Activity
From 2013-03-07 to 2013-03-20
2013-03-20
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21:17 Revision 90fceec2 (github): Allow time to advance normally during busy ending transition
- The transition is just a brief visual effect and should not mess with
the rest of the engine/UI state.
Fixes the InF... -
21:09 Revision c3f5ba8f (github): Run a single tick in the start of a busy mode ending transition
- This single (sharp) tick will allow InFine and games to set up their
stuff so that the first frame is drawn correctly. -
19:15 Revision 6647296e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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19:15 Revision 913e2450 (github): Reverted InFine HOM fix due to regressions
- Hexen's hub-ending InFine scripts were not played because the leave_hub
condition could not be evaluated at the time ... -
17:03 Revision edb32aca (github): libhexen|Fixed: Incorrect Material mods defs for X_FAC01/X_FAC09
- This animation is actually composed of two separate materials. Also
added a precache Group so that they'll be cached ... -
10:32 Revision 7d74a0f8 (github): Fixed: Compiler warnings
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10:20 Revision 5d37e1a8 (github): Debug|Cleanup: Alt key state is interesting only on Windows
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10:20 Revision 5ffc3f73 (github): Fixed|Multiplayer|Heretic|Hexen: Rendering the torch power-up
- The client was overriding the extra lighting defined on serverside
for the player. -
10:11 Revision d5a49c77 (github): Shell|GUI: Added a link to the project home page
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09:59 Revision 96e702de (github): Shell|GUI: Added mouse wheel scrolling and refactored console page
- The console page is now managed by the ConsolePage widget, cleaning
up the main LinkWindow implementation somewhat. C... -
08:59 Revision b01f6370 (github): Shell|GUI|libshell: LogWidget specifies page size depending on height rule
- One "page up/down" is the height of the widget - 1.
2013-03-19
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21:21 Revision 8a53999f (github): Shell|GUI: Native scroll bar for the log entry history widget
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21:20 Revision fdfae06e (github): libshell: Scroll signals from LogWidget
- Also it is now possible to hide the text-based scroll indicator.
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19:17 Revision d330c200 (github): Shell|GUI: Permanent game status in status bar, adjusted margins
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18:24 Revision 6644f30e (github): Shell|GUI: Local Server dialog listens to ServerFinder
- Also, fixed build on Windows.
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16:56 Revision f8af7174 (github): Shell|GUI: Usability improvements
- More information in the Preferences dialog, current game status shown
in the status bar.
On Windows, tweaked menu it... -
16:10 Revision 01a6bb73 (github): Fixed|Multiplayer: "give i" does not work even when cheats allowed
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15:04 Revision 2f9758d6 (github): libcommon: Cleanup
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15:02 Revision 14d190da (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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15:00 Revision bc61fbeb (github): Fixed|Multiplayer|Hexen: Player's weapon after respawn
- In Hexen MP, players are given their old weapons and keys back, and
some mana. This commit fixes an issue where the c... -
14:58 Revision 5a8df812 (github): libhexen: Added a values.ded
- The amount of mana given to players when they respawn in multiplayer
games is now defined in Hexen's values.ded. -
14:32 Revision 35039f1d (github): Material|Refactor: Throw MissingAnimationError if none for a given context
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13:54 Revision 325763f9 (github): Refactor|FakeRadio: Inversed logic for determining plane -> wall shadowing
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09:02 Revision 1e308eb6 (github): Refactor: Moved tracked plane and scrolling surface code into GameMap
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06:45 Revision 03d70420 (github): Fix build
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06:29 Revision 45c4528a (github): Fix merge error
- Grr. Resolved means resolved. Not "please leave conflict resolution
markup in the source files and allow me to commit... -
06:18 Revision f8898e0b (github): Merge branch 'master' into mapdata-c++
- Conflicts:
doomsday/client/src/map/r_world.cpp
doomsday/client/src/render/lumobj.cpp
doomsday/client/src/render/rend_... -
06:06 Revision 27adc40e (github): Fixed|Heretic|Hexen: Out of date material definitions
- Outdated material definitions in Heretic and Hexen resulted in
rather odd looking, "strobing" glow lighting effects i... -
05:59 Revision 3f758467 (github): Definitions: Cleanup
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05:58 Revision 86f53d2f (github): Fixed|Definitions: Appending layer stages to auto-generated materials
- The unlikely but possible case of the mod directive being used to
append additional layer stages to an auto-generated... -
05:39 Revision 60f40acc (github): Fixed|Map Renderer: Glow strength factor "rend-glow" not applied consistently
- The global strength factor "rend_glow" was applied incorrectly,
preventing glowing materials from being disabled comp...
