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Revision 3c3416db

Added by danij over 11 years ago

Refactor: "Hardening" GameMap's vertexes is now unnecessary

We can now simply collate all the Vertex pointers, from both the
editable map and the BspBuilder (taking ownership in the process)
into a single list. Which in turn means there is no need to then
update the other map elements which reference them.

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