stable branch.
- 
  08:59 Revision 71cc9724 (github): World|Sector: Cleanup 
- 
  08:35 Revision a1ee2022 (github): Fixed|World|Sector: Sector cluster classification 
- This was the cause of the last remaining issue with av.wad MAP01.
 All hacks in this map now work.
- 
  07:16 Revision 4e1cc264 (github): World|Sector: Improved sector cluster linking wrt independent but nested hacks 
- This iteration of the linking algorithm resolves cases such as the
 twin balcony bridge in requiem.wad MAP13 and the n...
- 
  05:24 Revision c76bb559 (github): World|Sector: Properly resolve cyclic sector cluster linking 
- If two sector clusters determine they should both link to the other
 then by virtue of the clustering this inherently ...
- 
  05:09 Bug #997: [Hexen] Player gets stuck in turning polyobjs 
- - **labels**: jHexen Gameplay --> Hexen, Polyobjs
 
- 
  01:01 Revision 95d32279 (github): World|Client: Removed map utility function R_VisOpenRange() 
- Only R_SideBackClosed() and R_FindSolidLineNeighbor() still use this
 and these are on the way out also.
- 
  00:43 Revision 7c517460 (github): World|Client: Use plane heights from sector clusters when spreading contacts 
- 
  00:28 Revision 753f6fba (github): Map Renderer|ShadowEdge|Client: Partially updated ShadowEdge to use sector clusters 
- Completing the job must wait until LineOwners are reworked.
2013-08-25
- 
  23:44 Revision 40160226 (github): Map Renderer|Client: Use sector clusters when occluding with leaf edges 
- 
  21:49 Revision 964eead8 (github): Map Renderer|Client: Added TODO comments where sector clusters should be used 
- 
  19:13 Revision 59f4b44c (github): SkyFixEdge|Client: Fix typo in previous commit 
- 
  17:58 Revision 46fe2450 (github): Bumped version number to 1.11.2 
- 
  17:44 Revision 95ea2aef (github): Fixed|libgui|PersistentCanvasWindow: Applying command line options to window 
- At least on OS X there was a problem with the state of the widget
 if the attributes were applied to a hidden window (...
- 
  17:44 Revision 0e1ce588 (github): Fixed|libgui|PersistentCanvasWindow: Command line options for window ignored 
- '-window' etc. were not being applied to the main window at launch.
- 
  17:43 Revision cd7831ef (github): Optimize|libdeng2|Observers: Use regular mutex 
- It appears that Qt's QReadWriteLock::lockForRead() has some performance
 issues. Using a regular mutex for audiences p...
- 
  17:43 Revision f8afdf51 (github): Optimize|libdeng2|Observers: Ensure Loop does not copy the observer set 
- Profiling showed that iterating through audiences using Observers::Loop
 had unexpectedly slow performance due to Loop...
- 
  17:41 Revision 1a0b748c (github): Optimize|Builder|qmake: Avoid numerous python invocations when parsing 
- versions.pri is better pre-generated once and then reused multiple
 times. The old way caused a multitude of python pr...
- 
  17:31 Revision 6e47d902 (github): MapRenderer|SkyFixEdge|Client: Use sector clusters when generating sky-fix geometry 
- 
  17:15 Revision d660c05e (github): Map Renderer|Client: Use sector clusters when determining if a player is in the void 
- 
  16:47 Revision 6b465ef6 (github): Map Renderer|Client: Use sector clusters for plane heights when drawing polyobj vertexes 
- 
  16:14 Revision fc7e56ed (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  16:13 Revision 1b4631c3 (github): Map Renderer|Client: Use sector clusters for plane heights when drawing tangent vectors 
2013-08-24
- 
  21:19 Revision 33d0145d (github): Fixed|GLTextComposer: Segment alignment for untabbed lines 
- All segments now default to tab stop -1 if they don't use tabs.
- 
  20:45 Revision 8e9e1847 (github): UI|Client: Fixed DialogWidget custom actions, ChoiceWidget sizing 
- 
  17:59 Revision e6c3ccf5 (github): Refactor|UI|Client: Added rule-based ui::Margins to handle widget margins 
- Margins need to be rules, too, so that they can be used freely in rule
 expressions. Fixed code where an assumption wa...
- 
  16:11 Revision 070ba1ba (github): Merge branch 'master' of ssh://Architecture.local/Users/jaakko/Projects/deng 
- 
  16:09 Revision 5b8bf0f9 (github): UI|Client|Widgets: ChoiceWidget's width depends on widest child item 
- Also corrected some workarounds to issues that are no longer relevant,
 related to hidden children in a MenuWidget. Th...