2013-03-18
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21:19 Revision a98e068b (github): Fixed|Client: Reseting map's total counts
- Clients receive total counts from the server, so a client shouldn't
touch them. -
21:09 Revision f482252c (github): Fixed|Hexen|Multiplayer: Use correct player start for new player
- Client 1 should be treated like player 0.
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20:59 Revision 036790b6 (github): Fixed|Hexen|Multiplayer: Font size in the scoreboard
- Todo for later: Revise the scoreboard using next-gen widgets.
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20:59 Revision de63874a (github): Multiplayer|Debug: Investigating player starts
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14:14 Revision 909bf33c (github): Fixed|Multiplayer|Heretic: Color of the life gem patch and glow
- The colors of the status bar life gem and glow did not match up with
each other or the actual player colors. -
14:03 Revision f196aaf9 (github): Fixed|Multiplayer|Heretic: Activation of the Flight power (Wings or Wrath)
- When the Flight power is activated, the player is supposed to jump
a little into the air and start flying. -
14:03 Revision 32770d70 (github): Fixed|Shell|GUI: Failed assertion in the address dialog
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12:45 Revision d5aa73f4 (github): BspBuilder: Cleanup
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11:41 Revision 4326527c (github): Cleanup
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11:13 Revision bd7f764e (github): Refactor: Merged bsp::HPlanePartition into Partition
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09:36 Revision 353f6724 (github): Hexen: Cleanup
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09:36 Revision ac0a0c50 (github): Cleanup
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09:35 Revision 6fbab483 (github): Refactor: Reordered code in edit_map.cpp
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09:11 Revision 04645307 (github): Refactor: Reorganized load-time sector/plane data initialization
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08:44 Revision 60784837 (github): Refactor: Consolidated vertex line owner ring construction
- Now that the map data elements are no longer "hardened" there is
no need to split the vertex line owner ring construc... -
07:29 Revision 22c80d25 (github): Refactor: Further marginalized EditMap
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06:58 Revision 8a530010 (github): Cleanup
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06:09 Revision 6eeb2bea (github): Refactor: Update BspLeaf metadata once their geometry is finalized
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05:53 Revision 29b7bfbf (github): Cleanup
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05:27 Revision e64e9106 (github): Refactor: "Hardening" GameMap's lines, sidedefs and sectors is now unnecessary
- Instead we can simply acquire ownership of these map elements from
the editable map.
Todo: Cleanup... -
03:36 Revision f59dce85 (github): Merge branch 'master' into mapdata-c++
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03:34 Revision f9ed6ead (github): Refactor: Moved the EditMap class to edit_map.cpp; cleanup
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02:31 Revision 2756d6ec (github): Refactor: Collate BSP elements with an iterative pre-order algorithm
- It is no longer necessary to implement BSP map element collation
with a post-order algorithm (which was implemented r... -
01:41 Revision 07172357 (github): Refactor: Removed special case BSP map element collation
- It is no longer necessary to handle the case of BSP tree consisting
of single BspLeaf specially when collating BspBui... -
00:59 Revision 3cc6c09d (github): Refactor: Applied the pimpl macro in BspBuilder; cleanup
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00:55 Revision e139c9f0 (github): Refactor: Collate the BspBuilder's HEdges in collateBSP
- It is now unnecessary to split this job into a secondary traversal
as the builder now constructs two trees in paralle... -
00:51 Revision 34ff7bb8 (github): libdeng2|BinaryTree: Numerous improvements to the interface of de::BinaryTree<>
- - Methods for returning references to linked subtree elements.
- Throws de::Error exceptions where subtree elements a...
