Fixed|Multiplayer: Server sends total kill, item and secret counts
The client was unaware of the map's total kill, item and secret counts, as clients do not spawn mobjs when the map is loaded. Now the total counts are sent, allowing the clients to show correct statistics during intermission.
Fixed|Multiplayer: Server sends total kill, item and secret counts
The client was unaware of the map's total kill, item and secret counts,
as clients do not spawn mobjs when the map is loaded. Now the total
counts are sent, allowing the clients to show correct statistics during
intermission.