Refactor: "Hardening" GameMap's vertexes is now unnecessary
We can now simply collate all the Vertex pointers, from both the editable map and the BspBuilder (taking ownership in the process) into a single list. Which in turn means there is no need to then update the other map elements which reference them.
Refactor: "Hardening" GameMap's vertexes is now unnecessary
We can now simply collate all the Vertex pointers, from both the
editable map and the BspBuilder (taking ownership in the process)
into a single list. Which in turn means there is no need to then
update the other map elements which reference them.