2013-03-17
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18:48 Revision a8f6b07b (github): Shell|GUI|Windows: Fine-tuning for Windows
- Changed default console font, removed dialog context help buttons,
changed Preferences to application modal, added a ... -
17:00 Revision ae2e2d5b (github): Shell|GUI: Adjusted menu labels
- Used "Server" instead of "Local Server", as the commands may control
remote servers as well. -
16:52 Revision 20e09dde (github): Shell|GUI: Added a link to Help in the wiki
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15:54 Revision de13ac55 (github): Refactor: Dumped the now unnecessary BspBuilder C wrapper API
- Also relocated the BSP "saving" logic to edit_map.cpp
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15:11 Revision 0b699846 (github): Refactor: "Hardening" GameMap's BSP nodes and leafs is now unnecessary
- We can now simply collate the BspNode and BspLeaf pointers, from
the BspBuilder (taking ownership in the process). -
14:33 Revision 057d29cf (github): Refactor: "Hardening" GameMap's half-edges is now unnecessary
- We can now simply collate the HEdge pointers, from the BspBuilder
(taking ownership in the process). -
13:48 Revision 4f612ad8 (github): Refactor: GameMap's HEdges can now be "finished" during collation
- As the vertexes list is no longer hardened, it is no longer necessary
defer the "finishing" logic. -
13:29 Revision 3c3416db (github): Refactor: "Hardening" GameMap's vertexes is now unnecessary
- We can now simply collate all the Vertex pointers, from both the
editable map and the BspBuilder (taking ownership in... -
12:50 Revision d12f60fb (github): Documentation|libdeng2: Fixed a missing @ref target
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10:20 Revision c39fed90 (github): SideDef: Added getter methods for all SideDef property values
- This commit concludes this phase of map data refactoring; all
de::MapElement-derived classes now marshal read access ... -
08:27 Revision 64af7e06 (github): Fixed|Client: Qt warns about unexpected null when disconnecting
- The socket is not created until a connection has been made to a server.
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08:02 Revision ab09c7bb (github): HEdge: Added getter methods for all HEdge property values
- Also replaced all HEdge accessor/helper macros.
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02:12 Revision bd3bd35a (github): Plane: Removed the now unused accessor/helper macros
2013-03-16
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23:41 Revision 39ce4476 (github): Fix typo
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23:03 Revision 0edcb1cc (github): Merge branch 'master' into mapdata-c++
- Conflicts:
doomsday/client/src/client/cl_sound.cpp
doomsday/client/src/map/p_particle.cpp -
22:01 Revision d3e60a97 (github): Surface: Added getter methods for the rest of Surface's property values
- Plus various refactorings to Surface to separate the client-only
state for plotted decoration sources.
Todo for late... -
21:50 Revision 98b6892a (github): Client: Warn the user about a different game mode on server
- The servers discovered via Beacon are not being filtered, so display
a warning if the game is different. -
21:19 Revision 4ed90cac (github): Fixed|Server: Crash when hit-testing mobjs
- A call was being made to a client-only API.
Note: __CLIENT__ is not defined in plugins (libcommon). -
21:17 Revision dea92aa3 (github): Revert "Fixed|Server: Crash when hit-testing mobjs"
- This reverts commit 544f6eed30a8daed6d196f09a19236206d4fb06a.
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21:15 Revision 49e01147 (github): Server|Debug: Moved debug message to a lower level
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21:12 Revision 94e64146 (github): Fixed|Server|Hexen: Sound sequences not played (e.g., door creak)
- On the server, no one was calling the sound sequence update function,
which caused the sequences to be not played. -
21:10 Revision 3c71fa5d (github): Fixed|Server: Sounds emitted by sectors
- When a sound was emitted by a sector (not a plane), the client was not
up to speed about which sound origin to use. -
21:08 Revision 544f6eed (github): Fixed|Server: Crash when hit-testing mobjs
- A call was being made to a client-only API.
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19:02 Revision e0daf0f1 (github): Fixed|Client|Hexen: Duplicated psprite attack effects
- The visual/audio effects of the Lightning, Frost Shards, and the
Cleric's Holy attack were duplicated by the client. -
18:41 Revision d335b5e3 (github): Fixed|GCC: Compiler warning about parentheses
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18:03 Revision f22cba1f (github): Fixed|Hexen: Special palettes of Mage/Cleric weapons
- The special palettes of the Mage/Cleric weapon 4 were being
overwritten by the pain/poison/etc. filter color.
Also a... -
14:08 Revision 6f567093 (github): Fixed|Server|libcommon: Player's weapon was undefined after map change
- Now the player's ready weapon is always updated after the map changes
and the players are respawned. The bug occurred... -
14:05 Revision 49baf2b9 (github): libshell: Adjusted autocompletion to insert common prefix first
- If all the possible completions have the same prefix, it will be
appended as the first completion. -
12:55 Revision e046632c (github): Fixed|Multiplayer: Server sends total kill, item and secret counts
- The client was unaware of the map's total kill, item and secret counts,
as clients do not spawn mobjs when the map is... -
12:30 Revision 20156780 (github): Server: Keep clients' kill, item, and secret counters up to date
- Whenever a counter changes, an update is sent to the client.