- 
  12:53 Revision b47daf46 (github): Client|Audio|UI: Show audio information in the About dialog 
- 
  12:42 Revision 585fac39 (github): UI|Client: Show GL information in the About dialog 
- ContextWidgetOrganizer can now find items' widgets based on the item
 label.
- 
  12:41 Revision 2f9e8fdc (github): UI|Client|DocumentWidget: Widget's height defaults to full content height 
- 
  12:41 Revision 52c309dc (github): UI|Client|PopupWidget: "Info" style for popups 
- A popup widget may now configure itself for "informational" use.
- 
  12:40 Revision d81079e2 (github): Client|GL: Composing OpenGL information as a styled text string 
- 
  12:39 Revision d2881d26 (github): libgui|Drawable: Querying if a buffer exists 
- 
  12:08 Revision 50a28d7b (github): Client|libgui: Untabbed lines will reset tab stops for following lines 
- Now inside a longer styled text content, tab stops are only processed
 for the tabbed portion of text. The other lines...
- 
  11:38 Revision 8f3e97b9 (github): Refactor|libgui|Client: Untabbed lines among tabbed lines 
- It is now possible to set the tab stop to -1 to indicate that the
 line should not be tabbed at all. The objective is ...
- 
  10:26 Revision cf45557f (github): Default Style: Adjusted the "textaccent" color 
- 
  09:36 Revision b94fb24e (github): Client|Shell|Snowberry: App icon update 
- Refreshed the app icons with the latest available version of the icon.
- 
  08:29 Revision 47b21df0 (github): World|MapElement|Line|Plane: Added const overloads for various methods of MapElement derived types 
- 
  01:39 Revision 4171c89f (github): Client|BiasIllum|BiasTracker: Fixed copy-ctor explicit init warnings re BiasIllum and BiasTracker 
- 
  01:25 Revision e7b807aa (github): Cleanup|World|Sector: Added SectorCluster typedef 
- 
  01:02 Revision 63ce6a1e (github): Cleanup|World|Line: Added LineSide and LineSideSegment typedefs 
2013-08-23
- 
  23:21 Revision 45ba61a5 (github): Refactor|World|MapElement: MapElement now uses DENG2_AS_IS_METHODS 
- This should improve performance in release builds by avoiding the
 need to dynamic_cast (map element type is recorded).
- 
  20:03 Revision 92fa48f8 (github): UI|Client|Default Style: Use accent color in default dialog button(s) 
- It helps to have a subtle color hint to show which button is the
 default/recommended one.
 Also cleaned up colors.dei...
- 
  20:00 Revision 141474b0 (github): Refactor|libdeng2|Client: Renamed DENG2_IS_AS_METHODS 
- 
  18:53 Revision db58a472 (github): Default Style: Use the same title font on all platforms 
- Titles are big and light.
- 
  13:44 Revision 8cd17ce5 (github): Default Style: Added a HiDPI version of the on/off toggle graphic 
- 
  13:02 Revision 86a8984c (github): UI|Client: About dialog can be closed by clicking outside it 
- The about dialog is now opened as non-modal, and the base class
 (PopupWidget) closes by default when clicking outside.
- 
  11:42 Revision 4979b3d9 (github): Merge branch 'ui-framework' 
- Conflicts:
 doomsday/client/data/defaultstyle.pack/fonts.dei
- 
  11:39 Revision 9c56b85b (github): Windows|Default Style|Client: Added the "Open Sans" font into the style package 
- On Windows, Open Sans renders much better than any of the standard Windows
 fonts.
- 
  08:10 Revision 6c0d98e2 (github): Windows|Default Style: Changed font back to Segoe, but one point smaller 
- It would be nice to have more difference between regular and bold weights,
 though.
- 
  06:09 Revision 4532443e (github): World|Sector: Fixed sector BSP leaf clustering algorithm 
- The previous version didn't quite work. There must be a faster way
 to do this...
- 
  04:09 Revision 263f026a (github): Map Renderer|Client: Added variable 'rend-dev-sector-show-indicies' 
- Visual debugging aid which draws the sector indicies for all BSP leaf
 clusters in the map.
- 
  03:38 Revision 814c9bb1 (github): Cleanup|Map Renderer|Vertex|Client: Moved getVertexPlaneMinMax() into Vertex 
- 
  03:23 Revision 6efbb527 (github): Refactor|Map Renderer|Client: Merged routines for drawing bias source and vertex labels 
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