Activity
From 2013-07-24 to 2013-08-06
2013-08-06
- 20:30 Bug #1131 (Closed): 'server-game-skill' doesn't function
- The title is all the description needed.
http://www.dengine.net/forums/viewtopic.php?f=9&t=1390
*Labels:* Multi...
2013-08-05
- 22:41 Bug #1131: 'server-game-skill' doesn't function
- This issue has since been fixed for the upcoming 1.12 release.
Note that a skill level change will only take effec... - 22:41 Bug #1131: 'server-game-skill' doesn't function
- - **labels**: multiplayer skill level --> Multiplayer, Server, Skill Level
- **assigned_to**: Jaakko Keränen
- **Prio... - 22:41 Bug #1128: Some of the textures and parts of GUI missing
- - **Priority**: 1 --> 5
- 22:39 Bug #1128: Some of the textures and parts of GUI missing
- ...Oh, there is '-notexcomp' already, just not in the manpage.
Though adding this to FAQ would be a good idea.
... - 22:41 Bug #1129: Various mobj Z movement clipping bugs
- Another little Z related thing. In Dday when a flying bad guy kills the player, it instantly jumps down to the floor,...
- 08:49 Bug #1129 (New): Various mobj Z movement clipping bugs
- Various bugs on Zclipping, cross posted from the forum as requested:
http://www.dengine.net/forums/viewtopic.php?f=2... - 22:41 Bug #1126: MD2 model render pop
- Indeed this calculation should divide by two. I'm not sure where the 3.5 comes from. Perhaps it was originally intend...
- 09:09 Bug #1130 (New): Mana bars on the statusbar ignore opacity
- Cross posted from forum as requested:
http://www.dengine.net/forums/viewtopic.php?f=24&t=1445&p=9463&#p9461
The... - 09:00 Bug #1130: Mana bars on the statusbar ignore opacity
- - **Priority**: 1 --> 5
2013-07-31
- 03:35 Bug #1129: Various mobj Z movement clipping bugs
- That said, I've just tested the example I used for HeXen in 1.9.7 (the barrels at the bottom of sector 48 on HeXen DK...
2013-07-27
- 03:45 Bug #1129: Various mobj Z movement clipping bugs
- - **Priority**: 1 --> 5
- 03:43 Bug #1126: MD2 model render pop
- models.cpp:973:
> // Half the distance from bottom left to top right.
> float radius = (def->scale[VX] * (max[VX]...
2013-07-26
- 23:17 Bug #1128 (Closed): Some of the textures and parts of GUI missing
- On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.
The easiest to... - 22:07 Bug #1126: MD2 model render pop
- - **labels**: md2 pop --> Renderer, Visual Glitch, 3D Models
- 10:32 Bug #1125: Handling missing OpenGL support during launch
- - **Priority**: 1 --> 5
2013-07-25
- 20:05 Bug #1125: Handling missing OpenGL support during launch
- Well, I must mention, that back in 1.10, I was already running with '-noglcheck', but nothing seemed *noticeably* bro...
- 16:50 Bug #1125: Handling missing OpenGL support during launch
- That certainly sounds like your OpenGL version is older than the required 2.0. Since you are running with -noglcheck,...
- 14:58 Bug #1125: Handling missing OpenGL support during launch
- > So you are saying everything was linked against the correct libraries?
No, I didn't said that. Regardless, even ... - 10:56 Bug #1125: Handling missing OpenGL support during launch
- > Err...though I don't think so, if that was the case, it would still be a build system bug, as it should ensure the ...
- 01:25 Bug #1125 (New): Handling missing OpenGL support during launch
- First of all, Allura as commit browser utterly sucks.
This might be already fixed in the repo, but as it is, I can't... - 11:30 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
- When building the engine, ld uses the binaries found in /usr/bin instead of build dir.
I have found that this is b... - 10:51 Bug #1127: [Linux] Linking error when old libs exist in /usr/lib
- - **labels**: --> qmake, Builder
- **status**: open --> accepted
- **assigned_to**: Jaakko Keränen
- **Priority**: 3... - 10:20 Bug #1126: MD2 model render pop
- - **Priority**: 1 --> 5
- 09:28 Bug #1126 (New): MD2 model render pop
- MD2 models pop into view when centre is hidden by BSP
Especially effecting long models such as custom pipes and be...
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