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10:02 Revision 0f92b24f (github): Fixed|Server: Assign first start spot to player #1
- Since there is no player #0 on the server, the first start spot (0)
should go to player #1. -
09:35 Revision 62066506 (github): Fixed|Heretic: Server defaults to E1M1
- Another regression due to the switch to 0-based map indices.
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09:29 Revision afc82a2e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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09:29 Revision cdf0a673 (github): Fixed|Client: Clear view color filter when connecting
- An old view filter may remain from an earlier client session.
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00:20 Revision e18a918d (github): Merge branch 'master' into mapdata-c++
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00:13 Revision 3f4a6623 (github): Fix build
2013-03-15
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23:48 Revision 38531f99 (github): Merge branch 'master' into mapdata-c++
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18:46 Revision 30d4d46e (github): Documentation|gl_tex: Several apidoc fixes
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17:59 Revision dd02ec3c (github): Shell|GUI: Fine-tuned player position indicators
- Also fixed QPainter state for players after the first one
(save/restore). -
17:02 Revision 67b6902a (github): Fixed: Problem with QFont::exactMatch()
- GuardMalloc reports a problem with QFont::exactMatch(). Perhaps it
is too early to call it (before Qt event loop ente... -
17:00 Revision bf119788 (github): Fixed|libshell: Crash when shutting down app
- If the link was open, a disconnection signal was emitted during
destruction when the application had been partially d... -
14:37 Revision 5b6068aa (github): Shell|Server: Added basic player info packet
- The positions, names, numbers, and colors of players will be shown
in the map outline view.
Todo for later: Use the ... -
14:34 Revision 70123ebc (github): Fixed: More compiler warnings
- Mostly potentially uninitialized variables.
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14:07 Revision db8b252e (github): Refactor|Surface: Surface can manage the missing-material-fix state internally
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12:46 Revision f33f9164 (github): Surface: Added getter methods for more Surface property values
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12:14 Revision ac4e195e (github): Cleanup
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11:05 Revision bd29df6a (github): Refactor|SideDef: Replaced SideDef accessor/helper macros
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10:32 Revision 81eab9b2 (github): Shell|GUI|Mac OS X: Preferences dialog applies changes immediately
- Conforming to platform conventions.
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10:31 Revision 88f56300 (github): Fixed|Shell|GUI: Update window when font has been changed
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10:30 Revision 35538892 (github): libdeng2|Fixed: Stop LogBuffer autoflush timer in destructor
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10:26 Revision de74f9d8 (github): Documentation|Fixed: Incorrect use of @see instead of @ref
- @see produces a "See also" paragraph. When referring to flag groups,
one should use @ref instead. -
10:10 Revision cb7151e4 (github): Refactor|Surface: Ensure Surface's owner link is never invalidated
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05:57 Revision 4cca36ae (github): Sector: Added getter methods for all Sector property values
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03:53 Revision aa0081a4 (github): map/sector.cpp and render/lumobj.cpp depend on QListIterator
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03:51 Revision 90646dd4 (github): Fix typos
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03:30 Revision badfb74d (github): Refactor|Sector: Replaced all linked MapElement pointer arrays
- The linked MapElement pointer arrays, such as the lists of lines
and BSP leafs have been replaced with QLists of poin...
