Fixed|Server: Uncaught exception when client has wrong game mode
If a client has the wrong game mode, it will be immediately terminated.This will lead to failure in a subsequent N_SendPacket.
N_SendPacket must catch any exceptions thrown during sending becausethe higher-ups have not been designed with exceptions in mind.
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Fixed|Server: Uncaught exception when client has wrong game mode
If a client has the wrong game mode, it will be immediately terminated.
This will lead to failure in a subsequent N_SendPacket.
N_SendPacket must catch any exceptions thrown during sending because
the higher-ups have not been designed with exceptions in mind.