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From 2013-07-24 to 2013-08-06

2013-08-06

20:30 Bug #1131 (Closed): 'server-game-skill' doesn't function
The title is all the description needed.
http://www.dengine.net/forums/viewtopic.php?f=9&t=1390
*Labels:* Multi...
vermil

2013-08-05

22:41 Bug #1131: 'server-game-skill' doesn't function
This issue has since been fixed for the upcoming 1.12 release.
Note that a skill level change will only take effec...
danij
22:41 Bug #1131: 'server-game-skill' doesn't function
- **labels**: multiplayer skill level --> Multiplayer, Server, Skill Level
- **assigned_to**: Jaakko Keränen
- **Prio...
skyjake
22:41 Bug #1128: Some of the textures and parts of GUI missing
- **Priority**: 1 --> 5
danij
22:39 Bug #1128: Some of the textures and parts of GUI missing
...Oh, there is '-notexcomp' already, just not in the manpage.
Though adding this to FAQ would be a good idea.
...
galt_gendo
22:41 Bug #1129: Various mobj Z movement clipping bugs
Another little Z related thing. In Dday when a flying bad guy kills the player, it instantly jumps down to the floor,... vermil
08:49 Bug #1129 (New): Various mobj Z movement clipping bugs
Various bugs on Zclipping, cross posted from the forum as requested:
http://www.dengine.net/forums/viewtopic.php?f=2...
vermil
22:41 Bug #1126: MD2 model render pop
Indeed this calculation should divide by two. I'm not sure where the 3.5 comes from. Perhaps it was originally intend... danij
09:09 Bug #1130 (New): Mana bars on the statusbar ignore opacity
Cross posted from forum as requested:
http://www.dengine.net/forums/viewtopic.php?f=24&t=1445&p=9463&#p9461
The...
vermil
09:00 Bug #1130: Mana bars on the statusbar ignore opacity
- **Priority**: 1 --> 5
danij

2013-07-31

03:35 Bug #1129: Various mobj Z movement clipping bugs
That said, I've just tested the example I used for HeXen in 1.9.7 (the barrels at the bottom of sector 48 on HeXen DK... vermil

2013-07-27

03:45 Bug #1129: Various mobj Z movement clipping bugs
- **Priority**: 1 --> 5
danij
03:43 Bug #1126: MD2 model render pop
models.cpp:973:
> // Half the distance from bottom left to top right.
> float radius = (def->scale[VX] * (max[VX]...
skyjake

2013-07-26

23:17 Bug #1128 (Closed): Some of the textures and parts of GUI missing
On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.
The easiest to...
galt_gendo
22:07 Bug #1126: MD2 model render pop
- **labels**: md2 pop --> Renderer, Visual Glitch, 3D Models
skyjake
10:32 Bug #1125: Handling missing OpenGL support during launch
- **Priority**: 1 --> 5
danij

2013-07-25

20:05 Bug #1125: Handling missing OpenGL support during launch
Well, I must mention, that back in 1.10, I was already running with '-noglcheck', but nothing seemed *noticeably* bro... galt_gendo
16:50 Bug #1125: Handling missing OpenGL support during launch
That certainly sounds like your OpenGL version is older than the required 2.0. Since you are running with -noglcheck,... skyjake
14:58 Bug #1125: Handling missing OpenGL support during launch
> So you are saying everything was linked against the correct libraries?
No, I didn't said that. Regardless, even ...
galt_gendo
10:56 Bug #1125: Handling missing OpenGL support during launch
> Err...though I don't think so, if that was the case, it would still be a build system bug, as it should ensure the ... skyjake
01:25 Bug #1125 (New): Handling missing OpenGL support during launch
First of all, Allura as commit browser utterly sucks.
This might be already fixed in the repo, but as it is, I can't...
galt_gendo
11:30 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
When building the engine, ld uses the binaries found in /usr/bin instead of build dir.
I have found that this is b...
dotfloat
10:51 Bug #1127: [Linux] Linking error when old libs exist in /usr/lib
- **labels**: --> qmake, Builder
- **status**: open --> accepted
- **assigned_to**: Jaakko Keränen
- **Priority**: 3...
skyjake
10:20 Bug #1126: MD2 model render pop
- **Priority**: 1 --> 5
danij
09:28 Bug #1126 (New): MD2 model render pop
MD2 models pop into view when centre is hidden by BSP
Especially effecting long models such as custom pipes and be...
bcwood16
 

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