2013-03-14
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19:28 Revision 92932efb (github): Refactor|Sector: Replaced Sector accessor/helper macros
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09:57 Revision cb60015e (github): Shell|GUI|Text: Clear the log widget contents before connecting
- The contents of the log widget are cleared whenever opening a new
connection to a server. -
08:10 Revision 615c6caf (github): Cleanup
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07:42 Revision 9a3ee2c4 (github): Refactor: Began encapsulating line-of-sight testing in LineSightTest
- Note that the test is not fully encapsulated due to the manipulation
of the map data elements' "shared" validCount pr... -
04:15 Revision f19cfbee (github): Fix typo
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04:13 Revision 26c7bb80 (github): LineDef: Added getter methods for all LineDef property values
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02:27 Revision 3c1e764b (github): Refactor|FakeRadio: Cleaned up FakeRadio geometry construction somewhat
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00:21 Revision df07a4ca (github): Merge branch 'master' into mapdata-c++
- Conflicts:
doomsday/client/src/map/dam_file.cpp
doomsday/client/src/map/polyobj.cpp
2013-03-13
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21:48 Revision 3b0cb624 (github): Cleanup
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21:46 Revision 18087bd3 (github): Fixed|libshell: Escape quotes in LocalServer's name
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21:39 Revision 9f11661a (github): Shell|GUI: Setting a name for the server
- The name of a local server can now be specified when the server is
started. -
21:02 Revision eba5ecba (github): Refactor|Network: Applied the pimpl macro in MasterWorker
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19:43 Revision 133e6fef (github): Windows|Shell|GUI: App icon is defined in the RC file
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19:42 Revision 6eb0e055 (github): Fixed|Windows: More compiler warnings
- Warnings about unused function parameters were disabled.
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17:46 Revision 7b4b165d (github): Fixed|GCC|Clang: Various compiler warnings
- Mostly related to thinker function pointer types in plugins.
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11:15 Revision 72371dc1 (github): Fix typo
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11:11 Revision e86755b6 (github): Refactor|LineDef: Replaced last of the LineDef accessor/helper macros
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11:05 Revision 59e6ae48 (github): qmake|Fixed: QtWidgets is only for Qt 5
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10:31 Revision 831c26c3 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:30 Revision eb284af5 (github): Windows|Shell|GUI: Application icon
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08:53 Revision 52c29850 (github): Cleaned up rend_bias.h/cpp somewhat
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06:09 Revision 13174c01 (github): Refactor|LineDef: Replaced more LineDef accessor/helper macros
- Plus various const-correctness refactorings.
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04:09 Revision 5ee6498c (github): Refactor|LineDef: Minor LineDef interface improvements
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03:10 Revision 7b6659dd (github): Documentation: Clarification in the description of LineDef
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02:49 Revision 05ccd809 (github): Refactor|LineDef: Replaced various LineDef accessor/helper macros
2013-03-12
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19:47 Revision 9a965396 (github): Cleanup
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19:31 Revision 87eb710a (github): Fix typos and added a @todo re BSP tree element types
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19:13 Revision ead11a15 (github): BspNode: Added getter methods for all BspNode property values
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17:02 Revision 85a6ddbc (github): Merge branch 'master' into mapdata-c++
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12:25 Revision fa4b3573 (github): Documentation: Updated Doxygen config with PIMPL macros
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12:06 Revision 18d7d02f (github): Cleanup
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11:50 Revision 95733dcd (github): Fixed|Server|Client: Sending player state is pointless for non-servers
- Only a server needs to send a player's state to other players.
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10:57 Revision 3b41388f (github): Windows|Fixed: Updated use of de::function_cast
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10:02 Revision 64c8b030 (github): Fixed: Future-proofing for Qt 5 and C++11
- Corrected a number of issues when compiling with Qt 5 and C++11:
- Added whitespace between string literal concatena... -
07:18 Revision a8854dea (github): Fix typo
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07:11 Revision f8a673c7 (github): BspLeaf: Added getter methods for all BspLeaf property values
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03:36 Revision f1592563 (github): Refactor|SideDef: Moved all SideDef_* functions to methods of SideDef
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03:06 Revision 677b6194 (github): Refactor|LineDef: Moved all LineDef_* functions to methods of LineDef
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02:00 Revision 2d3b838b (github): Refactor|Sector: Moved all Sector_* functions to methods of Sector
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01:36 Revision 7a56237a (github): Refactor|BspNode: Moved all BspNode_* functions to methods of BspNode
2013-03-11
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19:52 Revision 6724ca02 (github): Refactor|BspLeaf: Moved all BspLeaf_* functions to methods of BspLeaf
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19:07 Revision 492e7308 (github): Merge branch 'master' into mapdata-c++
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13:30 Revision f07e4128 (github): Amethyst: Imported the latest sources from the Mercurial repository
- It is good to have all the tools included as part of the main source
distribution. The separate Amethyst repository w... -
10:11 Revision 6874650e (github): Server: Tweaked server log output
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10:11 Revision 526b8646 (github): Fixed|Plugins: Usage of extern "C"
- Clang was warning about duplicate externs.
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08:21 Bug #1113 (Closed): [Snowberry] Translation strings from wrong language
- * in menus "Tools" -> "Show Setup Wizard" -> the setup buttons "Back", "Next", "Cancel" and "Finish" have the labels ...
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05:28 Revision f9aaecb4 (github): Hexen: Removed some unnecessary cruft from anim.ded
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04:39 Revision 196bb034 (github): Vertex: Fixed oversight in the previous cleanup refactoring
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04:35 Revision 47e6988d (github): Hexen: Fixed typos in texture precache group defs
2013-03-10
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21:18 Revision e733c029 (github): Refactor|HEdge: Moved all HEdge_* functions to methods of HEdge
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03:59 Revision 03cd7d87 (github): Refactor|Vertex: Further API improvements for Vertex
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02:13 Revision 31ffd5eb (github): Merge branch 'master' into mapdata-c++
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02:11 Revision 387e6cc2 (github): Vertex: Added getter methods for all Vertex property values
- Plus various refactorings to move more code into the class itself.
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01:33 Revision 8b795371 (github): libdeng1|Refactor: Const-correctness refactorings to the vector1 module; cleanup
2013-03-09
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17:52 Revision 7b715c5e (github): Merge branch 'master' into mapdata-c++
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17:44 Revision acc62a4d (github): Fixed|TextureManifest: Broken texture source classification
- Seemingly broken due to a refactoring oversight.
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17:08 Revision 87ed6efd (github): Fixed|Map Renderer: Read access error updating affection data for wall biassurfaces
- When updating wall biassurface_ts with source affection data a typo
in the algorithm resulted in a 3D dot product bei... -
10:17 Revision 7d245791 (github): Server|Fixed: Update game rules whenever map is changed
- The values of server-game-nomonsters etc. are applied also whenever
the map changes. -
10:16 Revision ed301575 (github): Server|libcommon|Fixed: Crashes due to calling client-only APIs
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10:09 Revision db7e5c3f (github): Plane: Added getter methods for all Plane property values
- Plus various refactorings to move more code into the class itself.
2013-03-08
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20:44 Revision c9bacc1d (github): Fixed|Server: Uncaught exception when client has wrong game mode
- If a client has the wrong game mode, it will be immediately terminated.
This will lead to failure in a subsequent N_S... -
20:32 Revision 74841b34 (github): Server: Better app termination handler (qFatal)
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20:31 Revision f00a7257 (github): libdeng2|Loop: Catch exceptions thrown during loop iteration
- Uncaught exceptions will not be tolerated in the Qt event loop.
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19:21 Revision 5a2aa498 (github): Server|Client: Sound deltas emitted from SideDef sections
- Added a new delta type (DT_SIDE_SOUND) that is used when a sound delta
is generated for a sound that is emitted by a ... -
14:49 Revision 48fc1235 (github): Fixed|Server: Failed assertion in def_main.c #1164
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11:38 Revision fa3b09bb (github): Cleanup: Private member naming with underscore prefix
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11:22 Revision 51bb1a5c (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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11:22 Revision 35fccfde (github): Debug|Server: Added assert in def_main
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10:50 Revision 95825fc7 (github): Cleanup
- Making it easier to see the default values in initialization.
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10:35 Revision ba2b8cb6 (github): Fixed: Minor warnings (initialization order)
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10:08 Revision 67cdfe5d (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:07 Revision e860f736 (github): Fixed|libshell|libdeng2: DENG2_PIMPL required by DENG2_PRIVATE
- The private instance must be derived from de::IPrivate for destruction
to work correctly. -
10:07 Revision f359350b (github): Fixed: Warnings given by new version of clang
- Some possible use of uninitialized variables.
2013-03-07
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22:20 Revision 7ff6f089 (github): Control Panel: Hide mouse cursor if not trapped by the Window
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21:58 Revision 5b2b867c (github): Definitions: Ignore incomplete defs when interpreting legacy material anims
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21:45 Revision a5d7181a (github): Fix typo
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21:30 Revision 233fc918 (github): Materials: Fixed animation of layer and decoration stages
- The interpolation point between the current and next stage was not
calculated correctly. -
21:24 Revision 91db71b2 (github): Definitions: Fixed interpretation of legacy Detail and Reflection defs
- Materials animated with the legacy Group animation method which also
have Detail and Reflection definitions need the ... -
09:23 Revision 3deaa573 (github): Merge branch 'pimpl-autoptr'
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